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BiG World Setup (an attempt to update the program)


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#1001 jastey

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Posted 03 March 2015 - 06:04 AM

Wouldn't these components conflict?

:::

- BG2 NPC Mods -

Jastey's Solaufein

&

Weimer's Solaufein

Yes: They both introduce Solaufein as a joinable character.
No: My Solaufein is coded so that Weimer's has priority: My Solaufein doesn't spawn if Weimer's is in the party, the starter quest can be played without taking him in the party but go and collect Weimer's afterwards; my mod does not touch Weimer's in any way.
But installing both and being interested in mine (i.e., not sending him away etc.) will lead to two Solaufein's waiting at the Underdark exit.

NOTE: What might interest you more is that my Solaufein is not in English comletely, yet. Large parts are still in German. It is stated in the language version but if BWS treats it as a full English version than there is little I can do. (Still, thank you for your interst!)
 

BG1 Quest Mods:

Ascalon's Questpack [EN] has some quest/npc texts which are either not in English or in very broken English

Ascalon's Questpack has been fully revised. The current version with a fully revised and proof-read English version is here:

https://github.com/w..._QUEST/releases
 

Alec (from the Romantic Encounters Mod) appears as 2 separate identical NPCs standing next to each other.

Weird, are you sure you uninstalled any former version properly? I'll look at his spawning script, anyway, because while testing v2.0 there were instances where he didn't spawn at all (maybe that Alec made a visit in a parrallel universe?...)

Thank you very much for reporting!



#1002 Ser Elryk

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Posted 03 March 2015 - 07:01 AM

@jastey Thanks for the info! =)

 

I just noticed that it isn't just Alec, but apparently all BG1 Romantic Encounters NPCs have a same-named twin now, lol. Not sure what went wrong. I'm going to try a fresh install.

 

 

UPDATE: Re-installed everything. No more "twins" XD

 

Also I believe the BG1 NPC Project - Component 0008: The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues

 

&

 

The Picture Standard for BG:EE, might conflict.

 

The BG1 NPC Project component seems to override the Picture Standard Portraits of various NPCs.

 

 

UPDATE 2: Derp. I think I was just supposed to manually put the bmps from The Picture Standard into my override folder.


Edited by Ser Elryk, 03 March 2015 - 08:47 AM.


#1003 AstroBryGuy

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Posted 03 March 2015 - 06:53 PM

**BGEE1**

-- Problems During Extraction --

Baldur's Gate Enhanced Edition Graphics Overhaul

bgeegraphics13.part1.rar
seemed to extract with no problems

bgeegraphics13.part2.rar seemed to fail.

bgeegraphics13.part3.rar seemed to not extract at all.

(Also, prior to extraction, clicking "Test present mods" seems to damage bgeegraphics13.part1.rar, and delete bgeegraphics13.part3.rar)


-- Problems During Installation --

BG1 NPC Project:
Banter Timing Tweak

BG1 Unfinished Business:
Area Corrections and Restorations

Rogue Rebalancing:
Thief kit revisions

BP-BGT Worldmap

 
FYI - BG1UB Area Corrections and Restorations won't install on BGEE (I've put a PREDICATE !GAME_IS ~bgee~ condition on it). From what I could tell, the fixes there are mostly in vanilla BGEE.
 
Also, what was wrong with the Banter Timing Tweak from BG1NPC?



#1004 Ser Elryk

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Posted 03 March 2015 - 08:31 PM

FYI - BG1UB Area Corrections and Restorations won't install on BGEE (I've put a PREDICATE !GAME_IS ~bgee~ condition on it). From what I could tell, the fixes there are mostly in vanilla BGEE.

 

I gathered that, but thought that it might be worth mentioning for tweaking it in the BWS?

 

 

Also, what was wrong with the Banter Timing Tweak from BG1NPC?

 

I'm not sure. It said "You already have the Banter Timing Tweak installed.", but the vanilla BG1EE install was fresh... But I just did another fresh install using the updated BWS that Quiet/Silent_AC revised about six hours ago prior to me re-installing and then writing this. (BigWorldSetup-bigworldsetup-b99166c1dd1b)

 

The Commits mentioned "BGEEGO update" and "Minor fixes", but I still had trouble extracting it. One additional thing also went wrong with Rogue Rebalancing this time for some reason. Here's a detailed account of my install. Hopefully it's understandable. And my new Debug and Weidu logs are attached at the bottom).

