ERROR: Failure("ERROR: no tabulated charset could be found for language english")
Weird. Seems like a case sensitivity issue? I can see "English" defined in the the ass array.
Posted 11 February 2016 - 10:05 AM
ERROR: Failure("ERROR: no tabulated charset could be found for language english")
Weird. Seems like a case sensitivity issue? I can see "English" defined in the the ass array.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 11 February 2016 - 10:14 AM
We reached the same conclusion. See my edited post above.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 11 February 2016 - 10:57 AM
That did the trick! It's working.
The Picture Standard - "Go for the Eyes Bo!"
Posted 13 February 2016 - 07:41 AM
Posted 13 February 2016 - 07:47 AM
Cheers! Maybe someone here can volunteer to test it out before your case comes in
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 13 February 2016 - 09:48 AM
Posted 23 February 2016 - 10:23 PM
@ Lollorian
It would be nice if you could remove patch "RU6700.baf.patch" for Rukraria NPC mod from fixpack.
More about the issue here.
Sorry if faulty patch has caused problems for somebody. Not that anybody notices it until the end of final lovetalk though.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 24 February 2016 - 07:09 AM
No one knows it was even there (but we know where to send people now if their Rukraria cutscene fucks up )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 09 March 2016 - 11:37 PM
Hi Lollorian.
Just letting you know, my pc is all set up I will be working on Jarl's mods and Rukrakia If I'm right, Rukrakia worldmap issue should be solved (as I was saying you) but I just have to add the code and test
And the thing will take time.... A lot of code to add
Edited by Nightfarer, 11 March 2016 - 07:13 PM.
Posted 10 March 2016 - 01:14 AM
Posted 12 March 2016 - 02:10 AM
A possibly/hopefully 1st version of Rukrakia implementing worldmap patching is ready. Anyone volunteering to test/check?
Yeah, Lollorian, you too
Posted 29 November 2016 - 01:15 AM
I've made a fairly significant update to the new WeiDU script for this Fixpack. It now reads tp2 patch files looking for old pre-patch and after-patch VERSION (assuming that properly made Fixpack patches will modify VERSION).
Thanks to this new feature, I discovered that the patches for aTweaks need to be reviewed, since we apparently haven't checked them since 4.50 came out in January!
WARNING: file "atweaks/setup-atweaks.tp2" contains 'VERSION ~v4.50~' instead of expected 'VERSION ~v4.50b1~'! This is the file targeted for patching in "SETUP-ATWEAKS.TP2.PATCH" in "Big World Fixpack/atweaks"). This might mean that the patches for this mod were made for a different version of the mod than the one that you are using, or this might mean that the mod was already patched and then removed from the list in the "BWP_Fixpack.installed" file without restoring the original pre-patched files.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 01 December 2016 - 01:50 AM
I've made a fairly significant update to the new WeiDU script for this Fixpack. It now reads tp2 patch files looking for old pre-patch and after-patch VERSION (assuming that properly made Fixpack patches will modify VERSION).That's an excellent touch agb1! Now I am thankful not only for you updating Fixpack, but also for making it safer to use!
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
Posted 01 January 2017 - 10:06 AM
Salutations,
First I apologize if this isn't the place to post this.
I'm having an issue trying to install a game of BGT; the error appears to be one with the BWP Fixpack. I have attached the „ApplyPatches.debug” file and a picture of The BigWorld setup screen. Any help would be much appreciated.
_ApplyPatches.debug 78.08K 174 downloads
Edited by Victorp, 01 January 2017 - 10:13 AM.
Posted 01 January 2017 - 12:33 PM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 01 January 2017 - 01:17 PM
Thank you for a such a fast reply!
It worked. I just didn't had to re-run the script as I started it again from scratch. I just copied the files from Content and Restore (23 files overwritten) after the BiG Setup finished extracting everything, and then I deleted them from Fixpack.
Thank you!
Posted 01 January 2017 - 04:10 PM
I've updated the Fixpack script to use a fallback method if the built-in copy command fails like this again.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 29 January 2017 - 10:28 AM
@agb1 - I was using the BWF to patch SCS on OSX. I had a TON of "HUNK Failed" messages. I tracked it down to a problem with line endings.
patch on Linux/OSX expects lines to end only with line feed (LF). Of course, Windows uses carriage-return line-feed (CRLF). Patch tries to be smart and automatically converts the .patch files to LF, stripping out the CR. However, the files downloaded in the mod will still have CRLF (unless the mod author/packager specifically strips out the CR), so patch will fail.
I'm working on bash-script to use the command-line utility tr to convert any file to be patched from CRLF to LF. I've got the basic commands done, I just need to think about how to gracefully fail.
Basically, the commands are:
tr -d '\r' < $(head -1 %patch-file% | grep -e '--- ' | awk '{print $2}') > tmpfile cp tmpfile $(head -1 %patch-file% | grep -e '--- ' | awk '{print $2}') rm tmpfile
This ran fine for SCS, but I know patch can be kind of lax about the format of the .diff file. Does BWF ever put patches to more than one file in a single .patch file? Does it always use "--- " in the first line to indicate the original file in the .diff file header? I did some spot checking, and that seemed to be the case. I want to make sure the assumptions I'm making are valid.
Edited by AstroBryGuy, 29 January 2017 - 10:29 AM.
Posted 29 January 2017 - 10:33 AM
BWF occasionally puts more than one patch in the same .patch file, yes.
The file(s)-to-be-patched are always preceded by ---
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 29 January 2017 - 12:59 PM