How I Extracted Resources From Lionheart:
The map resources are stored within .MDL16 files which is unique to Lionheart.
Lionheart\data\Cache\Models\Environments (Map .MDL16 files are found within this directory)
Many have tried to convert the files themselves but the inner workings are largely a mystery because they don't only contain static artwork but also movies. So instead the way to do this is by using the game itself to read the .MDL16 files.
Unlike a game like Baldur's Gate, Lionheart actively places map resources via code instead of being a pre-rendered map. The map's code is within the .ZAX file and each placed resource has x and y co-ordinates that you can manipulate. So by changing the code you can change the location and placement of map resources. So what I did was create a map that has only a greenscreen tileset, remove all .MDL16 files bar the one I wanted. Then it was a simple matter of using a series of screenshots and stitching them together in photoshop.
Now the next problem is the Fog of War. It makes it incredibly frustrating to screenshot a map when certain portions are off limits. So you have to eliminate the Fog of War by editing the map's code. The only time the game doesn't have a Fog of War is in the introductory portion of the game, this is because the introductory map has a portion of code called "fog pusher for start game". When you add this to a map's .ZAX file it removes the Fog of War completely.
However the "fog pusher" only seems to work during the introductory portion of the game. This is where you divert the game into thinking another map is the introductory map. Within Lionheart\data\Rules.txt you can assign a new starting map by changing the first line of code. By changing it to something like this First Map Name=1 Barcelona/Town Exterior map, this then directs you on the comencement of a new game to the Town Exterior map instead of the Start Game map. So you have easy access to a map with absolutely no Fog of War.
Luckily it's not too taxing to start a new game. Just skip the intro movie, pick a pre-made character and you're in.
You can also edit the .ZAX file to remove enemies from the game's map completely which means you don't have to run around killing everything and then having to 'eat' their bodies.
I'll drop the greenscreen tileset I made (green.FRM16) in the google drive along with an example of a map with the fogpusher and one .MDL16 file. Although with the above knowledge it isn't too hard to do this from scratch.
Edited by Mordeus, 01 October 2013 - 06:58 AM.