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BiG World Setup (an attempt to update the program)


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#521 The Imp

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Posted 30 May 2014 - 03:07 PM

hello again, i have another CTD after i enter the citadel map outside (from DSoSC mod),actually it is not crashing immediately but in the place i meet the battle horrors,left side and up.i try clua consple explore area and teleport my party to the other side of the map or near the tower entrance and it seems OK ,problem is to the left side of the map,only by looking there without move my party there is crash to desktop.Any ideas?

From the sound of it, it's the BGGO mod doing it's barbequing the areas files like here. A kinda fix should be in the mods backup folders... but I'll leave the fixing it to someone that actually has the mods installed.


Edited by The Imp, 30 May 2014 - 03:08 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#522 veecou

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Posted 31 May 2014 - 01:11 AM

From the sound of it, it's the BGGO mod doing it's barbequing the areas files like here. A kinda fix should be in the mods backup folders... but I'll leave the fixing it to someone that actually has the mods installed.

i bypassed the area(its only a fragment of the map that causing CTD),and i am inside the tower or in this case citadel ;) But still I don't remember if i meet someone or doing something in this area that is important..If that is just a passing i am fine,i already cleared to top levels and going down now..

Perhaps Quiet can provide me with a file like last time :D 


Edited by veecou, 31 May 2014 - 01:21 AM.


#523 Quiet

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Posted 31 May 2014 - 02:17 AM

Perhaps Quiet can provide me with a file like last time :D
Actually, it's already attached here. )

#524 veecou

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Posted 31 May 2014 - 02:57 AM

Actually, it's already attached here. )

I saw before but being totally ignorant i was not sure if that was the right one ,so i was waiting for the experts to confirm :) thank you 


Edited by veecou, 31 May 2014 - 03:29 AM.


#525 veecou

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Posted 31 May 2014 - 03:29 AM

And it worked like a charm.. :) thanks AGAIN  :clap:  



#526 Almateria

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Posted 31 May 2014 - 02:15 PM

Okay discovered, that BOLT08.ITM version 00001 was the version which works, 00002 has the same error. Don't know why.

Well, the ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ 1 3 // Restored items: v5.1

Does something to the item that breaks it, or more accurately it's index system.

I, uh, WROTE 0x68 to 3, instead of WRITE-ing this to 0x60. And 0x60 was the extended header count. So I accidentally cut the item short, or at least made weidu think that I did. So konva, if you decide to fix this instead of uninstalling, just remove the bolt08.itm from override, add the line 

 

COPY_EXISTING bolt8.itm override
WRITE_LONG 0x60 3 

somewhere early in the BP's part tp2. It won't break a thing and will fix the edit error. Sorry.


Edited by Almateria, 31 May 2014 - 02:36 PM.


#527 konva

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Posted 01 June 2014 - 05:39 AM

Ahh, ok Ill remember that in future, if I decide to reinstall again, In my current version I just replaced that file with working version :) But thanks for responding, I at least learned a little more :)



#528 Almateria

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Posted 01 June 2014 - 06:43 AM

Also a valid solution. :v The bolt itself wasn't changed too extensively, so you didn't lose anything.



#529 Usurper

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Posted 02 June 2014 - 08:15 AM

I have completed the install of a BWS Tactics installation. However, when try to launch it I get an error:

 

An Assertion failed in ChSound.cpp at line number 4905

 

After some research I heard that ToBEx.ini might be missing, so I check my bg2 directory and yep, its not there. I find quite a few of them in various backup folders but I have no idea which one, if any, I should use. Also I thought I'd make one myself but I don't know which values the Big World Project requires. Anybody know what to do?


Edited by Usurper, 02 June 2014 - 08:15 AM.

The Monk is always out to keep a wild mage down. But the Weave, she speaks to me. Together we work our collective will on this brittle, cracking world.
Playing the Big World Project Let's Play both here and on the Something Awful forums.

#530 konva

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Posted 02 June 2014 - 09:38 AM

Well, maybe weidu.log could help you figure out, if it even was installed. I have installed my Big World, tactics version about 3 days ago, and its working.



#531 Usurper

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Posted 02 June 2014 - 04:18 PM

at the top of my weidu.log theres this:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name ->] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 23600
~SETUP-BWS.TP2~ #0 #0 // 20140524 - Updated by Silent
~SETUP-BWFIXPACK.TP2~ #0 #0 // BiG World Fixpack v14.0.2.7z
~SETUP-BWTRIMPACK.TP2~ #0 #0 // BiG World Trimpack v14.0.2.7z
~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack v14.1.1.7z
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #104 // Disable Stoneskin Grey Colour [C]: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0026
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB): v1.4.24 BWP Fix

and then it continues on. So supposedly it was installed. And I guess I can use those options listed as a guideline to create a new tobex.ini file.

