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BiG World Project Fixpack

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#201 psychlopes

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Posted 20 January 2016 - 08:04 AM

I don't know if this only happens in my install, but the rusted scabbard inn ( from TDD) appears as a greyed area not a blue area even if I never visited it before. I spent more than 15 minutes looking for it after the ( your worldmap has been updated) message since I was looking for a blue area. it is really difficult to find it in a megamod with all the areas. I only found it because I played TDD before. 

can this issue be BWPFixpacked please??



#202 Roxanne

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Posted 20 January 2016 - 08:14 AM

Bag of holding default storage capacity is 100, so patching it to 32767 is not a necessary fix, right?

 

Any thoughts on the stronghold fix above?

@ Stronghold

 

Not really technical with respect to the fix - more from a BWS point of view

With the NPC stronghold mod now available and tested, it may be the time to recommend this mod as the default choice rather than all those various attempts to give all strongholds to the PC. It just is more natural in the game, you still get all the quests and it is less of a cheat. Just a thought.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#203 agb1

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Posted 20 January 2016 - 08:37 AM

NPC Strongholds is currently the preferred choice among the conflicts but it isn't in the Recommended pre-selection yet.  I'm happy to promote it to Recommended if others agree.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#204 Roxanne

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Posted 20 January 2016 - 08:46 AM

NPC Strongholds is currently the preferred choice among the conflicts but it isn't in the Recommended pre-selection yet.  I'm happy to promote it to Recommended if others agree.

There should be some more votes for this - I did not yet do all the variations of NPC Stronghold, Those I did were very well done, (e.g. Jaheira got the Druid Grove, Kivan the ranger of Umar). I have not yet done Planar Sphere (PC qualified and I had no other candidate in the party). 


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#205 Quiet

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Posted 21 January 2016 - 02:13 AM

I am reviewing the changes in Baldurdash 1.73 for compatibility with BG2 Fixpack.  Has anyone else looked at this already?
 
There is a new tweak in with the "core Baldurdash fixes" component:
Spoiler
Roxanne is right, it from BG2 Tweaks:
Spoiler

 
Here is another new one:

//-------------------------------------------------------------------------
//Drow Item\Avatar Fixes (agb1: new in 1.73)
//-------------------------------------------------------------------------
COPY_EXISTING ~baldur.bcs~ ~override~
EXTEND_TOP ~baldur.bcs~ ~BDash\BAF_t\tBALDUR.BAF~
 
Edit:  What am I doing wrong with my spoiler tags?
 
Contents of tBALDUR.BAF:
 
Spoiler
Not new. It was in BDash 1.68 and named "Half-Orc Romance & Drow Item\Avatar Fixes".
 
 
 
Two more new tweaks, still in the core fixes component:
 
Spoiler
And The Imp is right too. BG2 Tweaks again:
Spoiler
As for me, it is best to comment out these tweaks in BDash and allow player to choose to install corresponding components or not through BG2 Tweaks.

#206 agb1

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Posted 21 January 2016 - 11:01 AM


There is a new tweak in with the "core Baldurdash fixes" component

Roxanne is right, it from BG2 Tweaks

Here is another new one

Not new. It was in BDash 1.68 and named "Half-Orc Romance & Drow Item\Avatar Fixes".
 Two more new tweaks, still in the core fixes component
And The Imp is right too. BG2 Tweaks again
 
As for me, it is best to comment out these tweaks in BDash and allow player to choose to install corresponding components or not through BG2 Tweaks. 



I agree about commenting out the tweaks. Thanks for correction about Drow Item\Avatar Fixes. I compared again to 1.68 and I see now that the Half-Orc Romance fix was removed in 1.73.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#207 agb1

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Posted 21 January 2016 - 12:47 PM

Comparing more new fixes from Baldurdash 1.73 to fixes in BG2 Fixpack.

Bdash 1.73:

Spoiler


BG2 Fixpack:
Spoiler


Original block:
GiveItemCreate("plot17b",LastTalkedToBy,0,0,0)
ActionOverride("ammajira",EscapeArea())
EscapeArea()) /// has extra ')' at the end

Both fixes just remove that trailing parenthesis, right? I don't know what [^!] means...  I mean, I know that [^!] matches everything that isn't a '!' ... but what is significant about '!' in a DLG?


Edited by agb1, 21 January 2016 - 01:05 PM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#208 agb1

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Posted 21 January 2016 - 01:14 PM

Another fix, this time different result:

 

Bdash 1.73:

REPLACE_ACTION_TEXT IMOEMJ
~MoveToObject("Reilev")[^!]*GiveItemCreate("Misc4e",Myself,1,0,0)[^!]*ActionOverride("Rielev",DestroySelf())~
~MoveToObject("Reilev")
GiveItemCreate("Misc4e",Myself,1,0,0)
ActionOverride("Rielev",DestroySelf())~
 
BG2 Fixpack:
REPLACE_ACTION_TEXT ~imoemj~   ~GiveItemCreate("Misc4e",Myself,1)~ ~GiveItemCreate("Misc4e",Myself,1,1,1)~
 

Differences in bold.  0,0 vs. 1,1 for GiveItemCreate.  Also, neither fixes the typo in MoveToObject("Reilev")  -- should be Rielev (i before e).

