Umm, no animate dead is not affected by the spell50 mod. I intend to have triple-classed PCs and not nerf xp gains so I assume that my characters will be c. 30/30/30 by the end of the game or so, perhaps if aided by some xp bonus gimmick I once dreamt up. At any rate, I have always frowned upon the nerfing of spells like fireball to 10th or 20th level or whatever as that always led to fighters reigning supreme if they had enough protective devices. The spell50 mod will at least make mages as powerful as fighters.Sadly, the spell50 mod does not allow saving increased throw penalties but I think a mod I once encountered does do that(bg2tweaks?). I also do not think that there are extra animations onscreen to slow the game down as the spell50 mod merely increases the damage involved, nothing more.
What I meant was that it would have been nice if I could have had the altered spells from spell pack and spell revisions mods and then extended their damage to a potential 50d6 or whatever with the spell50 mod.
Edited by Strontium Dog, 22 October 2013 - 01:24 PM.