 

 

**BGEE1 Install**

-- Problems During the Backup and Tests screen --


Clicking on "Test" present mods deletes (and then later re-downloads during the DOWNLOAD PROCESS):

BG1 NPC Project (bg1npc-master)
TeamBG Weapon Pack (BGeeWv105)

even though they are apparently the current versions of those mods.


-- Problems During EXTRACTION --

Baldur's Gate Enhanced Edition Graphics Overhaul


bgeegraphics13.part1.rar
seemed to extract with no problems

bgeegraphics13.part2.rar seemed to fail.

bgeegraphics13.part3.rar seemed to not extract at all.


"C:\Games\Baldur's Gate Saga (EE)\BigWorldSetup-bigworldsetup-b99166c1dd1b\BiG World Setup>
bgeegraphics13.part1.rar was extracted successfully.

Extracting bgeegraphics13.part2.rar (490 MB)

"C:\Games\Baldur's Gate Saga (EE)\BigWorldSetup-bigworldsetup-b99166c1dd1b\BiG World Setup\Tools\7z.exe" x "C:\Games\Baldur's Gate Saga (EE)\BigWorldSetup-bigworldsetup-b99166c1dd1b\BiG World Downloads\BG1\bgeegraphics13.part2.rar" -aoa -o"C:\Games\Baldur's Gate Saga (EE)\Baldur's Gate - Enhanced Edition"

7-Zip 4.65  Copyright © 1999-2009 Igor Pavlov  2009-02-03

Processing archive: C:\Games\Baldur's Gate Saga (EE)\BigWorldSetup-bigworldsetup-b99166c1dd1b\BiG World Downloads\BG1\bgeegraphics13.part2.rar

Extracting  bgeegraphics\tis\AR2400N.TIS     Data Error
Extracting  bgeegraphics\tis\AR2600.TIS
Extracting  bgeegraphics\tis\AR2600N.TIS
Extracting  bgeegraphics\tis\ar2700n.tis
Extracting  bgeegraphics\tis\ar2800n.tis
Extracting  bgeegraphics\tis\ar2900n.tis
Extracting  bgeegraphics\tis\ar3000n.tis
Extracting  bgeegraphics\tis\ar3100n.tis
Extracting  bgeegraphics\tis\ar3200.tis
Extracting  bgeegraphics\tis\AR3200N.TIS
Extracting  bgeegraphics\tis\AR3300.TIS
Extracting  bgeegraphics\tis\AR3300N.TIS
Extracting  bgeegraphics\tis\AR3400N.TIS
Extracting  bgeegraphics\tis\ar3500n.tis
Extracting  bgeegraphics\tis\ar3600n.tis
Extracting  bgeegraphics\tis\ar3700n.tis
Extracting  bgeegraphics\tis\ar3800.tis
Extracting  bgeegraphics\tis\ar3800n.tis
Extracting  bgeegraphics\tis\ar3900n.tis
Extracting  bgeegraphics\tis\AR4000.TIS
Extracting  bgeegraphics\tis\AR4000N.TIS
Extracting  bgeegraphics\tis\ar4100n.tis
Extracting  bgeegraphics\tis\ar4200n.tis
Extracting  bgeegraphics\tis\ar4300n.tis
Extracting  bgeegraphics\tis\ar4400n.tis
Extracting  bgeegraphics\tis\ar4500n.tis
Extracting  bgeegraphics\tis\ar4600n.tis     CRC Failed

Sub items Errors: 2


C:\Games\Baldur's Gate Saga (EE)\BigWorldSetup-bigworldsetup-b99166c1dd1b\BiG World Setup>The following command failed to extract an archive:
"C:\Games\Baldur's Gate Saga (EE)\BigWorldSetup-bigworldsetup-b99166c1dd1b\BiG World Setup\Tools\7z.exe" x "C:\Games\Baldur's Gate Saga (EE)\BigWorldSetup-bigworldsetup-b99166c1dd1b\BiG World Downloads\BG1\bgeegraphics13.part2.rar" -aoa -o"C:\Games\Baldur's Gate Saga (EE)\Baldur's Gate - Enhanced Edition"
This may be caused by several reasons.

Checking BP-BGT Worldmap ...
Extracting bp-bgt_worldmap-v1002.7z (28.5 MB)"



-- Problems During INSTALLATION --

BG1 NPC Project:
Banter Timing Tweak

"### 0026: BGEE Banter Timing Tweak ###
Ready for installation
type BWS_SUB.nul | Setup-bg1npc.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --quick-log --force-install-list 26 --logapp
[Setup-bg1npc.exe] WeiDU version 23700
Using Language [English]

Using .\lang\en_us/dialog.tlk

SKIPPING: [BGEE Banter Timing Tweak]
    You already have the Banter Timing Tweak installed.

