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Dying at very start of game


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#1 Kovram930

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Posted 14 November 2013 - 11:35 AM

Hello all.New member here so please forgive any blunders.

I Installed both Baldur's Gate Original Saga and Baldur's Gate II SoA and expansion TOB. Then found out about the various mods out here and the BWP. Started downloading mods and read thru the BWP pdf file.After several complete reinstalls of everything, i finally got the thing to install and load correctly. I thought!!Seems every time i start a new game with any character, that character dies before the starting movie can even start.

If anyone can help would greatly appreciate it.



#2 The Imp

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Posted 14 November 2013 - 11:52 AM

Weidu.log's content in spoilers please.

So open the file from your game directory with Notepad and copy/paste the text to a post with these:

[spoiler]-text-[/spoiler]

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 Kovram930

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Posted 14 November 2013 - 01:51 PM

Thanks for the quick reply.

edit: btw, operating Windows xp Service pack 3

 

 

[spoiler]-text-[/spoiler]


 

Not sure if this is what you were talking about.

Spoiler
 
 


Edited by Kovram930, 22 December 2013 - 03:00 PM.


#4 -Kovram930-

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Posted 15 November 2013 - 02:54 PM

Anyone here able to help with my problem?



#5 Kovram930

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Posted 22 November 2013 - 02:48 PM

Hello all you great modders:

 

Just a little note saying you have made some great mods but i am still having a problem with the starting of BG Original Saga after installing some of your mods.

Did a complete uninstall of BG and BG2 with TOB expansion patched, then wiped the free disk space and reinstalled both games and the expansion. Patched TOB. Then selected a character and quick saved for all 3 sections of the games. Made back ups of the files listed in the BWP document and proceeded to put the mods i wanted into the BG2 folder(C:\BWP\Black Isle\BGII - SoA).Also put the files for the BWP installation and ran Big World Installpack.Looked like a good installation when finished but every time i create a character and run it into BG1 my character dies at the door of the Candle Keep Inn before i even have control of it.

 

Anyone  knows what the heck i did wrong or which mods i should not install?

I need help big time or otherwise will be a deletion of BG1 and 2 and the cd's put up forever.

 

Great mods but no one to help with my problem.

If this is in the wrong area Staffers please move it to where it belongs.


Edited by Kovram930, 22 November 2013 - 02:59 PM.


#6 Kovram930

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Posted 01 December 2013 - 06:40 PM

So many people looking at this post but no info on why my character keeps dying at the Candle Keep Inn door. What gives???????



#7 kreso

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Posted 02 December 2013 - 03:59 AM

Does it happen with any class/kit you play?

Apart from that, SCS is updated to v28, v24 has CTD bugs. 

You also might want to check area script for Candlekeep.



#8 Kovram930

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Posted 09 December 2013 - 06:32 PM

Hello all

 

Just a quick note to report on my latest reinstallation of BG Original Saga + BG2 and TOB with patch 24698. Installed the games and patched them then ran both games with new character and then quick saved. Then i put all the mods i wanted into the C:\BWP\Black Isle\BGII-SOA folder with the Big World install programs and let it do its thing. After a while everything came to a stop and i closed the installation window.Then inserted the TOB disk and clicked the shortcut to BGmain and game loaded.Kind of slow but i had left off the Generalized Biffing  mod so i expected it to be a bit slow. Created a new character and  shock of ages, my character survived the load up screen and i was able to enter the Candle Keep Inn. The npc mage did cast a fear spell on me(LN Monk) and i lost control for a time but after spell wore off i was able to move around and check my inventory(lousy staff) and i talked to the inn keeper and was able to look over his stock.

I then saved the game and put in Generalized Biffing and ran that program. When it was finished, i restarted BG and loaded my saved game. As my character appeared outside the Inn where i left him, he died for no reason i can come up with. Why does Generalized Biffing kill my characters? any ideas out here as to what is causing this?????



#9 -Creepin unplugged-

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Posted 09 December 2013 - 11:24 PM

I remember reading something similar recently. There were also char dying at the start of BG1, and the issue was located as the result of certain class mod having reduced this class chars level down below 1, So, as kreso suggested, check if you'll still die when creating plain fighter char.

#10 Kovram930

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Posted 10 December 2013 - 07:20 PM

I tried with a dwarf fighter with 19 con and he still dies before the intro movie even starts in BG1. I have also tried other characters and races and they all die at the Inn with no one near any character. Still trying to figure out how using the Generalized Biffing mod makes my character die.

 

 

 

edit: I did download the latest version of Stratagems ver28 and in process of reinsalling everything again.


Edited by Kovram930, 12 December 2013 - 09:02 AM.


