Jump to content


Photo

BiG World Setup (an attempt to update the program)


  • This topic is locked This topic is locked
5286 replies to this topic

#1861 agb1

agb1
  • Member
  • 1623 posts

Posted 28 November 2015 - 10:03 AM

Feature Request: Make the BWS check the bitbuckt repo on every startup and automatically update itself (after asking the user) with the latest version - possibly restarting to load all the new files ;)

I agree this is practically essential.  Also beyond my skills at the moment.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1862 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 28 November 2015 - 10:06 AM

I know this was once an inbuilt feature in the BWS - dabus and me used to play around with it back then :P (good times) I dunno why it was removed... :(


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#1863 Ser Elryk

Ser Elryk
  • Member
  • 157 posts

Posted 28 November 2015 - 04:08 PM

Had a few questions I was hoping someone(s) could answer.

 

1) So I wanted to install the Animal Companions mod for my Druids and Rangers on my mega-mod install, but it seems to have some issues preventing me from doing so. And I was thinking about using the Haiass el Lobo mod as an alternative (come to think of it: are those two mods even compatible should someone install both?)

 

But anyway, I was wondering if anyone had any opinions to offer on Haiass. Is it a decent mod? And I'm asking just because of the "el Lobo" part, but is the English translation okay?

 

 

2) Are the NPC Strongholds and the Homeward Bound mods compatible with each other?

 

 

3) This is a very, very, minor gripe. But I noticed in the Thalantyr Item Upgrade mod that in the line "Can you  make magic items or alter them?" there is a double space between "you" and "make" that irks my OCD every time I see it, lol. Is there a way for me to correct any similar typos I come across? (In any dialogue, not just Thalantyr specifically)



#1864 agb1

agb1
  • Member
  • 1623 posts

Posted 28 November 2015 - 04:17 PM

1) Haiass works fine in English.  We typically don't rename mods in BWS in recognition of our international modding community.  Haiass adds a creature that is scripted to follow the party.  It doesn't conflict with any other mods that add creatures, and in particularly it has no conflicts with Animal Companions.  I've had some problems with Haiass but I don't remember what they were exactly and they weren't gamebreaking.

 

2) Should be no conflicts.  NPC Strongholds does something quite different from Homeward Bound.

 

3) That typo bugs me too.  You can edit the .tra file in the thalan folder to fix it locally (has to be done before installing the mod).


Edited by agb1, 28 November 2015 - 04:21 PM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1865 Ser Elryk

Ser Elryk
  • Member
  • 157 posts

Posted 28 November 2015 - 04:25 PM

@agb1  You, sir, are my hero. Thanks again!



#1866 agb1

agb1
  • Member
  • 1623 posts

Posted 28 November 2015 - 05:30 PM

More updates:
* Added conflict (BWP/BGT/BG2EE):  Ascension has an integrated form of UB Restored Bhaalspawn Powers
* Added conflict: gMinion not compatible with SCS/BP AI
* Added dependency: BP needs Resource Fixer
* Added TDD and RoT to Grandmastery conflicts rule
* Added conflict warning between refinements HLAs and Divine Remix HLAs
* Added sword_and_fist(1) to Monk HLAs conflict rule
* Added Cleric Remix conflicts with Turambar priest kits
 
* Replaced Yikari(3)/BP(1250) conflict with dependency
* Disabled conflict rule between Shadow Thief Improvements and NPC/Summons Set Off Traps (BWP 15.5 indicates these can be combined with appropriate installation order)
* Eliminated duplicate conflict rule for Improved Crypt King tactical encounter
 
* Clarified various other conflicts rule descriptions
* Clarified LadeJarl's TutuGUI mod description
* Clarified Blackguard Fighter Kit component 1 description (portraits are optional)
* Updated Might and Guile from 1.4.2 to 1.5.1 (no component changes)
 
BWP/BGT Select.txt:
* Re-categorized TheUndying component 1 (Harder Enemies) as AI because it modifies creature scripts, not only stats (per BWP 15.5)
* Removed Animal Companions subcomponent 3 option 2 (re-enter name) as it is useless for automated install
* Disabled gMinion by default in all pre-selections because it conflicts with SCS and BP AI unless installed after them, and gMinion currently is installed before SR (which is installed before SCS and BP)

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1867 Ser Elryk

Ser Elryk
  • Member
  • 157 posts

Posted 28 November 2015 - 10:31 PM

This time my Install halted at Tortured Souls.