C:\Games\Baldur's Gate Saga (EE)\Baldur's Gate - Enhanced Edition>
You already have the Banter Timing Tweak installed.
BGEE Banter Timing Tweak (BG1 NPC Project) was skipped.

If a component was skipped during the install, this indicates a conflict or dependency that's still missing in the BWS. Either a similar component is already installed and thus this message is harmless, or the component depends on a mod that's missing. If you don't want to continue after your analysis, you can stop the BiG World Setup now and resume from this point later.
Enter [c]ontinue or [e]."



BG1 Unfinished Business:
Area Corrections and Restorations

"The functionality of this component is already included in BGEE.
Area Corrections and Restorations (BG1 Unfinished Business) was skipped.

If a component was skipped during the install, this indicates a conflict or dependency that's still missing in the BWS. Either a similar component is already installed and thus this message is harmless, or the component depends on a mod that's missing. If you don't want to continue after your analysis, you can stop the BiG World Setup now and resume from this point later.
Enter [c]ontinue or [e]."



Rogue Rebalancing:
Thief kit revisions
Bard kit revisions

"Installing [BG2-style icons for RR content] [v4.80]
loading 1 tra file
Copying 1 file ...


[.\lang\en_us/dialog.tlk] created, 79217 string entries

SUCCESSFULLY INSTALLED      Proper dual-wielding implementation for Thieves and Bards

NOT INSTALLED DUE TO ERRORS Thief kit revisions

SUCCESSFULLY INSTALLED      Proper racial adjustments for thieving skills

NOT INSTALLED DUE TO ERRORS Bard kit revisions

SUCCESSFULLY INSTALLED      Proper spell progression for Bards

SUCCESSFULLY INSTALLED      Additional equipment for Thieves and Bards

SUCCESSFULLY INSTALLED      Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking

SUCCESSFULLY INSTALLED      BG2-style icons for RR content

C:\Games\Baldur's Gate Saga (EE)\Baldur's Gate - Enhanced Edition>Proper dual-wielding implementation for Thieves and Bards (Rogue Rebalancing) was installed successfully.

ERROR: Failure("Uninitialised return value: f_Value")
Thief kit revisions (Rogue Rebalancing) was not installed due to errors.

You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.

If you don't want to spent time for that now, you can also continue without the component or exit the program. The BiG World Setup will continue with the installation of that component.
Enter [r]etry, [c]ontinue or [e]xit.
[c]
Removing RR #1
Proper racial adjustments for thieving skills (Rogue Rebalancing) was installed successfully.

ERROR: Failure("Uninitialised return value: f_Value")
Bard kit revisions (Rogue Rebalancing) was not installed due to errors.

You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.

If you don't want to spent time for that now, you can also continue without the component or exit the program. The BiG World Setup will continue with the installation of that component.
Enter [r]etry, [c]ontinue or [e]xit.
[c]
Removing RR #4
Proper spell progression for Bards (Rogue Rebalancing) was installed successfully.
Additional equipment for Thieves and Bards (Rogue Rebalancing) was installed successfully.
Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking (Rogue Rebalancing) was installed successfully.
BG2-style icons for RR content (Rogue Rebalancing) was installed successfully."



BP-BGT Worldmap

"##### BP-BGT Worldmap #####
### 0000: Worldmap for Baldur's Gate - including colored Baldur's Gate map icons ###
Ready for installation
type BWS_SUB.nul | Setup-BP-BGT-Worldmap.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --quick-log --force-install-list 0 --logapp
[Setup-BP-BGT-Worldmap.exe] WeiDU version 23700
Using Language [English]

Using .\lang\en_us/dialog.tlk

SKIPPING: [Worldmap for Baldur's Gate - including colored Baldur's Gate map icons]
    This mod cannot be installed on this game

C:\Games\Baldur's Gate Saga (EE)\Baldur's Gate - Enhanced Edition>
This mod cannot be installed on this game
Worldmap for Baldur's Gate - including colored Baldur's Gate map icons (BP-BGT Worldmap) was skipped.

