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BiG World Setup (an attempt to update the program)


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#1041 jastey

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Posted 08 March 2015 - 02:34 AM

Cannot replicate the error message for Gavin v9 beta_150110c for my BG:EE install. :-( (Tried with direct install, not via BWS)


Edited by jastey, 08 March 2015 - 02:35 AM.


#1042 Ser Elryk

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Posted 08 March 2015 - 02:39 AM

@jastey Would it help if I tried to reinstall it again and sent you my Debug and Weidu logs, or no?


Edited by Ser Elryk, 08 March 2015 - 02:42 AM.


#1043 jastey

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Posted 08 March 2015 - 02:44 AM

Yes, definitely! And please also all information you can think of: Your BG:EE version, did you use BWS (which version) etc... it's weird the line is missing for you, as it is present in the mod package. Would you maybe also download the Gavin package again? Just to make sure nothing happened there.



#1044 Ser Elryk

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Posted 08 March 2015 - 02:48 AM

@jastey Tried to PM you but couldn't figure out how to attach the files in a PM :doh:

 

Okay. So I (re)downloaded, extracted, and installed everything via the most recent build of BWS (BigWorldSetup-bigworldsetup-b8feabbc3656) is the file name.

Here are my Debug & Weidu logs (I don't know what all you need, so here's all three:

 


Attached File  BiG World Debug.7z   23.34K   200 downloads

 

Attached File  Setup-gavin.debug   147.69K   237 downloads

 

Attached File  WeiDU.log   20.98K   167 downloads


Edited by Ser Elryk, 08 March 2015 - 03:28 AM.


#1045 -Kaiketsu-

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Posted 08 March 2015 - 03:24 AM

The extraction of the following mod(s) failed:
Baldur's Gate Enhanced Edition Graphics Overhaul: The Mod itself (bgeegraphics13.part1.rar)

 

Happens every time :(



#1046 dabus

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Posted 08 March 2015 - 04:08 AM

You likely do have bgeegraphics13.part1.rar and bgeegraphics13.part2.rar but not bgeegraphics13.part3.rar in your download-folder.
Get http://www.shsforums...phics-overhaul/ and put it in that folder. Ignore the error when extracting bgeegraphics13.part2.rar.
And next time, maybe load the master-file and not the download since that error should have been fixed in the master-branch download.
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#1047 jastey

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Posted 08 March 2015 - 04:26 AM

Ser Elryk: Thank you very much! (I don't think it is possible to attach files to a PM)

 

Could someone with more knowledge about the BWS help me with this. The missing line is in gavin.tra which seems to work fine for the other mod components (and also for a single install). Does BWS / Textpatch change anything here?


Edited by jastey, 08 March 2015 - 04:26 AM.


#1048 dabus

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Posted 08 March 2015 - 04:35 AM

There are no BiG World Text/Smooth/Fixpacks involved in the BGEE-installs. So there's nothing that tries to patch the mods files.
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#1049 -Kaiketsu-

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Posted 08 March 2015 - 04:46 AM

You likely do have bgeegraphics13.part1.rar and bgeegraphics13.part2.rar but not bgeegraphics13.part3.rar in your download-folder.
Get http://www.shsforums...phics-overhaul/ and put it in that folder. Ignore the error when extracting bgeegraphics13.part2.rar.
And next time, maybe load the master-file and not the download since that error should have been fixed in the master-branch download.

It helped, thanks



#1050 dabus

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Posted 08 March 2015 - 05:14 AM

@Jastey: If you want to check if the files from your PC differ from Sers, you could use a md5sum tool like this,
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#1051 jastey

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Posted 08 March 2015 - 08:44 AM

Still trying to reproduce the error, thank you for your suggestion(s)!

 

I am a bit daft if it comes to downloading from the Bitbucket site. Where would I click to get the most recent BWS?


Edited by jastey, 08 March 2015 - 08:45 AM.


#1052 dabus

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Posted 08 March 2015 - 10:02 AM

The latest version is the master and can be found here, see Commits for changes..
The downloads are for guys that don't like snapshots and are not updated frequently.
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#1053 jastey

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Posted 08 March 2015 - 10:58 AM

OK, I could reproduce the Gavin install error using the BWS.

But: The tra line is in the mod package. The mod can be installed as a single mod (without the BWS)

 

BWS maintainers please take over. :)

 

Question: How do I uninstall the BWS setup now (i.e. get rid of the "~SETUP-WEIDU.TP2~ #0 #0 ~SETUP-BWS.TP2~ #0 #0" in my weidu.log?