Edited by Usurper, 02 June 2014 - 04:18 PM.

The Monk is always out to keep a wild mage down. But the Weave, she speaks to me. Together we work our collective will on this brittle, cracking world.
Playing the Big World Project Let's Play both here and on the Something Awful forums.

#532 Usurper

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Posted 03 June 2014 - 09:29 PM

Turns out TobEx just wasn't running because I didn't have Microsoft Visual C++ 2008 Runtime Library installed. And the only reason that I didn't have that installed is because I was using a virtual machine with a pristine install of Windows XP SP3 on it. So I was the problem.


Edited by Usurper, 03 June 2014 - 09:38 PM.

The Monk is always out to keep a wild mage down. But the Weave, she speaks to me. Together we work our collective will on this brittle, cracking world.
Playing the Big World Project Let's Play both here and on the Something Awful forums.

#533 Usurper

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Posted 03 June 2014 - 11:33 PM

After starting a new game, I'm getting little swirly things all over the place in Irenicus' dungeon. They look like a spell effect has been applied to script trigger areas. It looks like it could give away a lot of stuff in the game:

BWP20140604003.jpg

Anybody know what to do about this?
The Monk is always out to keep a wild mage down. But the Weave, she speaks to me. Together we work our collective will on this brittle, cracking world.
Playing the Big World Project Let's Play both here and on the Something Awful forums.

#534 -Creepin unplugged-

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Posted 03 June 2014 - 11:43 PM

Have you checked if these are trigger areas for sure, not, say, invisible imps? I'm asking because I don't remember any trigger near the box on top of your screenshot, and there should be 1 trigger on library entrance at most, if any, not 2.

#535 Usurper

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Posted 03 June 2014 - 11:48 PM

they are in more places than just the library. on reiltars clickable area, on the golem near the cages, next to one of the cages, even on imoen when she first starts the game.
The Monk is always out to keep a wild mage down. But the Weave, she speaks to me. Together we work our collective will on this brittle, cracking world.
Playing the Big World Project Let's Play both here and on the Something Awful forums.

#536 The Imp

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Posted 04 June 2014 - 01:40 AM

Anybody know what to do about this?

Yes, erhm, even though your weidu.log doesn't show it, it's likely the spellpack that re-applies spell animations, and does so to probably invisible characters and others as well.

As least that was the last reference to the problem that I saw.


Edited by The Imp, 04 June 2014 - 01:45 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#537 -Deaderinred-

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Posted 04 June 2014 - 06:58 AM

they are in more places than just the library. on reiltars clickable area, on the golem near the cages, next to one of the cages, even on imoen when she first starts the game.

 

this thread http://www.shsforums...oen/page-2 had a few quick fixes and maybe solutions. i had this problem with v13 and a full tactics install but i narrowed it down to lolfixer more than spellpack back then but on v14 i don't have spellpack installed but i do have lolfixer and nothing like that is showing up anymore apart from on the cloak non-detection.



#538 Usurper

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Posted 04 June 2014 - 08:52 AM

Yes, that fix worked for me too. I'll add it to my walkthrough post!


The Monk is always out to keep a wild mage down. But the Weave, she speaks to me. Together we work our collective will on this brittle, cracking world.
Playing the Big World Project Let's Play both here and on the Something Awful forums.

#539 Usurper

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Posted 05 June 2014 - 12:23 AM

When I started a new game, Imoen had the wrong dialog when she started - appropriate dialog for after I saved her from Spellhold. With some more research I found this topic which let me know that Imoen at the start should have IMOEN10.DLG for her dialog file instead of IMOEN2.DLG. I've tried fiddling around with Nearinfinity to get the Imoen that spawns at the beginning of the game to use the right script, but I can't seem to get it to work. What can I do to make it happen?
The Monk is always out to keep a wild mage down. But the Weave, she speaks to me. Together we work our collective will on this brittle, cracking world.
Playing the Big World Project Let's Play both here and on the Something Awful forums.

#540 Almateria

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Posted 05 June 2014 - 06:14 AM

Have you changed the .dlg files for both imoen at start, which are imoen.cre and imoen10.cre?