There may be a bug in the latest BGT:
If you had Imoen in your party while traveling to BG2 she is moved correctly into Irenicus dungeon and her original BG2 voices are attached via sbtimo.bcs. Some of Imoen voices are unique to Irenicus dungeon and should be later replaced with different ones. Unless my Notepad++ is wrong (I searched for them in all bgt baf files) it looks like Imoen will have these Irenicus Dungeon voices for the rest of the game.
If this is indeed true than I suggest adding following lines in cut01bgt.baf script:
SetPlayerSound(Imoen2,30759,MORALE)
SetPlayerSound(Imoen2,30760,BORED)
SetPlayerSound(Imoen2,30761,BATTLE_CRY2)
SetPlayerSound(Imoen2,30762,BATTLE_CRY3)
SetPlayerSound(Imoen2,30764,HURT)
These are the only changes for Imoen voices between Irenicus Dungeon and SoA/ToB portion of the game.
edit: of course it should be Imoen2 (death variable reference) and not 'Myself' because cut01bgt is not running as NPC script. Fixed in above lines.
Edited by Deluxe, 24 September 2013 - 08:26 AM.