#1054 The Imp

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Posted 08 March 2015 - 11:04 AM

Question: How do I uninstall the BWS setup now ?

You restart the BiG World Setup.vbs file and tell it to restore the backup you made during the start of the install. It asks it as it can see that you have already installed mods in the game and a backup. You did make the backup?  It takes about 150MB's. For a 2500MB game, that quite nice.

In the case you didn't, just uninstall the game, remove the game folder and reinstall the game. You should move the BiG World Download directory away if it's in the game folder as you then don't have to re.download the archives it made the setup from.

 

get rid of the "~SETUP-WEIDU.TP2~ #0 #0 ~SETUP-BWS.TP2~ #0 #0" in my weidu.log?

That's there marked by the virtue of small edit  to the file during the BWS install, it's not actually install of anything, but a manipulation of the text of the file. :ROFL:


Edited by The Imp, 08 March 2015 - 11:19 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1055 jastey

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Posted 08 March 2015 - 11:28 AM

Thank you, The Imp.

 

Concerning BWS: If all it does is starting the mod and giving the needed manual input automatically, how can it be that some tra lines are not found (at line @111, to be precise) - I hope this gives you guys a hint about what might be going on here.



#1056 The Imp

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Posted 08 March 2015 - 11:53 AM

Thank you, The Imp.

 

Concerning BWS: If all it does is starting the mod and giving the needed manual input automatically, how can it be that some tra lines are not found (at line @111, to be precise) - I hope this gives you guys a hint about what might be going on here.

Well, the BWS does this, but the BWS uses multiple other resources, and some of them fix things and some of those rarely break things, but it happens in automation, when the versions change. Did you have the line @111 in every version of your mod, was there a quick fix for it, and invisible/stealth update. Is there multiple .tra files with duplicate @x lines ? Languages ? All those can throw things in the gears of the great machine.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1057 jastey

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Posted 08 March 2015 - 12:50 PM

Honestly? I don't care about either of these. The mod installs fine on its own, so BWS should not break it. I am not annoyed nor do I want to sound offensive, just a matter of fact.

 

Please let me know if I can be of any help in identifying this bug. As it is now, I have no clue where to look.



#1058 dabus

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Posted 08 March 2015 - 01:22 PM

The mod does crash even if you do a manual install if you do it the same way as sir did it.

start gavin-setup.exe
install component 0 (Romance)
exit the gavin-setup
start gavin-setup.exe
Install component 1 (mature content)
bang.

It does install if I select both options in one go...
Here's the output. (Sorry for the format, forum use some of those letters in brackets that are in my output.

Here's the output on my console...
G:\Big World Project\BGT>cat WeiDU.log
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name ->] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 23100
~SETUP-BWS.TP2~ #0 #0 // 20120414
~SETUP-BWS-URL.TP2~ #0 #0 // 20120416002211
~SETUP-TEXTHARMONISATION.TP2~ #0 #0 // BiG World Textpack v11.0.1 GERMAN.7z
~SETUP-BWFIXPACK.TP2~ #0 #0 // BiG World Fixpack v11.7z
~SETUP-BWTEXTPACK.TP2~ #0 #0 // BiG World Textpack v11.0.1 GERMAN.7z
~SETUP-BWTRIMPACK.TP2~ #0 #0 // BiG World Borkpack v10.3.7z
~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack v11.1.7z
~TP/SETUP-TP.TP2~ #0 #0 // MKs BG2 Textpatch Revised: v3.4
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #0 // BG2 Fehlerbehebungen (Hauptteil): v9.03
~SETUP-BGT.TP2~ #4 #0 // Baldur's Gate Trilogie - Hauptteil: 1.14 (28 Jan 12)
~TP/SETUP-TP.TP2~ #0 #1 // Namenanpassungen (wenn Ihr BGT installieren wollt, installiert diese Komponente danach): v3.4
~SETUP-BGT-NPCSOUND.TP2~ #0 #0 // Baldurs Gate Trilogie NPC Sound
~TXTMUSIC/TXTMUSIC.TP2~ #3 #0 // Wiederhergestellte Musik bei den Textbildschirmen fuer BG1TuTu, EasyTutu und BGT-WeiDU: 8 (10 Jan 12)
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: v9 beta_150110c
// Recently Uninstalled: ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v9 beta_150110c

G:\Big World Project\BGT>setup-gavin.exe
[setup-gavin.exe] WeiDU version 23700
Using Language [English]

Would you like to display the components from [Gavin: Romance]?
[Y]es, [N]o? y

Install Component [Gavin NPC for Tutu, BGT, and BG:EE]?
[R]e-Install, [N]o Change or ninstall or [Q]uit? n

Skipping [Gavin NPC for Tutu, BGT, and BG:EE]

Install Component [Gavin: Romance (mature content)]?
nstall, or [N]ot Install or [Q]uit? I

Installing [Gavin: Romance (mature content)] [v9 beta_150110c]

BGT install detected.
Checking for required files ...