 

 

Installing [AREAS & SOUNDS. This component is required to play the mod.] [v7.04 BWP Fix]
Copying 1 file ...
ERROR: error loading [tisunpack.exe]
Stopping installation because of error.

ERROR Installing [AREAS & SOUNDS. This component is required to play the mod.], rolling back to previous state
Will uninstall   0 files for [SETUP-TS.TP2] component 3.
Uninstalled      0 files for [SETUP-TS.TP2] component 3.

C:\Games\Baldur's Gate 2>del override\TT0010.tis  
Could Not Find C:\Games\Baldur's Gate 2\override\TT0010.tis

C:\Games\Baldur's Gate 2>del override\TT0100.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0100.tis

C:\Games\Baldur's Gate 2>del override\TT0101.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0101.tis

C:\Games\Baldur's Gate 2>del override\TT0101AC.tis
Could Not Find C:\Games\Baldur's Gate 2\override\TT0101AC.tis

C:\Games\Baldur's Gate 2>del override\TT0101AO.tis
Could Not Find C:\Games\Baldur's Gate 2\override\TT0101AO.tis

C:\Games\Baldur's Gate 2>del override\TT0102.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0102.tis

C:\Games\Baldur's Gate 2>del override\TT0201.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0201.tis

C:\Games\Baldur's Gate 2>del override\TT0202.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0202.tis

C:\Games\Baldur's Gate 2>del override\TT0203.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0203.tis

C:\Games\Baldur's Gate 2>del override\TT0204.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0204.tis

C:\Games\Baldur's Gate 2>del override\TT0301.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0301.tis

C:\Games\Baldur's Gate 2>del override\TT0302.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0302.tis

C:\Games\Baldur's Gate 2>del override\TT0303.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0303.tis

C:\Games\Baldur's Gate 2>del override\TT0304.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0304.tis

C:\Games\Baldur's Gate 2>del override\TT0305.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0305.tis

C:\Games\Baldur's Gate 2>del override\TT0306.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0306.tis

C:\Games\Baldur's Gate 2>del override\TT0307.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0307.tis

C:\Games\Baldur's Gate 2>del override\TT0308.tis   
Could Not Find C:\Games\Baldur's Gate 2\override\TT0308.tis

C:\Games\Baldur's Gate 2>del override\Kachi*.wav

C:\Games\Baldur's Gate 2>del override\CSime*.wav
Could Not Find C:\Games\Baldur's Gate 2\override\CSime*.wav

C:\Games\Baldur's Gate 2>del override\Boo*.wav
Could Not Find C:\Games\Baldur's Gate 2\override\Boo*.wav

C:\Games\Baldur's Gate 2>del override\Sime*.wav
Could Not Find C:\Games\Baldur's Gate 2\override\Sime*.wav

C:\Games\Baldur's Gate 2>del override\AM1700.wav

C:\Games\Baldur's Gate 2>del override\AM9*.wav

C:\Games\Baldur's Gate 2>del override\AM_6*.wav

C:\Games\Baldur's Gate 2>del override\AM_8*.wav

C:\Games\Baldur's Gate 2>del override\AM_9*.wav

C:\Games\Baldur's Gate 2>del override\AMB_N10A.wav

C:\Games\Baldur's Gate 2>del override\BASIL*.wav

C:\Games\Baldur's Gate 2>del override\DYNA*.wav
Could Not Find C:\Games\Baldur's Gate 2\override\DYNA*.wav
ECHO is on.
NeJ Tilesets Uninstalled
NeJ Music
'Sounds' is not recognized as an internal or external command,
operable program or batch file.
ECHO is on.
ERROR: Unix.Unix_error(20, "stat", "tisunpack.exe")
PLEASE email the file SETUP-TS.DEBUG to Vlad & Domi
Automatically Skipping [AREAS & SOUNDS. This component is required to play the mod.] because of error.
[./dialog.tlk] created, 111028 string entries

SUCCESSFULLY INSTALLED      TORTURED SOULS v7.04

NOT INSTALLED DUE TO ERRORS AREAS & SOUNDS. This component is required to play the mod.

C:\Games\Baldur's Gate 2>TORTURED SOULS (Tortured Souls) was installed successfully.

ERROR: error loading [tisunpack.exe]
ERROR: Unix.Unix_error(20, "stat", "tisunpack.exe")
AREAS & SOUNDS. This component is required to play the mod. (Tortured Souls) was not installed due to errors.

