... the mod isn't coded to use WeiDU's inherent tisunpack ...
Time to fixpack it then, isn't it ?
Posted 29 November 2015 - 08:26 AM
... the mod isn't coded to use WeiDU's inherent tisunpack ...
Time to fixpack it then, isn't it ?
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 29 November 2015 - 08:32 AM
... the mod isn't coded to use WeiDU's inherent tisunpack ...Time to fixpack it then, isn't it ?
Ssssh don't give anyone any evil ideas now
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 29 November 2015 - 10:25 AM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 29 November 2015 - 10:30 AM
There is also a test branch available with everything above plus a new install order for BP (after SCS) and with BP AI and BP encounters preferred over SCS for Tactical pre-selection
Need to investigate whether the SCS BG1 encounters can be installed with BP AI -- currently BWS has rules that prevent this combination
Edited by agb1, 30 November 2015 - 09:28 AM.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 29 November 2015 - 11:14 AM
Edited by The Imp, 29 November 2015 - 11:39 AM.
Posted 30 November 2015 - 09:18 AM
Posted 30 November 2015 - 06:50 PM
Does the BWS function in MacOS? Because I just switched to mac.
Posted 30 November 2015 - 08:17 PM
Does the BWS function in MacOS? Because I just switched to mac.
BWS only works on Windows because it is implemented using AutoIt, an automation scripting language that is Windows specific. I do not know of a similar tool for MacOS, unfortunately.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 30 November 2015 - 08:26 PM
To whom it may concern:
I've updated Scales of Balance to v4.2 - the spell changes with the Wizard Tweaks should work with AI wizards now.
Posted 30 November 2015 - 09:27 PM
For a deprecated mod, SoB is surprisingly lifelike. Kidding aside, that's great news. Thanks for the updates!
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 30 November 2015 - 11:30 PM
Does the BWS function in MacOS? Because I just switched to mac.
No. You can try to use a Windows-in-MacOS computer, and you need a Windows BG2 game and it should be alright, but it won't work on just the regular Mac... The main reason is the tools it today uses are Windows only unfortunately.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 01 December 2015 - 07:07 AM
For a deprecated mod, SoB is surprisingly lifelike.
Edited by subtledoctor, 01 December 2015 - 07:09 AM.
Posted 03 December 2015 - 08:18 AM
I have been submitting a lot of updates on the bp-test branch that haven't yet made it onto the BWS master branch, so I encourage users to try the test branch and give me feedback:
Download link is here: https://bitbucket.or...get/bp-test.zip
Most recent updates on the bp-test branch (not on master yet):
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 03 December 2015 - 08:41 PM
I'm eager to try the test branch, but would that break my current savegame with a previous BWS version?
Posted 03 December 2015 - 10:12 PM
I'm eager to try the test branch, but would that break my current savegame with a previous BWS version?You can have multiple copies of the game.. like I have had about 10.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 03 December 2015 - 11:36 PM
I'm eager to try the test branch, but would that break my current savegame with a previous BWS version?You can have multiple copies of the game.. like I have had about 10.
Yeah, you can't install the ToB twice, but you can copy the directory etc.
Yeah I know.
However, can I continue my savegame with a different BWS version? I really don't want to see Irenicus killing shadow thieves/mages for the umpteenth time.
Posted 03 December 2015 - 11:54 PM
However, can I continue my savegame with a different BWS version? I really don't want to see Irenicus killing shadow thieves/mages for the umpteenth time.No.
Edited by The Imp, 03 December 2015 - 11:55 PM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 04 December 2015 - 08:57 AM
Why it isn't possible to use the same saved game after installing a different selection of mods? The contents of your saved game are tightly linked to your current mod selection.
Your saved game includes references to game resources (such as spells/abilities and text like creature names, descriptions of items, descriptions of spells). Some of these references are numbers ("String References") that point to lines in dialog.tlk. Those lines are copied into dialog.tlk by WeiDU from the various mods you installed, and so unless you install exactly the same mods in exactly the same order, the numbers will no longer point to the correct lines (or worse, if you installed less mods, the dialog.tlk will be shorter and those numbers might point to lines that don't even exist). Also, discovered locations and connections and names on the worldmap will be affected in the same way.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 04 December 2015 - 10:00 AM
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 04 December 2015 - 07:57 PM
Seems like some of NPC Kit's options is still being defaulted to Recommended in BG2 EE.This is using BWS beta branch 5753d8081d53.
Still getting this error:
ERROR: Cannot find 0 rows with at least 65 columns.ERROR: [weapprof.2da] -> [override] Patching Failed (COPY) (Failure("Cannot Set 2DA Entry"))
Stopping installation because of error.
ERROR Installing [Add Red Wizard to Edwin's Kit Description], rolling back to previous state
Will uninstall 23 files for [NPCKIT/NPCKIT.TP2] component 900.
Uninstalled 23 files for [NPCKIT/NPCKIT.TP2] component 900.
ERROR: Failure("Cannot Set 2DA Entry")
PLEASE email the file SETUP-NPCKIT.DEBUG to pcamagna@yahoo.com
Automatically Skipping [Add Red Wizard to Edwin's Kit Description] because of error.
And this:
ERROR: Cannot find 0 rows with at least 65 columns.ERROR: [weapprof.2da] -> [override] Patching Failed (COPY) (Failure("Cannot Set 2DA Entry"))
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Give Nalia Adventurer Kit], rolling back to previous state
Will uninstall 27 files for [NPCKIT/NPCKIT.TP2] component 2500.
Uninstalled 27 files for [NPCKIT/NPCKIT.TP2] component 2500.
ERROR: Failure("Cannot Set 2DA Entry")
PLEASE email the file SETUP-NPCKIT.DEBUG to pcamagna@yahoo.com
Automatically Skipping [Give Nalia Adventurer Kit] because of error.
And this from EETweaks:
Installing [Remove junk from global scripts] [beta 0.1]
Creating 1 directory
Copying 1 file ...
Compiling 3 scripts ...
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 155 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 159 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 163 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 167 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 171 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 175 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 179 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 183 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 187 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 191 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 195 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 199 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 203 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 207 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 211 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 215 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 219 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 223 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 227 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 231 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 235 column 1-66
Near Text: )
[RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
Copying and patching 2 files ...
WARNING: cannot find block matching [EET_Tweaks/28/Harpell.baf]
And this:
Installing [100: Choose a kit for Imoen -> Make Imoen an Adventurer (S+S)] [v1.1]
Copying and patching 1 file ...
Copying and patching 5 files ...
ERROR: cannot convert %a!av% or %%a!av%% to an integer
ERROR: [IMOEN6.cre] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [100: Choose a kit for Imoen -> Make Imoen an Adventurer (S+S)], rolling back to previous state
Will uninstall 1 files for [NPC_EE/NPC_EE.TP2] component 103.
Uninstalled 1 files for [NPC_EE/NPC_EE.TP2] component 103.
ERROR: Not_found
PLEASE email the file SETUP-NPC_EE.DEBUG to SubtleD
Automatically Skipping [100: Choose a kit for Imoen -> Make Imoen an Adventurer (S+S)] because of error.
Using Language [English]