Select Gavin's Relationship Speed:

Please choose one of the following:
[1] 1 hour real time (standard) minimum between LoveTalks
[2] 45 minutes real time minimum between LoveTalks
[3] 30 minutes real time minimum between LoveTalks
[4] 15 minutes real time minimum between LoveTalks
[5] 1 hour 30 minutes (extended) real time minimum between LoveTalks

Please select 1, 2, 3, 4, or 5 and press enter.
1

Speed: 1 hour real time (standard) minimum between LoveTalks
Copying 1 file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 script ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
ERROR: No translation provided for @111
ERROR: [GAVIN/Items/b!pcring.ITM] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.

ERROR Installing [Gavin: Romance (mature content)], rolling back to previous state
Will uninstall 67 files for [GAVIN/GAVIN.TP2] component 1.
Uninstalled 67 files for [GAVIN/GAVIN.TP2] component 1.
ERROR: Not_found
PLEASE email the file SETUP-GAVIN.DEBUG to berelinde@gmail.com, www.gibberlings3.net
Using Language [English]

Install Component [Gavin: Romance (mature content)]?
nstall, or [N]ot Install or [Q]uit? Q

NOT INSTALLED DUE TO ERRORS Gavin: Romance (mature content)

Press ENTER to exit.


G:\Big World Project\BGT>

Edited by dabus, 08 March 2015 - 01:25 PM.

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#1059 dabus

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Posted 08 March 2015 - 01:57 PM

Solution:

I think I know what's wrong.

There's an action that's only triggered if the gavinreinstall.mrk is missing, which load tras.
If you have that, those actions are left out.

If I move the loading of tras from here
   /* TRAs declared in LANGUAGE must be reloaded - by hand, because of the copying (for non-EE version */

  LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/Setup.tra~
  LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/gavin.tra~

COPY ~GAVIN/B!component.xx~ ~GAVIN/backup/gavinreinstall.mrk~

END //gavinreinstall.mrk

To this place:
END //gavinreinstall.mrk

LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/Setup.tra~
LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/gavin.tra~

END //ALWAYS

My install would work now.
As I do not understand that coding stuff clearly, this might break something.
If things should be left as they are, BWS would have to stop and guys have to install the mod manually. Could be done by a little workaround.
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#1060 Vlan

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Posted 08 March 2015 - 02:24 PM

The quest with Nil Furmwing in Peldvale from Jarl's BGT Aventurepack is a bit broken (has been for a quiet a long time with all my BGT installs)

 

Spoiler

 

1) He is saying the wrong stuff when he appears at the map (DisplayStringHead(Myself,257698) // What have you done to yourself since we last saw one another, Jaheira?)

>BG1NPCsforSOA replaces that string (b7xsafa.dlg)

 

2) His dogs are attacking me and not the wolves (SCS related?)

 

War dogs in general have a weird behavior. They often tend to spawn with Bandits, but instead of attacking my party, they attack the bandits. Seems like there is a faulty script somewhere which may be the cause for the attack your nearest enemy behavior (?).

 

The Merchant quest (Coast Way [first encounter with Elminster]) from Jarl's BGT Adventure pack also has a little hickup. The merchant, which is supposed to lie on the floor is running towards you when your in his sight (you actually have to give him a health potion to trigger this behavior [since the script has a HPGT trigger]). The merchant himself has 1 HP (checked via Infinity), although it seems like that he is somehow regaining Hitpoints when ingame. Do NPC's gain hitpoints as well if my party goes to sleep?

 

Last but not least, a farmer from BG1 Unfinished Business appears at Wyrms Crossing (he is supposed to appear in the Wood of Sharp Teeth / Peldvale [according to the journal entry]) and tells me about someone dumping trash in Sharp Teeth Forests' lakes.

 

Spoiler

Attached Files


Edited by Vlan, 08 March 2015 - 03:19 PM.