You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.

If you don't want to spent time for that now, you can also continue without the component or exit the program. The BiG World Setup will continue with the installation of that component.
Enter [r]etry, [c]ontinue or [e]xit.


#1868 agb1

agb1
  • Member
  • 1623 posts

Posted 28 November 2015 - 11:05 PM

Strange. Think I successfully installed TS 7.04 not too long ago. Please attach your setup-ts.debug file from BG2 folder.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1869 Ser Elryk

Ser Elryk
  • Member
  • 157 posts

Posted 28 November 2015 - 11:10 PM

Strange. Think I successfully installed TS 7.04 not too long ago. Please attach your setup-ts.debug file from BG2 folder.

 

Hmm. There were two of them. One said debug_old. Here's both of them:

 


Attached File  Setup-TS.zip   43.68K   237 downloads



#1870 agb1

agb1
  • Member
  • 1623 posts

Posted 28 November 2015 - 11:17 PM

Thanks. Will take a look in a few hours if no one else gets to it first.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1871 -ergo-

-ergo-
  • Guest

Posted 29 November 2015 - 02:07 AM

Can someone help me with debugging a failed install. I'm trying a fairly extensive install - maximising content including tactical, but no expert marked mods. It's failed twice now during SCS Better General AI with the following error:


ERROR: [CLABRN04.2DA] -> [stratagems_external/workspace/CLABRN04.2DA] Patching Failed (COPY) (Failure("resource [SPCL625.spl] not found for 'COPY'"))
ERROR: Failure("resource [SPCL625.spl] not found for 'COPY'")
Smarter general AI (Sword Coast Stratagems) was not installed due to errors.

My understanding here is that it's trying to parse the content but cannot find SPCL625.spl so fails. My problem is that I cannot work out what the source of SPCL625.spl is - the first time I thought for some reason it was Divine Remix but completely removing that did not help. How can I find what mod this comes from to fix the install, or does anyone know a quick fix?



#1872 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 29 November 2015 - 02:27 AM

Can someone help me with debugging a failed install. I'm trying a fairly extensive install - maximising content including tactical, but no expert marked mods. It's failed twice now during SCS Better General AI with the following error:
ERROR: [CLABRN04.2DA] -> [stratagems_external/workspace/CLABRN04.2DA] Patching Failed (COPY) (Failure("resource [SPCL625.spl] not found for 'COPY'"))
ERROR: Failure("resource [SPCL625.spl] not found for 'COPY'")
Smarter general AI (Sword Coast Stratagems) was not installed due to errors.

My understanding here is that it's trying to parse the content but cannot find SPCL625.spl so fails. My problem is that I cannot work out what the source of SPCL625.spl is - the first time I thought for some reason it was Divine Remix but completely removing that did not help. How can I find what mod this comes from to fix the install, or does anyone know a quick fix?

Strange - in my recent install just a few days back there is no SPCL625,spl at all

BUT

STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 is installed without error

 

Also SPCL625 does not exist in the unmodded game AND CLABRN04.2DA does not contain spcl625 in my install.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1873 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 29 November 2015 - 03:05 AM


ERROR: [CLABRN04.2DA] -> [stratagems_external/workspace/CLABRN04.2DA] Patching Failed (COPY) (Failure("resource [SPCL625.spl] not found for 'COPY'"))
ERROR: Failure("resource [SPCL625.spl] not found for 'COPY'")
Smarter general AI (Sword Coast Stratagems) was not installed due to errors.
My understanding here is that it's trying to parse the content but cannot find SPCL625.spl so fails. My problem is that I cannot work out what the source of SPCL625.spl is - the first time I thought for some reason it was Divine Remix but completely removing that did not help. How can I find what mod this comes from to fix the install, or does anyone know a quick fix?


That erroring comes from a mod that adds a non existing resource reference to the clabn04.2da file.
Aka it's broken by default. Your best bet is to --change-log the "clabrn04.2da" -file and see if there's actual mods that change it, if there is, look a backup file that doesn't contain the SPCL625.spl reference. If you can't find one... or the --change-log gives nothing, then open the kitlist.2da file, find what kit uses the clabrn04.2da file, and remove that kit fom your install. And make sure to report this stupidity in the mods own forum, yes, even if it's mine, you have to report in in the kit mods own forum. They shall fix it if they want, you can only use after... or you can remove the entry from the clab--- file, but then you'll be using a modified mod.