 

Also noticed BDash patch would fail because it is matching GiveItemCreate("Misc4e",Myself,1,0,0) and the original is just GiveItemCreate("Misc4e",Myself,1) ...


Edited by agb1, 21 January 2016 - 04:44 PM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#209 agb1

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Posted 21 January 2016 - 04:41 PM

Now a duplicate fix (identical in both packs):

 

ADD_TRANS_TRIGGER BKELDO25 55
~OR(3)
!InParty("Jan")
!See("Jan")
StateCheck("Jan",STATE_SLEEPING)~ DO 0
 
If block is applied twice, is there any harm?

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#210 Roxanne

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Posted 22 January 2016 - 12:30 AM

Comparing more new fixes from Baldurdash 1.73 to fixes in BG2 Fixpack.

Bdash 1.73:
Spoiler


BG2 Fixpack:
Spoiler


Original block:
GiveItemCreate("plot17b",LastTalkedToBy,0,0,0)
ActionOverride("ammajira",EscapeArea())
EscapeArea()) /// has extra ')' at the end

Both fixes just remove that trailing parenthesis, right? I don't know what [^!] means...  I mean, I know that [^!] matches everything that isn't a '!' ... but what is significant about '!' in a DLG?

 

 

Another fix, this time different result:

 

Bdash 1.73:

REPLACE_ACTION_TEXT IMOEMJ
~MoveToObject("Reilev")[^!]*GiveItemCreate("Misc4e",Myself,1,0,0)[^!]*ActionOverride("Rielev",DestroySelf())~
~MoveToObject("Reilev")
GiveItemCreate("Misc4e",Myself,1,0,0)
ActionOverride("Rielev",DestroySelf())~
 
BG2 Fixpack:
REPLACE_ACTION_TEXT ~imoemj~   ~GiveItemCreate("Misc4e",Myself,1)~ ~GiveItemCreate("Misc4e",Myself,1,1,1)~
 

Differences in bold.  0,0 vs. 1,1 for GiveItemCreate.  Also, neither fixes the typo in MoveToObject("Reilev")  -- should be Rielev (i before e).

 

Also noticed BDash patch would fail because it is matching GiveItemCreate("Misc4e",Myself,1,0,0) and the original is just GiveItemCreate("Misc4e",Myself,1) ...

 

 

Now a duplicate fix (identical in both packs):

 

ADD_TRANS_TRIGGER BKELDO25 55
~OR(3)
!InParty("Jan")
!See("Jan")
StateCheck("Jan",STATE_SLEEPING)~ DO 0
 
If block is applied twice, is there any harm?

I have re-checked all the issues comparing my untweaked BG2 against BGT with BG2 Fixpack. All BG2 Fixes do the corrections they are supposed to do and are safe to use

(Baldurdash doing similar is tio be understood by its main aim - to support installations for the communuty that uses Baldurdash - BGT - TS - NEJ and has no interest in the rest of the mods - not even seeking support from ToBex or BWS etc and to apply corrections for those who will never use BG2 Fixpack or any BWS fixes.)


Edited by Roxanne, 22 January 2016 - 12:30 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#211 Greenhorn

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Posted 22 January 2016 - 02:05 AM

NPC Strongholds is currently the preferred choice among the conflicts but it isn't in the Recommended pre-selection yet.  I'm happy to promote it to Recommended if others agree.

Hmm, I admit I'm a little greedy here but since I decided that my character probably would be multi mage/thief ( Reaver actualy), is it NPC Strongholds really in conflict with this: Install Component [Multiple Strongholds (Baldurdash)]?

1160 1] No Restrictions (Baldurdash)
1161 2] Keep Class Restrictions
 or more precisely component 1161 of BG2 Tweak pack? 


#212 Roxanne

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Posted 22 January 2016 - 02:15 AM

NPC Strongholds is currently the preferred choice among the conflicts but it isn't in the Recommended pre-selection yet.  I'm happy to promote it to Recommended if others agree.

Hmm, I admit I'm a little greedy here but since I decided that my character probably would be multi mage/thief ( Reaver actualy), is it NPC Strongholds really in conflict with this: Install Component [Multiple Strongholds (Baldurdash)]?

1160 1] No Restrictions (Baldurdash)
1161 2] Keep Class Restrictions
 or more precisely component 1161 of BG2 Tweak pack? 

I understand *greedy* as - you want all strongholds for yourself (=PC)?

NPC Stronghold allows a suitable NPC to get a stronghold besides the NPC while the PC can chose only to get one stronghold corresponding to his class(es).