If a component was skipped during the install, this indicates a conflict or dependency that's still missing in the BWS. Either a similar component is already installed and thus this message is harmless, or the component depends on a mod that's missing. If you don't want to continue after your analysis, you can stop the BiG World Setup now and resume from this point later.
Enter [c]ontinue or [e].
[c]
Removing BP-BGT-Worldmap #0
### 0001: Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well ###
Ready for installation
Setup-BP-BGT-Worldmap.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --quick-log --force-install-list 1 --logapp
[Setup-BP-BGT-Worldmap.exe] WeiDU version 23700
Using Language [English]

Using .\lang\en_us/dialog.tlk

SKIPPING: [Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well]
    Requires installation of BP-BGT Worldmap first

C:\Games\Baldur's Gate Saga (EE)\Baldur's Gate - Enhanced Edition>
Requires installation of BP-BGT Worldmap first
Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well (BP-BGT Worldmap) was skipped.

If a component was skipped during the install, this indicates a conflict or dependency that's still missing in the BWS. Either a similar component is already installed and thus this message is harmless, or the component depends on a mod that's missing. If you don't want to continue after your analysis, you can stop the BiG World Setup now and resume from this point later.
Enter [c]ontinue or [e]."

 

---


At the end of the installation process, it stated:

"C:\Games\Baldur's Gate Saga (EE)\Baldur's Gate - Enhanced Edition>The following originally selected mods could not be installed:

Mod: BG1 NPC Project
Component: BGEE Banter Timing Tweak

Mod: BG1 Unfinished Business
Component: Area Corrections and Restorations

Mod: Rogue Rebalancing
Component: Thief kit revisions
Component: Bard kit revisions

Mod: BP-BGT Worldmap
Component: Worldmap for Baldur's Gate - including colored Baldur's Gate map icons
Component: Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well"



-- Side Note --

During (or after) installation, the T'Was a Long Boat from Kara-tur mod places a karatur folder in both my BG1EE Directory, AND directly in my C: Drive.

 

 


Attached File  BiG World Debug.7z   22.26K   228 downloads

 

Attached File  WeiDU.log   20.54K   187 downloads


Edited by Ser Elryk, 03 March 2015 - 08:35 PM.


#1005 Ser Elryk

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Posted 03 March 2015 - 08:40 PM

Forgive me if this is a dumb question: but I'm new with interacting with online communities and forums. Is this the right thread to post things like the above? Should I have started a new thread? Should I have PM'd Quiet or ALIEN? I'm still confused on what's the "proper procedure", lol. My intention is of course to help in my own, limited, not-technically-adept way. :lol2:



#1006 dragonian

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Posted 03 March 2015 - 11:52 PM

Probeably you should have started a new thread :)



#1007 -Mo-

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Posted 04 March 2015 - 05:58 AM

About that

 

ERROR: illegal 2-byte read from offset 1012322 of 8498-byte file SPWI317.SPL

ERROR: [SPWI317.SPL] -> [override/SPWI317.SPL] Patching Failed (COPY) (Failure("SPWI317.SPL: read out of bounds"))
 
I just searched the "SPW1317.SPL" File in the "override" Folder and deleted it.
SCS puts in a new file during the installation and it seems to work


#1008 Ser Elryk

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Posted 04 March 2015 - 08:10 AM

Probeably you should have started a new thread :)

 

Thanks, I will do so in the future.



#1009 Creepin

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Posted 04 March 2015 - 11:23 AM

That was a long week and I hope that you are happy with the release. If something blows up, see you tomorrow.

Happy is an understatement, really! Thanks a lot Alien :)

 

One thing though: do we still need to manually replace 7zip with a never version, or this is already taken care of?


The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#1010 Vlan

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Posted 04 March 2015 - 02:45 PM

There is a bug between Ascalon Breagar BG1 NPC (german translation [no idea if the english one is faulty as well]) and the Viconia component of BG1 NPCs at Beginning.

 

If you have Ascalon with ya and meet Viconia at her new Friendly Arm Inn Spawn location, the Flaming Mercenary who is supposed to chase her will not spawn due to a new state (25/28, which triggers the spawn) in the BGVICONI.DLG with this action (which seems to be the old spawn location):

 

CreateCreature("FLAM2",[605.901],14) // Flaming Fist Mercenary
ActionOverride("FlamingFist2",SetInterrupt(FALSE))
ActionOverride("FlamingFist2",ChangeAIScript("INITDLG",OVERRIDE))
ActionOverride("FlamingFist2",MoveToPoint([507.806]))
ActionOverride("FlamingFist2",SetInterrupt(TRUE))

 

The new BG1 NPC at Beginning location is supposed to look like that:

 

CreateCreature("FLAM2",[3295.3668],14)
ActionOverride("FlamingFist2",SetInterrupt(FALSE))
ActionOverride("FlamingFist2",ChangeAIScript("INITDLG",OVERRIDE))
ActionOverride("FlamingFist2",MoveToPoint([3197.3573]))
ActionOverride("FlamingFist2",SetInterrupt(TRUE))
 


Edited by Vlan, 04 March 2015 - 02:48 PM.


