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To begin at the beginning


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#1 aernor

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Posted 23 November 2013 - 04:30 AM

After more years than I can remember it's about time I got into modding. I used to program in Pascal and Basic so I'm quite familiar with basic concepts, but where to start?

In the olde days it started with something like "Hello World" ...

Can anyone recommend a really simple place to start? Where did you start?

Thanks



#2 Wisp

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Posted 23 November 2013 - 06:44 AM

Where to start depends entirely on what you want to do. NPC modding places a large focus on D, while many other sorts of modding places a larger focus on TP2, and may include anywhere from no D and up.

 

Hello, World is still possible (this is in TP2):

BACKUP "mymod/backup"
AUTHOR foo
 
BEGIN "my first component"
 
PRINT "Hello, World"

 

Getting an NPC to say "Hello, World" is slightly more work. If you are interested in that, I understand Kulyok's documented her Branwen NPC very well, as a live introduction for those wishing to learn.



#3 aernor

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Posted 23 November 2013 - 09:10 AM

Thanks Wisp! Looks like a good place to start.  Yes, I'd probably like to have a go at a 'joinable' PC, then maybe a real adventure.