In your example, the PC may get either the planar sphere or the thief guild - a druid in your party may get the grove, a ranger the cabin, a fighter Nalia's castle, a cleric a temple - your thief or your mage may get the one the PC did not select for himself.

 

SO - if you want all strongholds for yourself it makes no sense to install NPC stronghold at all or if you do you cannot give a stronghold to an NPC but PC can get them all.

THUS - the conflict you create is not so much a conflict but you overwrite the function of NPC Stronghold by the multiple for yourself, i.e. only PC gets (multiple) strongholds.

 

PS - currently NPC Stronghold works only for the vanilla NPCs not for mod NPCs even if they have the suitable class, unless the modmaker has enabled this with additional code in his own mod.


Edited by Roxanne, 22 January 2016 - 02:22 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#213 Greenhorn

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Posted 22 January 2016 - 02:27 AM

No, Roxanne, I don't want them all, I want just those  which my class allows, example : thief/mage gets thief guild and planar sphere, the rest goes to my team members just like I stated: 

 

1160 1] No Restrictions (Baldurdash)
1161 2] Keep Class Restrictions
 or more precisely component 1161 of BG2 Tweak pack


#214 Roxanne

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Posted 22 January 2016 - 02:59 AM

No, Roxanne, I don't want them all, I want just those  which my class allows, example : thief/mage gets thief guild and planar sphere, the rest goes to my team members just like I stated: 

 

1160 1] No Restrictions (Baldurdash)
1161 2] Keep Class Restrictions
 or more precisely component 1161 of BG2 Tweak pack

I think this is not supported by the NPC Stronghold mod thief/mage gets thief guild and planar sphere >>> would be OR


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#215 Greenhorn

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Posted 22 January 2016 - 03:14 AM

No, Roxanne, I don't want them all, I want just those  which my class allows, example : thief/mage gets thief guild and planar sphere, the rest goes to my team members just like I stated: 

 

1160 1] No Restrictions (Baldurdash)
1161 2] Keep Class Restrictions
 or more precisely component 1161 of BG2 Tweak pack

I think this is not supported by the__ NPC Stronghold mod thief/mage gets thief guild and planar sphere_ >>> would be OR

Ah, such a shame, it sounds like a quite nice little mod... :P

OR?

Edit: nice abbreviation, I'm going to watch DR Beat by  Miami Sound Machine it always cheers me up  :lol:


Edited by Greenhorn, 22 January 2016 - 03:44 AM.


#216 Roxanne

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Posted 22 January 2016 - 03:25 AM

No, Roxanne, I don't want them all, I want just those  which my class allows, example : thief/mage gets thief guild and planar sphere, the rest goes to my team members just like I stated: 

 

1160 1] No Restrictions (Baldurdash)
1161 2] Keep Class Restrictions
 or more precisely component 1161 of BG2 Tweak pack

I think this is not supported by the NPC Stronghold mod thief/mage gets thief guild and planar sphere >>> would be OR

Ah, such a shame, it sounds like a quite nice little mod... :P

OR?

This is just personal preference - I used to play the game always with multiple stronghold enabled until this mod came out. I tried it the way the authors recommend it and found it was really enriching the game (you can get multiple strongholds and you do not have this taste of cheating anymore) Also, the way it is integrated into the game is really really well done. I can imagine some modmakers may even expand it to add their NPC to the cast - the author explicitly encourages it.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#217 Greenhorn

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Posted 22 January 2016 - 03:37 AM

Yes,read it and agree with you on almost all points, it's just " Planar sphere and Improved thief stronghold " mods thing. Autor of NPCStronghold mod  announced that at least one mod NPC is candidate to join the fray. I wonder who this mysterious stranger would be...



#218 Roxanne

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Posted 22 January 2016 - 03:44 AM

Yes,read it and agree with you on almost all points, it's just " Planar sphere and Improved thief stronghold " mods thing. Autor of NPCStronghold mod  announced that at least one mod NPC is candidate to join the fray. I wonder who this mysterious stranger would be...

Interesting - where did you find this hint?


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#219 The Imp

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Posted 22 January 2016 - 03:45 AM

I think this is not supported by the NPC Stronghold mod thief/mage gets thief guild and planar sphere >>> would be OR
Yeah, but Greenhorn is talking about having the Thief/Mage as the Bhallspawn.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#220 Greenhorn

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Posted 22 January 2016 - 03:50 AM

Yes,read it and agree with you on almost all points, it's just " Planar sphere and Improved thief stronghold " mods thing. Autor of NPCStronghold mod  announced that at least one mod NPC is candidate to join the fray. I wonder who this mysterious stranger would be...

Interesting - where did you find this hint?

Here :

 

Q: What about mod NPCs?

A: The mod will be written to grant a stronghold to at least one mod NPC, perhaps more.

 

Here is link to complete thread: http://gibberlings3....?showtopic=2548