Again, the error is due to failure in the other mod.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1874 Ser Elryk

Ser Elryk
  • Member
  • 157 posts

Posted 29 November 2015 - 03:18 AM

*Screams in rage* :wall:
 
BG1Unfinished Business is giving me grief AGAIN! /cries
 
First it tells me that I don't have it in my Downloads folder, when I do.
 
It then redownloads it (I SAW it download).
 
Then it tells me that it could not be downloaded? What tomfoolery is this??
 
Anyway, here's my BiG World Download Debug:
 

Attached File  BiG World Download Debug.txt   57.64K   235 downloads

EDIT: Just reattempted and it had no trouble this time. My BWS has a mind of its own! I am subject to its whims!

Edited by Ser Elryk, 29 November 2015 - 03:49 AM.


#1875 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 29 November 2015 - 03:35 AM

Then it tells me that it could not be downloaded? What tomfoolery is this?? 
The end-bite by bite comparison didn't match or the download source didn't give the file size. Sometimes it's just better to use the Provide option.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1876 -ergo-

-ergo-
  • Guest

Posted 29 November 2015 - 04:08 AM


ERROR: [CLABRN04.2DA] -> [stratagems_external/workspace/CLABRN04.2DA] Patching Failed (COPY) (Failure("resource [SPCL625.spl] not found for 'COPY'"))
ERROR: Failure("resource [SPCL625.spl] not found for 'COPY'")
Smarter general AI (Sword Coast Stratagems) was not installed due to errors.
My understanding here is that it's trying to parse the content but cannot find SPCL625.spl so fails. My problem is that I cannot work out what the source of SPCL625.spl is - the first time I thought for some reason it was Divine Remix but completely removing that did not help. How can I find what mod this comes from to fix the install, or does anyone know a quick fix?

 

That erroring comes from a mod that adds a non existing resource reference to the clabn04.2da file.
Aka it's broken by default. Your best bet is to --change-log the "clabrn04.2da" -file and see if there's actual mods that change it, if there is, look a backup file that doesn't contain the SPCL625.spl reference. If you can't find one... or the --change-log gives nothing, then open the kitlist.2da file, find what kit uses the clabrn04.2da file, and remove that kit fom your install. And make sure to report this stupidity in the mods own forum, yes, even if it's mine, you have to report in in the kit mods own forum. They shall fix it if they want, you can only use after... or you can remove the entry from the clab--- file, but then you'll be using a modified mod.

Again, the error is due to failure in the other mod.

 

Thank you. I assumed it was the other mod since I've installed SCS many times before without this issue. In vanilla BG2, CLABRN04 is for the Beastmaster, so presumably it could be any one of a number of tweak mods. I'll look into it as you suggest and see what happens.



#1877 agb1

agb1
  • Member
  • 1623 posts

Posted 29 November 2015 - 07:42 AM

Strange. Think I successfully installed TS 7.04 not too long ago. Please attach your setup-ts.debug file from BG2 folder.

 

Hmm. There were two of them. One said debug_old. Here's both of them:


attachicon.gifSetup-TS.zip

If you still have your BiG World Setup\Logs\BiG World Extract Debug.txt (it might have been moved to a Bak-???date??? folder if you did another install since then), please upload that too.  The error here was a missing tisunpack.exe file that is part of the TSv704 package, so either your extraction failed or you have some antivirus software that quarantined the exe.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1878 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 29 November 2015 - 08:09 AM

Installing [AREAS & SOUNDS. This component is required to play the mod.] [v7.04 BWP Fix]
Copying 1 file ...
ERROR: error loading [tisunpack.exe]
Stopping installation because of error.

The error says it all - TS tried to find a tisunpack.exe but couldn't find one ;) (the mod package is fine, so something deleted it after it was extracted)


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#1879 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 29 November 2015 - 08:14 AM

The error says it all - TS tried to find a tisunpack.exe but couldn't find one ;) (the mod package is fine, so something deleted it after it was extracted)
If my recolection is correct, there's no need for the tisunpack.exe as the weidu.exe can do all the stuff that it did earlier, better.
Yes, that's why the weidu.exe is so fat.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1880 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 29 November 2015 - 08:18 AM

When TS704 was released, WeiDU wasn't that fat :lol: (anyway, the mod isn't coded to use WeiDU's inherent tisunpack so tough cookies :P)


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod