I think I have addressed all of the open requests / reports. If I missed anything please tell me.
BiG World Setup (an attempt to update the program)
#1941
Posted 14 December 2015 - 08:54 PM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1942
Posted 15 December 2015 - 03:17 AM
So I just downloaded the latest BWS from the BP-Test branch, started it up, it picked up the BG and BG2 instances I had installed correctly, but when I try to open the "Choose mods and components" to check the selection (starting from the "Tactical" preset), all the BG1 mod content is missing. BGT is there and selected, at the top of the list, but the tabs for BG1 NPC related mods and quest related mods (etc) are all absent. The only one present is "BG1 Stores and Items", which only shows the NEJ merchant bank component. Other mods, eg Turambar's fixes and tweaks, have their BG1 mod related components deselected (eg fixes for SoBH and DSotSC). What have I done wrong to lose the BG1 content?
Edit: I tried selecting some of those fixes from Turambar. When I click back, it raises the missing dependency error, but instead of listing the dependent mods it reads "This dependency was removed due to its translation". I have selected English as the language.
Edited by wizardcorp, 15 December 2015 - 03:20 AM.
#1943
Posted 15 December 2015 - 04:59 AM
Oops. Broke purge section parsing for BGT in my previous commit. Fixed now - please re-download bp-test.
Also:
Edited by agb1, 15 December 2015 - 05:17 AM.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1944
Posted 15 December 2015 - 05:08 AM
Thanks, the BG1 options are visible again.
#1945
Posted 15 December 2015 - 06:43 AM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1946
Posted 15 December 2015 - 09:47 AM
Users can directly download EET from GitHub, so why not allow them to install it using BWS, with an appropriate warning? That was my reasoning.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1947
Posted 15 December 2015 - 01:22 PM
basically the paladin stronghold questgiver only checks for the wellbeing of characters that are impossible to kill, despite the line he saysthere is no way to fail the quest
@Almateria - what component of your mod includes this fix? Can you split it out into a separate component so players can install just the fix if they do not want any of the restored/added content?
uh restored characters and dialogues. i probably could but including a literal bugfix component in a restoration mod is kinda iffy for me. not to mention the fact id much rather cut myself open again than rezip and recompile all the mod versions. and update the download pages. and everything.
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#1948
Posted 15 December 2015 - 01:52 PM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1949
Posted 15 December 2015 - 07:50 PM
Hit a snag just now in my my BG1EE install involving Rogue Rebalancing.
BiG World Install Debug.txt 295.46K 186 downloads
#1950
Posted 15 December 2015 - 08:03 PM
Please do a --change-log (http://www.shsforums...post&pid=504049) on msectype.2da.
Also please upload your setup-rr.debug (just in case it has more info).
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1951
Posted 15 December 2015 - 08:13 PM
Please do a --change-log (http://www.shsforums...post&pid=504049) on msectype.2da.
I'm having super-difficulty accomplishing this =( sorry
Also please upload your setup-rr.debug (just in case it has more info).
SETUP-RR.DEBUG 52.54K
163 downloads
#1952
Posted 15 December 2015 - 08:30 PM
Can you just upload your msectype.2da file (never mind the change-log) from generalized biffing backup folder (use Windows search to find it)?
It seems to be looking for certain rows in that file and not finding them. Not sure why. I also noticed some parse errors due to a missing entry for WIZARD_PROTECTION_FROM_MAGIC_WEAPONS in Stats.IDS.
Edited by agb1, 15 December 2015 - 08:36 PM.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1953
Posted 15 December 2015 - 09:02 PM
There seems to be no msectype.2da file located anywhere (did a Windows search)
(PM'd you also, sorry for the repeat)
#1954
Posted 15 December 2015 - 09:17 PM
Just so you know, I usually see forum posts before PMs.
I'm investigating...
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1955
Posted 15 December 2015 - 09:19 PM
Just so you know, I usually see forum posts before PMs.
Ah. Will keep that in mind.
#1956
Posted 15 December 2015 - 09:45 PM
Can you run the --change-log tool on RR#AFIX.RR ?
It's a marker file that is supposed to be created by RR only after it adds some entries to msectype.2da (which would be in one of the original game BIFFs if RR is the first mod that tries to modify it, so it's understandable you aren't finding it as a standalone file). I see in your setup-rr.debug log that RR#AFIX.RR exists, but I do not see the expected "Initializing Assorted Fixes installation ..." message which should appear when RR creates that marker file for the first time. So apparently the marker file was already created earlier (before RR), so I am hoping the change log can tell us where it came from.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1957
Posted 15 December 2015 - 09:53 PM
I'm sorry. It's embarrassing but even with the instructions I can't seem to figure out how to use the --change-log tool...
#1958
Posted 15 December 2015 - 09:55 PM
A simpler way is to open up a cmd.exe window, navigate to your game folder (cd C:\...pathtothegame), and then type:
WeiDU.exe --log nul --change-log RR#AFIX.RR >rr-change-log.txt
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1959
Posted 15 December 2015 - 10:00 PM
...erm... how do I open a cmd.exe window?
#1960
Posted 15 December 2015 - 10:03 PM
Press Windows key + R (for "run") and then type in "cmd" and hit Enter.
This might not actually give us what we want to know, though. Hold a minute while I look for another way...
I guess one thing to check would be if RR#AFIX.RR exists in any of your backup folders -- can you do a Windows search for it in your game directory and see if there are multiple copies?
Edited by agb1, 15 December 2015 - 10:09 PM.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip