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AR0701, sewer CTD seconds after entry


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#1 coineineagh

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Posted 11 December 2013 - 09:29 PM

[WeiDU.exe] WeiDU version 23108
This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
[WeiDU.exe] Using scripting style "BG2"
override/ar0701.bcs
override/AR0701.bcsTB#"SPACE"ub/backup/5/AR0701.bcs
override/ar0701.bcsTB#"SPACE"Teleport/backup/0/ar0701.bcs
override/ar0701.bcsTB#"SPACE"dos/backup/0/ar0701.bcs
override/ar0701.bcsTB#"SPACE"questpack/backup/7/ar0701.bcs
override/AR0701.bcsTB#"SPACE"vecna/backup/0/AR0701.bcs
override/AR0701.BCSTB#"SPACE"ImprovedAnvil/backup/0/AR0701.BCS
override/AR0701.BCS
override/AR0701.BCS



Mods affecting AR0701.BCS:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: ~SETUP-UB.TP2~ 0 5 // The Pai'Na/Spider's Bane Quest
00002: ~TELEPORT/TELEPORT.TP2~ 1 0 // Teleport spell for BG2:SoA
00003: ~SETUP-DOS.TP2~ 0 0 // Desecration of Souls 2.6
00004: ~SETUP-D0QUESTPACK.TP2~ 0 7 // Rahul Kanakia's Potion Quest
00005: ~VECNA/SETUP-VECNA.TP2~ 0 0 // Vecna: v23
00006: ~SETUP-IMPROVEDANVIL.TP2~ 0 0 // Improved Anvil for SOA & TOB
00007: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00008: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2

I tried replacing AR0701.bcs in override with the one from ImprovedAnvil's backup, but the same thing happened. It must be one of the other changes...

BTW, I'm entering the sewers after having rescued Imoen and returned from the Underdark already. Any thoughts?


Edited by coineineagh, 11 December 2013 - 09:39 PM.


#2 The Imp

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Posted 12 December 2013 - 02:26 AM

[WeiDU.exe] WeiDU version 23108
This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
[WeiDU.exe] Using scripting style "BG2"
override/ar0701.bcs
override/AR0701.bcsTB#"SPACE"ub/backup/5/AR0701.bcs
override/ar0701.bcsTB#"SPACE"Teleport/backup/0/ar0701.bcs
override/ar0701.bcsTB#"SPACE"dos/backup/0/ar0701.bcs
override/ar0701.bcsTB#"SPACE"questpack/backup/7/ar0701.bcs
override/AR0701.bcsTB#"SPACE"vecna/backup/0/AR0701.bcs
override/AR0701.BCSTB#"SPACE"ImprovedAnvil/backup/0/AR0701.BCS
override/AR0701.BCS
override/AR0701.BCS

Mods affecting AR0701.BCS:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: ~SETUP-UB.TP2~ 0 5 // The Pai'Na/Spider's Bane Quest
00002: ~TELEPORT/TELEPORT.TP2~ 1 0 // Teleport spell for BG2:SoA
00003: ~SETUP-DOS.TP2~ 0 0 // Desecration of Souls 2.6
00004: ~SETUP-D0QUESTPACK.TP2~ 0 7 // Rahul Kanakia's Potion Quest
00005: ~VECNA/SETUP-VECNA.TP2~ 0 0 // Vecna: v23
00006: ~SETUP-IMPROVEDANVIL.TP2~ 0 0 // Improved Anvil for SOA & TOB
00007: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00008: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2

I tried replacing AR0701.bcs in override with the one from ImprovedAnvil's backup, but the same thing happened. It must be one of the other changes...

So the Improved Anvil is not causing the failure.

Well after making the --change-log, use the other backups and say which .bcs is not at fault.... or if it's the file at all.


Edited by The Imp, 12 December 2013 - 02:29 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 coineineagh

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Posted 12 December 2013 - 08:17 AM

None of them work.... crap. Now I have no idea what it could be. Nothing in my game so far caused a CTD.

Perhaps I'll look into the spawned creatures. I'll CLUA them in one by one and see if any cause a crash...



#4 Lollorian

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Posted 12 December 2013 - 08:20 AM

Install the CreFixer and load a save before entering the area :cheers:


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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#5 coineineagh

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Posted 12 December 2013 - 08:58 AM

Found it. TARNOR.CRE CLUAs in as a jelly-sized blue circle, while Tarnor is a HatchetMAN. It causes a CTD on the map my party is standing in. I'll try replacing the .CRE with previous backups.



#6 Lollorian

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Posted 12 December 2013 - 05:09 PM

Awesome that you found it :coolthumb:

 

It would help to change-log TARNOR.CRE and attach your infinityanimations/batch/t-bg1anims.txt here so we know why it got a broken animation (or whether the animation itself is broken - in which case any other CREs with his animation will also CtD :unsure:)


Edited by Lollorian, 12 December 2013 - 05:10 PM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#7 coineineagh

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Posted 12 December 2013 - 07:49 PM

[WeiDU.exe] WeiDU version 23108
This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
[WeiDU.exe] Using scripting style "BG2"
override/tarnor.CRETB#"SPACE"RevisedBattles/backup/17/tarnor.CRE
override/tarnor.creTB#"SPACE"Item_Pack/Backup/0/tarnor.cre
override/tarnor.creTB#"SPACE"scsII/backup/230/tarnor.cre

FATAL ERROR: Not_found

Not as helpful as you might have hoped, I'm afraid. Instead of re-installing, I chose to rename an old version of scsII into folder "scsIIold", so that I could quickly install some new components from a more up-to-date scsII. Anyway, I did get tarnor.cre & tarnor.dlg from scsIIold/backup/230 and placed them into override; it seemed to make no difference, as the other 2 backups.

 

As for t-bg1anims.txt, I found none at the folder location you mentioned, nor anywhere else. Perhaps it has been biffed? But 2 .tpa files popped up in the search result, in D:\GAMES\Bioware\BGII - SoA\infinityanimations\lib AND in the same corresponding location in the Vecna/lib folder. I've uploaded them both in the hope it may be of help to people.

Attached File  t-bg1anims - Vecna.tpa   74.55K   235 downloads

Attached File  t-bg1anims.tpa   74.63K   228 downloads

In NI, tarnor's animation lists as "Unknown - 20738"

 

I've moved on from AR0701 already, being able to do most of the sewer quests by CLUAing creatures into AR0202 instead. Though I predict that many quests will involve the area, and it will cause me a lot of hassle in the future...

 

BTW, I could CLUA in tarnor.cre and there would be no CTD while paused. I ctrl-Y killed him so there was nothing but his dropped equipment, but the CTD still appeared when unpausing. Perhaps not a creature animation issue? His equipment: HELM04 (helmet of defense), PLAT14 (full plate +1), SHLD29 (medium shield +1), AX1H08 (Hangard's Axe +2), 2xquick item RNDTRE05 (No such index) & POTN52 (potion of healing).


Edited by coineineagh, 12 December 2013 - 08:01 PM.