irenicus won't appear
#1
Posted 26 October 2013 - 08:50 AM
i hope this is a known issue. searching for irenicus in nearinfinity, i can see that jon1.cre is there. it is also in the bgtnej backup folder, but copying the backup to override didn't help.
looking at jon1.cre's data looks like jon1.dlg is greyed out. i can't find the dialogue file anywhere, so could that mean he's missing his script?
does anyoneknow the name of the cutscreen files, so i can have a look at them? thanks
#2
Posted 26 October 2013 - 09:18 AM
irenicus said nothing. the message changed from "arrears busy" in white, to "has nothing to say to you" in red around the time the cutscreen should finish.
but i'm dreading the other cutscreen situations. if jon1.dlg really is missing, it could cause some major problems..
#3
Posted 02 November 2013 - 07:11 AM
Due to the above woes, I was curious to find out if irenicus' cutscreen would work properly at the end of Chateau Irenicus.
But just before it should commence, my main character is stuck in a Region of Terror cutscreen!
I googled for any mention of the problem on forums, and I found 2 similar stories (though not exactly the same).
http://www.shsforums...enicus-dungeon/
http://www.shsforums...ateau-irenicus/
They talk about cutscreen bugs on chateau level 1, at the start or when leaving the portal.
I want to leave level 2 to waukeen's promenade, but the cutscreen issues are similar. The second link describes the game hanging, which is what my game does in mid-cutscreen.
As Jarno advised in the link, I change-logged NEWGAME.BCS, AR0602.BCS as well as AR0603.BCS.
[WeiDU.exe] WeiDU version 23108
This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
[WeiDU.exe] Using scripting style "BG2"
override/NEWGAME.bcs
override/NEWGAME.BCS
override/NEWGAME.BCS
Mods affecting NEWGAME.BCS:
00000: /* from game biffs */ ~SETUP-BGTNEJ.TP2~ 0 0 // Continuous and Custom Kit Imoen
00001: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00002: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
[WeiDU.exe] WeiDU version 23108
This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
[WeiDU.exe] Using scripting style "BG2"
override/AR0602.bcs
override/AR0602.BCSTB#"SPACE"TDD/backup/0/AR0602.BCS
override/AR0602.bcsTB#"SPACE"BGTNeJ2/backup/0/AR0602.bcs
override/AR0602.BCSTB#"SPACE"BGTNeJ2/backup/3/AR0602.BCS
override/AR0602.bcsTB#"SPACE"BGTNeJ/backup/6/AR0602.bcs
override/AR0602.BCSTB#"SPACE"exnem/backup/2/AR0602.BCS
override/AR0602.BCSTB#"SPACE"rolles/backup/1/AR0602.BCS
override/Ar0602.bcsTB#"SPACE"ebg2/backup/18/Ar0602.bcs
override/ar0602.bcsTB#"SPACE"dos/backup/0/ar0602.bcs
override/ar0602.bcsTB#"SPACE"bp/backup/1210/ar0602.bcs
override/AR0602.bcsTB#"SPACE"Item_Pack/Backup/0/AR0602.bcs
override/AR0602.bcsTB#"SPACE"Item_Pack/Backup/1/AR0602.bcs
override/AR0602.BCSTB#"SPACE"BGTTweak/Backup/3/AR0602.BCS
override/AR0602.BCSTB#"SPACE"BGTTweak/Backup/7/AR0602.BCS
override/AR0602.BCSTB#"SPACE"ImprovedAnvil/backup/0/AR0602.BCS
override/AR0602.BCS
override/AR0602.BCS
Mods affecting AR0602.BCS:
00000: /* from game biffs */ ~SETUP-BGTNEJ.TP2~ 0 0 // Continuous and Custom Kit Imoen
00001: ~SETUP-TDD.TP2~ 0 0 // The Darkest Day, v1.12
00002: ~SETUP-BGTNEJ2.TP2~ 0 0 // BGT-NeJ2 Compatibility Patch
00003: ~SETUP-BGTNEJ2.TP2~ 0 3 // Custom Firewalker Kit and continuity for Shar-Teel
00004: ~SETUP-BGTNEJ.TP2~ 0 6 // Merchant League Bank (BGT required!)
