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Missing spells


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#1 Aaronius

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Posted 19 November 2013 - 12:28 AM

I've just completed a tactics install using the latest big world setup.

I've read the guide through and through, and have disabled UAC etc...

 

The installation seems to be just about perfect! (I tested it before playing), but I'm now noticing missing priest/druid spells on the main pc, and also npcs.

This is the second install, and the second time I've come across this problem.

I'll post the weidu.log for both installs.

 

Spoiler

 

Spoiler
 


Edited by Aaronius, 19 November 2013 - 12:31 AM.


#2 The Imp

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Posted 19 November 2013 - 12:49 AM

Well, are you saying that the readmes say that you should have more spells than you can see in game, if that's the issue, as you didn't say what was... the explanation is easy, you have the Spell Revisions mods installed, it removes the unused spells from the actual usable space, which in turn removes also all mod included spells.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 Aaronius

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Posted 19 November 2013 - 12:58 AM

I'm not exactly sure if that's the problem.. for example if I CLUA my starting pc cleric to a very high level I only have six level six spells, and I'm missing the level 3 prayer spell. I'm also missing countless other spells from the vanilla game, and many from the mods as well. There are only 7 level 5 spells... and so on. I'm not sure what's causing this. 



#4 The Imp

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Posted 19 November 2013 - 01:35 AM

I'm not exactly sure if that's the problem.. for example if I CLUA my starting pc cleric to a very high level I only have six level six spells, and I'm missing the level 3 prayer spell. I'm also missing countless other spells from the vanilla game, and many from the mods as well. There are only 7 level 5 spells... and so on. I'm not sure what's causing this. 

Ahh, you also have: Divine Remix ... it's very known to cause this because it's sphere concept of -let's block everything off as well.


Edited by The Imp, 19 November 2013 - 01:38 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#5 Aaronius

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Posted 19 November 2013 - 01:38 AM

Darn :\ that mod looks pretty neat too. I'll have to try re installing without divine remix or spell revisions then! thanks Imp man. :)



#6 The Imp

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Posted 19 November 2013 - 01:42 AM

Darn :\ that mod looks pretty neat too. I'll have to try re installing without divine remix or spell revisions then! thanks Imp man. :)

Well, if it's only the divine side, then you need to remove just the DR, but if it's both, then go ahead... I would suggest that you actually keep the Spell Revisions mod as some of the moded game content is really overpowered to give way too much bonus for the player, as the computer can't use the new things properly.

 

The reason why the indicated mods are so powerful is that they use the newer weidu functions to do their jobs for them and thus also kinda wish to have the space and so they take it by force. A little overzealous, definitely.


Edited by The Imp, 19 November 2013 - 07:52 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.