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Assertion failure and some powers not working


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#1 marohair39

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Posted 15 October 2013 - 12:01 PM

Hello, first of all, thanks for the awesome mod.

Now back to the main issue; i get this message when i use: Psionic Blast 

 

"An assertion failed in ChVidImage.cpp at line number 1921
programmer says: .BAM is corrupted (GetFrame()Failed)"

Or some powers don't work at all, like Concussion blast (works, but have not effetc, as in no damage, just animations).

 

So i'm sure some of those mods, i got installed, is interfering, since those some powers work as intended in BG:EE. BTW, i got BWP installation, here's the weidu log, if anyone can pinpoint the cause.

Thanks beforehand :3

Attached Files



#2 Kwiat_W

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Posted 16 October 2013 - 01:30 AM

Take "w_p710e.bam" (located in "w_psionics_unleashed\powers\energy_wave\copy"), rename it to "w_p301.bam" and paste into your override directory. Check if psionic blast still crashes the game.
When exactly does the game crash? At the end of spellcasting animation or when the spell is supposed to "hit" something?

I'm very surprised to hear that Concussion blast is not working, cause it is a very simple spell, just "do magic damage" with visual and audio effects. Hard to say what might be interfering with it (something other than immunity to magical damage).

Are there any other powers that don't work? If there are please list some more, I would like to know if they have something in common. List also some of the powers that do work.

icon11.gif W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
icon11.gif W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE

icon11.gif Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA

 


#3 marohair39

marohair39
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Posted 16 October 2013 - 05:27 AM

Hello, thanks for your answer :3

after testing all the powers, it seems i was wrong about "Concussion blast" as it worked today :s so i apologize about that >_<

BUT these powers crash the game with that same error message, as soon the casting animation ends  (when effetcs should appear) even if no one's there :o:

Psionic Blast 

Energy Wave

breath of black dragon

 

found out also that Summon Planar ally (the 3 elemental summons only), gives me an Objcreature.cpp at line 12162 error. can't seem to find the .cre files with Near Infinity, in the override folder.

 

 

Take "w_p710e.bam" (located in "w_psionics_unleashed\powers\energy_wave\copy"), rename it to "w_p301.bam" and paste into your override directory. Check if psionic blast still crashes the game.

 

Yup, still does.


Edited by marohair39, 16 October 2013 - 07:01 AM.


#4 Kwiat_W

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Posted 17 October 2013 - 09:26 AM

You are right about the Summon Planar Ally power, it crashes the game. It worked fine in version 0.1, but I broke it working on compatibility with BGEE.
To fix it you have to edit "setup-w_psionics_unleashed.tp2" and look for this line (it's line number 4800-something):
 

 

ACTION_IF FILE_EXISTS ~MEPEAR01.cre~ THEN //

 

Change it to:
 

 

ACTION_IF FILE_EXISTS_IN_GAME ~MEPEAR01.cre~ THEN //

 

Other problems we will try to solve through PMs. If we will find a solution or something that could be helpful to other players I will report it here.


icon11.gif W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
icon11.gif W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE

icon11.gif Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA

 


#5 -Oleksion-

-Oleksion-
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Posted 21 October 2014 - 10:57 PM

The Same problem

Psionic Blast 

Energy Wave

breath of black dra