00005: ~SETUP-EXNEM.TP2~ 0 2 // Add items to areas (affects SOA areas only - not BGT, TDD, CtB, etc. areas)
00006: ~SETUP-ROLLES.TP2~ 1 1 // Bag of Holding in Irenicus Dungeon
00007: ~SETUP-EBG2.TP2~ 0 18 // Miscellaneous tweaks
00008: ~SETUP-DOS.TP2~ 0 0 // Desecration of Souls 2.6
00009: ~BP/SETUP-BP.TP2~ 0 1210 // Irenicus Dungeon Enhancements (except Duergar): v181-b4503
00010: ~SETUP-ITEM_PACK.TP2~ 0 0 // Item Pack: v1.7
00011: ~SETUP-ITEM_PACK.TP2~ 0 1 // Extra Items: v1.7
00012: ~SETUP-BGTTWEAK.TP2~ 0 3 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection
00013: ~SETUP-BGTTWEAK.TP2~ 0 7 // Import more items into Shadows of Amn
(WARNING: This can be considered a cheat)
00014: ~SETUP-IMPROVEDANVIL.TP2~ 0 0 // Improved Anvil for SOA & TOB
00015: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00016: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
[WeiDU.exe] WeiDU version 23108
This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
[WeiDU.exe] Using scripting style "BG2"
override/ar0603.bcsTB#"SPACE"bp/backup/1210/ar0603.bcs
override/AR0603.BCS
override/AR0603.BCS
Mods affecting AR0603.BCS:
00000: ~BP/SETUP-BP.TP2~ 0 1210 // Irenicus Dungeon Enhancements (except Duergar): v181-b4503
00001: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00002: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
There's also a bunch of .BCS files produced by the change-log.
#4
Posted 02 November 2013 - 07:40 AM
D-That breaks the game, go to the BGTNEJ folder and open up the backup folder and then the 0 -folder and then restore the backup from there to the override folder and that should fix the imoen... you might try the same with the other files to fix the other problem you have and make sure to know which of the backups work and which won't...
As Jarno advised in the link, I change-logged NEWGAME.BCS, AR0602.BCS as well as AR0603.BCS.[WeiDU.exe] WeiDU version 23108
This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
[WeiDU.exe] Using scripting style "BG2"
override/NEWGAME.bcs
override/NEWGAME.BCS
override/NEWGAME.BCS
Mods affecting NEWGAME.BCS:
00000: /* from game biffs */ ~SETUP-BGTNEJ.TP2~ 0 0 // Continuous and Custom Kit Imoen
00001: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00002: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
Edited by The Imp, 02 November 2013 - 07:44 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#5
Posted 02 November 2013 - 09:41 PM
I did that, but it didn't fix my current cutscene problem. I actually think I managed to circumvent *that* gamebreaking problem with ninja-timed pausing, like i described in the 2nd post. My Imoen worked fine afterwards.
I looked up some cutscenes in NearInfinity, and I found theproblem cutscenes: ENTERJ.BCS runs after exiting AR0603 (CI level 2), then I think CUT01.BCS should run after it (or before?). But instead, I'm stuck. After the cutscene fades to black then colour is restored, I'm still left all alone waving around my sword in the wind in area RR9000, with no access to GUI.
Below I added the code from ENTERJ.BCS - I wonder if I can add the line StartCutScene("CUT01"), or is that one linked to entering AR0700?
Anyway, if I can't solve this, are there any globals I need to set if I just decide to CLUA myself into AR0700?
ps: i cut a big bit of the midsection of the code out (row of exclamation marks is where), because I can't find the spoiler tag, and the cutscene seems to work mostly, only it strands me in there at the *end*.
IF True()THEN RESPONSE #100 CutSceneId(Player1) Wait(2) FadeToColor([20.0],0) Wait(1) LeaveAreaLUA("RR9000","",[0.0],0) Wait(1) CreateCreature("EnterisS",[100.100],0) // Artemis Entreri CreateCreature("JarlaxS",[615.488],5) // Jarlaxle Wait(1) MoveViewPoint([615.488],INSTANT) FadeFromColor([20.0],0) Wait(2) ActionOverride("EnterisS",MoveToPoint([426.489])) Wait(3) SmallWait(2) ActionOverride("EnterisS",FaceObject("JarlaxS")) Wait(1) ActionOverride("EnterisS",DisplayStringHead(Myself,111082)) // Has the Crystal Shard located his companions? !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Wait(6) FadeToColor([20.0],0) Wait(2) ActionOverride("JarlaxS",DestroySelf()) Wait(1) LeaveAreaLUA("ar0603","",[540.2922],10) EndCutSceneMode() UnhideGUI() FadeFromColor([20.0],0)END