#11 Kovram930

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Posted 15 December 2013 - 06:55 PM

Hello all
Just back online as my last installation failed me yet again when i used the mod Generalized Biffing v2.2, and theBig World  Clean-up mod to clean up the excess files.  I am running on Window xp pro, Service pack3. I loaded BG Original Saga and Bg2 and ToB expansion then patched ToB to 26498. Then created a plain fighter with 18 con and moved him around a bit in BGOS. Did a quick save followed by a normal save then quit and started a character in BG2. This time a plain monk with 18 con and did a little movement with him. Did the saves again and imported the monk into ToB and ran around a bit and looked at inventory. The saves came next and i exited the game. I then started to move the mods i wanted to try over to my C:\BWB\Black Isle\BG2-Soa folder along with the Big World Fixpack, the Big Wold Installation, the Big World Textpack and the Big World Trimpack files.The i clicked the installation bat file and waited while it did its thing. At first i left out the Generalized Biffing files and tried a game knowing it would be a bit slow to load and all. I was able to take my monk character with 18 con into BGOS and talk to the npc's and the Innkeeper.Explored around the Inn for a while then i saved the game and exited. Then i put the Biff file into the BG2 folder and ran the Biff file and waited for it to finish its duties. When Biff was finished i ran the Clean-up file  and then tried loading my monk character. As soon as he appeared near the Inn in Candlekeep he dies and i see this hand disentagrate and a load or exit screen popped up saying the main character was dead. Would truly like someone with experience to try and figure out what the heck is going on. I know the Biffing and clean-up files should not install anything that would kill my character at the very beginning of BGOS.

 

 If someone could tell me how to put my files in the spoiler button that would help me put some files up that might help with my problem. My Weidu log file is 72.4 kb long.
 
A very frustrated player with BG modding


Edited by Kovram930, 18 December 2013 - 08:27 PM.


#12 Kovram930

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Posted 19 December 2013 - 06:45 PM

So many people looking at my posts and no one to help me figure out why my characters keep dying at start of the game.



#13 jastey

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Posted 19 December 2013 - 11:50 PM

If you have a specific mod in view it helps to post in the mod's forums. Also, I have a faint recall I read about this before, but I do not recall any details. Did you do a search? It might not have been on this forum but maybe Gibberlings Three.

 

I understand your problem is very annoying but it's also very special. I have no idea what causes this.

 

EDIT: To use the spoiler, you have to put the text that is supposed to be hidden between the spoiler taggs:

 

[spoiler] your hidden text [/spoiler]

 


Edited by jastey, 19 December 2013 - 11:55 PM.


#14 The Imp

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Posted 20 December 2013 - 02:01 AM

I have tried to help Kovram930 with this in PMs, but I can't reproduce the error without making similar BiG World install as he has and that's not in my power in the coming days... and yes, you have read similar errors in here, Alan Wiggs had the same, but that was isolated to be caused by Psionics Unleashed and a culmination of other mods that ended setting the character level below zero and instantly kill him. It's probable that the actual cause was not at all related to the Psi_Unl... mod at all...

Kovram930 has been able to play the very same game without the usage of Generalized biffing without the problem, but as soon as he installs the Gen_Bif, his character dies... which is odd.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#15 Kovram930

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Posted 21 December 2013 - 04:47 PM

Just an update, i do not use the Psionics Unleased at all. Also wish someone could actually  tell me what to do to put my logs behind a hide button.



#16 The Imp

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Posted 22 December 2013 - 12:35 AM

Also wish someone could actually  tell me what to do to put my logs behind a hide button.

Well, you see you put the "/" mark to a wrong spot originally ... so you just got to remove the first one in the [spoiler/] , and then add the correct one, this:

[/spoiler]

in the later spot... Yeah, I understand that the forum sometimes alters your input if it's wrong and you get the results you have ... the /spoiler -instead of the above, it can't be written without the correct start tag or it being in the the code tags.


Edited by The Imp, 22 December 2013 - 12:40 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#17 Kovram930

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Posted 22 December 2013 - 03:06 PM

This is my latest WeiDu log file without Gen Biffing and the Clean-up bat file.

 

Spoiler

 

 

 

IF any other files are needed to figure out why my character dies at start of the game please respond.

 

With this current setup without Gen Biffing and the Clean-up bat file i can run a character in BG but it seems when i install and run these last 2 files, my character dies. The game does load reeeeaaaallllll slow but the characters(have tried several) all live and can interact with npc's. I am worried that if i run without Gen Biffing my character may die during fights or scene shifts.

 

 

Here is my Change-log zip file after i ran it

 

 

Edit: Latest Change-log folder file:Attached File  change-log.zip   195.77K   437 downloads

 

 


Edited by Kovram930, 25 December 2013 - 01:52 PM.