#1011 Quiet

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Posted 05 March 2015 - 12:09 AM

Ser Elryk, thanks for your detailed report.

 

**BGEE1**
-- Problems During Extraction --
Baldur's Gate Enhanced Edition Graphics Overhaul

If after this mod is installed properly, then do not pay attention to it.

 

-- Problems During Installation –

BG1 Unfinished Business:
Area Corrections and Restorations

Fixed (thanks to AstroBryGuy)

 

-- Problems During Installation –

BP-BGT Worldmap

Removed.

 

** BG2EE **
-- MOD SELECTION --
Innershade - Components 0000: Colours of Infinity: Innershade, & 0002: Talks for original Bioware NPCs
The boxes are unchecked but highlighted green.

The answer to all similar questions: this is not a bug, so conceived.

 

Almateria's Restoration Project; The mod name is highlighted green, but all the boxes are highlighted blue.

Ding0's Quest Pack (Shouldn't this be listed under Quest Mods instead?)

Fixed.

 

Big Picture (Now an Expert Mod), is still checked in the Standard version along with several components)

Yes, a few components were specially marked as standard.

 

NPC Kitpack - Component 2500: Give Nalia Adventurer Kit, & Give Nalia a Mage Kit (2510: Abjurer), are both checked and highlighted green. (Wouldn't they conflict?)

No, originally Nalia has dualclass thief/mage, this mod allows you to make her an adventurer/abjurer, for example.

 

-- CONFLICTS/DEPENDANCIES --
Innershade

Fixed.

 

-- INSTALLATION --
Sword Coast Stratagems:
Component ????: Treat mages' and priests' High-Level Abilities as innate rather than memorisable spells

Uh... what?

 

It also said at the end of installation "21918 files exist in your override-folder. The game may slow down if around 10.000 files are present. Thus please make sure the game runs fine. If that's not the case, load and install the Generalized Biffing mod."
(The Generalized Biffing Mod was not included in the MOD SELECTION section. Is it not yet compatible with BG2EE?)

Added Generalized Biffing. And about compatibility soon find out...

 

-- Just Some Minor Comments --

BG1EE "Recommended" version

T'was a Slow Boat from Kara-Tur is selected, but is highlighted blue.

Chantelame [EN]:
In-game text is not English.

Fixed.

 

*Big World Project* Standard version

-- Side Notes –

Ascalon's Questpack [EN] has some quest/npc texts which are either not in English or in very broken English

Mod updated (thanks to Jastey).

 

Silver Star NPC. The description says "You should always have Silver Star in your party if you install the mod. because if you don't do that, dialogues get scrumbled and it causes a faulty game."
Shouldn't this mod be changed to "Expert" with that in mind?

Hmm, maybe. We'll think about it.

 

**IWD2**
"The following mod(s) could not be downloaded:
Mixed IWDII Fixes: The Mod itself (IWD2_sorcerers_fixes.7z)*
*  Cannot proceed installation without this essential mod."
I can't find this anywhere. Could you update the link, perhaps?

In the evening I'll try to update the link if until that time no one will upload it.

 

-- Side Note --
During (or after) installation, the T'Was a Long Boat from Kara-tur mod places a karatur folder in both my BG1EE Directory, AND directly in my C: Drive.

If mod does it himself, then I'm here cannot help, sorry.

 

About that

 ERROR: illegal 2-byte read from offset 1012322 of 8498-byte file SPWI317.SPL

ERROR: [SPWI317.SPL] -> [override/SPWI317.SPL] Patching Failed (COPY) (Failure("SPWI317.SPL: read out of bounds"))

 I just searched the "SPW1317.SPL" File in the "override" Folder and deleted it.

SCS puts in a new file during the installation and it seems to work

I have already tried to fix it, thanks.

 

One thing though: do we still need to manually replace 7zip with a never version, or this is already taken care of?

There is nothing to replace, everything is works fine.

