BG(2)EE has introduced the new resource type "PVRZ" which unfortunately restricts the use of modder prefixes or makes it even impossible. This is because of a fixed naming pattern, as the files have to be referenced by MOS, TIS or BAM resources (which don't provide the full name of the associated PVRZ file).
For TIS resources the PVRZ filename consists of the first and third to sixth characters of the TIS filename. Night tilesets also include the character 'N'. From the point of view of a modder, the files AB0001.TIS or XY0002.TIS result in the PVRZ files A0001nn.PVRZ or X0002nn.PVRZ (where nn is a two-digits decimal number starting at 00). A good number of them may collide with already existing PVRZ files.
It gets even worse for MOS and BAM files that reference PVRZ resources with the naming pattern MOSnnnn.PVRZ (where nnnn is a four-digits decimal number). There is no way to make sure it doesn't overwrite existing files.
The TIS related issue might be solved by repeating the last part of the modder prefix. Using the example from above, the file ABB001.TIS and XYY002.TIS would result in AB001nn.PVRZ or XY002nn.PVRZ respectively. I have no idea yet how to solve the MOS/BAM related issue.
Has this issue already been discussed or even solved? I really like to know more about it since I'd rather want to recycle existing BG2EE maps than include 20+ MB dead weight.
Edited by Argent77, 01 December 2013 - 07:32 AM.