#18 The Imp

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Posted 22 December 2013 - 04:46 PM

--change-log the kit.ids file .. and upload the change-log folder as a .zip archive to the post... the More Reply Options has the interface for this, or upload it to another side and then link us to that.

PS, you should have the latest weidu.exe already in the game folder so do not overwrite it if you extract the change-log.zip into your game folder.


Edited by The Imp, 22 December 2013 - 04:49 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#19 The Imp

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Posted 25 December 2013 - 03:01 PM

Uhhh.
Well, I found one error at the BWP....

Edit: Latest Change-log folder file:attachicon.gifchange-log.zip

kit.00000.ids ...  :wall:  :wall:  :wall:  :wall: ... .bat's. CHEESE !!!!
 

IDS
0x4000 TRUECLASS                    
0x4001 BERSERKER                    
0x4002 WIZARDSLAYER                 
0x4003 KENSAI                       
0x4004 CAVALIER                     
0x4005 INQUISITOR                   
0x4006 UNDEADHUNTER                 
0x0040 MAGESCHOOL_ABJURER           
0x0080 MAGESCHOOL_CONJURER          
0x0100 MAGESCHOOL_DIVINER           
0x0200 MAGESCHOOL_ENCHANTER         
0x0400 MAGESCHOOL_ILLUSIONIST       
0x0800 MAGESCHOOL_INVOKER           
0x1000 MAGESCHOOL_NECROMANCER       
0x2000 MAGESCHOOL_TRANSMUTER        
0x4000 MAGESCHOOL_GENERALIST        
0x4007 FERALAN                      
0x4008 STALKER                      
0x4009 BEASTMASTER                  
0x400A ASSASIN                      
0x400B BOUNTYHUNTER                 
0x400C SWASHBUCKLER                 
0x400D BLADE                        
0x400E JESTER                       
0x400F SKALD                        
0x4013 GODTALOS                     
0x4014 GODHELM                      
0x4015 GODLATHANDER                 
0x4010 TOTEMIC                      
0x4011 SHAPESHIFTER                 
0x4012 BEASTFRIEND                  
0x40000000 BARBARIAN                    
0x80000000 WILDMAGE

0x4000 TRUECLASS
0x4001 BERSERKER
0x4002 WIZARDSLAYER
0x4003 KENSAI
0x4004 CAVALIER
0x4005 INQUISITOR
0x4006 UNDEADHUNTER
0x0040 MAGESCHOOL_ABJURER
0x0080 MAGESCHOOL_CONJURER
0x0100 MAGESCHOOL_DIVINER
0x0200 MAGESCHOOL_ENCHANTER
0x0400 MAGESCHOOL_ILLUSIONIST
0x0800 MAGESCHOOL_INVOKER
0x1000 MAGESCHOOL_NECROMANCER
0x2000 MAGESCHOOL_TRANSMUTER
0x4000 MAGESCHOOL_GENERALIST
0x4007 FERALAN
0x4008 STALKER
0x4009 BEASTMASTER
0x400A ASSASIN
0x400B BOUNTYHUNTER
0x400C SWASHBUCKLER
0x400D BLADE
0x400E JESTER
0x400F SKALD
0x4013 GODTALOS
0x4014 GODHELM
0x4015 GODLATHANDER
0x4010 TOTEMIC
0x4011 SHAPESHIFTER
0x4012 BEASTFRIEND

0x0000 BARBARIAN
0x0000 WILDMAGE

This is applied during the BWP Install pack or BWFixpack stage by the .bat's as that's the backup for the first weidu mod. Having the kits there twice and the fact that the Barbarian and Sorcerer have two different numbers, one of which is common to each of the kits...
It has been established that the original kit.ids file only needs to be appended with the Sorcerer ids, which by the standard of refinement is "0x8000 0000 SORCERER" ...
 
Nope, this won't solve the Kovram930 's problem, but... it shows how cheesed up the currently established table really is... :wall: :wall: :wall: :wall: :vbat: :vbat: :vbat: :fish: :fish: :zzz:

K.... so my bet is that the Kovram930's problem is caused by these components:

~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities: Refinements v 3.31
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default): Refinements v 3.31
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes: Refinements v 3.31

Because of the ALWAYS -block. ... but that's only a guess.

Hmm, reading the last kit.ids file would be honestly fun... if it wasn't so botched:

Spoiler


Edited by The Imp, 25 December 2013 - 03:22 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#20 Kovram930

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Posted 25 December 2013 - 03:34 PM

Have not run either a barbarian or wildmage in any of my tries.Have tried with a monk, fighter and thief all plain original character classes and all have died at start of game.