 

There is a bug between Ascalon Breagar BG1 NPC (german translation [no idea if the english one is faulty as well]) and the Viconia component of BG1 NPCs at Beginning.

 If you have Ascalon with ya and meet Viconia at her new Friendly Arm Inn Spawn location, the Flaming Mercenary who is supposed to chase her will not spawn due to a new state (25/28, which triggers the spawn) in the BGVICONI.DLG with this action (which seems to be the old spawn location):

Thanks, I'll look.



#1012 The Imp

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Posted 05 March 2015 - 12:24 AM


Silver Star NPC. The description says "You should always have Silver Star in your party if you install the mod. because if you don't do that, dialogues get scrumbled and it causes a faulty game."
Shouldn't this mod be changed to "Expert" with that in mind?

Hmm, maybe. We'll think about it.


I would set the mod to be in the standard compilation, but not installed by default... so the player would need to go and enable it in the BWS to make it to extract/install.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1013 Creepin

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Posted 05 March 2015 - 01:00 AM


One thing though: do we still need to manually replace 7zip with a never version, or this is already taken care of?

There is nothing to replace, everything is works fine.


I was referring to this, great if it's not an issue!

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#1014 Ser Elryk

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Posted 05 March 2015 - 01:03 AM


Silver Star NPC. The description says "You should always have Silver Star in your party if you install the mod. because if you don't do that, dialogues get scrumbled and it causes a faulty game."
Shouldn't this mod be changed to "Expert" with that in mind?

Hmm, maybe. We'll think about it.

 

I would set the mod to be in the standard compilation, but not installed by default... so the player would need to go and enable it in the BWS to make it to extract/install.

 

Agreed. Didn't think of that.



#1015 dragonian

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Posted 05 March 2015 - 01:46 AM

I have a question: are the fixes Quiet made after bug reports implemented into version bws_20150302.exe or should we download master.zip from ALien signature to have those incorporated?



#1016 Quiet

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Posted 05 March 2015 - 03:41 AM

or should we download master.zip from ALien signature to have those incorporated?

Yes, use link from Alien signature.



#1017 dragonian

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Posted 05 March 2015 - 06:20 AM

Ok thank you very much :)



#1018 Ser Elryk

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Posted 05 March 2015 - 08:43 PM

Hey again, everyone.

 

Would someone mind explaining to me the process of how an Infinity Engine mod becomes Enhanced Edition-compatible, and then how that Enhanced version gets implemented and included into the BWS? There are several mods that I know are EE-compatible that I'm looking forward to seeing in BWS in the future, such as Divine Remix. But is it all up to the original mod creator to update a mod, or no?

 

I'm curious because there is one mod in particular that I would VERY, VERY much love to see become EE-compatible and included in the BWS. And that mod is called Mal des Vampirismus (also called "Dawn of Vampirism"). I know the mod is included in the BWS (for BWP) and that there is an English translation that is very solid from what I've read. If it would be up to the mod creator to make it EE-compatible, I would like to contact them and request them to do so. However, my problem is, I can only speak, write, and read English, and the mod page, and I assume the creator, are German (I believe). Here is the mod homepage:

 

http://www.baldursga...es vampirismus/

 

So would someone who understands how all of this works mind telling me if there's anything that I can do to try and get this mod updated and one day included into the BWS for BG2EE (and eventually the Enhanced Edition Trilogy)? Any insight would be greatly appreciated! =)


Edited by Ser Elryk, 06 March 2015 - 12:44 AM.


#1019 Creepin

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Posted 05 March 2015 - 11:11 PM

So would someone who understands how all of this works mind telling me if there's anything that I can do to try and get this mod updated and one day included into the BWS for BG2EE (and eventually the Enhanced Edition Trilogy)? Any insight would be greatly appreciated! =)
If you want to convert the mod to EE by yourself, here's the good place to start digging. You'll then be able to add it to BWS manually for your own pleasure. However if you want a wider publicity for EE version, or just don't plan to do it yourself, contacting the author is your best move. Don't fret about doing so in english, it's pretty much default language novadays anyway :)

Edited by Creepin, 05 March 2015 - 11:32 PM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#1020 Ser Elryk

Ser Elryk
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Posted 06 March 2015 - 12:16 AM

@Creepin Just skimmed over it, and yeah... looks waaaay too complicated for me, lol. I think I'm going to try and e-mail the author. If nothing comes from that, I might buckle down, do the research, and attempt to convert it myself. Thanks for the pointers! :cheers: