Just to sum up the efforts that have been made in the past (and which lead to the BWS situation as it is now):
- BWS was created at a time when there was a limited number of modding forums, one game *family*, and a fully dedicated BWS creator) maintainer
The maintainer scanned those forums for new mods and mod updates and put them into the tool. Modders had nothing to do, new and even untested mods were included to give them a larger exposure and more feedback to find and correct bugs.
- Original creator was lost and a series of follow up maintainers took care. The scope and the number of mods got bigger and bigger. Maintenance became a full time occupation but also some mods in the collection got abandoned (i.e. no longer fixed if needed).
- In addition, new ideas like *selections* and *recommendations* were implemented, adding even more functionality but also more stuff to maintain.
- EE games were released and now two different *game platforms* with different requirements and ways to handle mods weren included. The thing very quickly reached a status of being hardly manageable for a single person.
- An effort was made to tie in the modders more closely to capture all the data necessary for maintaining the tool (template) but users were petted in the past to have everything presented without the need to provide input. So this failed for the most part.
Then happened what Alien described as *one maintainer burnt out after another*. Since more than a year there is none anymore
Today we have a small number of modders who try to keep parts of the tool where their mods are involved in some shape. Nobody can go around to pick up new mods or track updates unless they are notified. Those notifications are few and only cover a limited part of the whole BWS.
Due to this, the complete usability for the classic game has already been lost.
The list of things that could be done is getting longer every day.
The list of those able or willing to do them is getting shorter.