Okay, but why are the mod setting for non-EEs labelled outdated? Are they not worked on anymore?Many mods still work for the classic non-EE game, so you can always install mods to those games or even BGT.
Hi, I've been away from SHS for a while, and BWS seems to have been moved on to EE? And I only own GOG versions of non-EE. Should I buy the new EE and try again?
Nobody around here has any commercial interest or will encourage you to spend money for bean dog's products. It may just be a little more cumbersome to mod the old game but there is no need to upgrade unless you are specifically interested in mods or other advantages that the EEs provide.
BiG World Setup (an attempt to update the program)
#4921 -Guest-
Posted 23 March 2018 - 08:31 AM
#4922
Posted 23 March 2018 - 08:37 AM
Okay, but why are the mod setting for non-EEs labelled outdated? Are they not worked on anymore?Many mods still work for the classic non-EE game, so you can always install mods to those games or even BGT.
Hi, I've been away from SHS for a while, and BWS seems to have been moved on to EE? And I only own GOG versions of non-EE. Should I buy the new EE and try again?
Nobody around here has any commercial interest or will encourage you to spend money for bean dog's products. It may just be a little more cumbersome to mod the old game but there is no need to upgrade unless you are specifically interested in mods or other advantages that the EEs provide.
BWS needs to be maintained manually. If mods are updated or components change or are added., somebody needs to change configuration files. If such an update requires specific changes for the old games, they may be missed, since nobody did such updates for the last year and a half.
Global files, download links and EE-game specific configurations are kept up-to-date by a group of active modders. There is no such activity for classic games.
#4923
Posted 23 March 2018 - 03:32 PM
Some reason, finally got BWS to extract all files and install.
Guest, as for the EE's they're 75% off currently so that's a lot cheaper if you did go upgrade option.
#4924 -PaulaM-
Posted 24 March 2018 - 09:04 AM
Heya, Roxanne
Thanks for your help - once more - with Nalia's mod. Now we have EE/EET version here github.com/PaulaMigrate/NaliaEE/
#4925
Posted 24 March 2018 - 09:07 AM
Heya, Roxanne
Thanks for your help - once more - with Nalia's mod. Now we have EE/EET version here github.com/PaulaMigrate/NaliaEE/
https://github.com/P...igrate/NaliaEE/
Your links never work, I guess it is due to your eternal guest status?
Anyway, BWS is updated. EET compatibility list as well.
#4926 -Akardol-
Posted 25 March 2018 - 10:02 AM
Hi and a good evening.
I've got a problem with my latest install attempt.
The Debuglog always ends up like this(i provide the files, extract them, put them in the bg1 folder, they are in the BWS download folder too):
#4927
Posted 25 March 2018 - 10:22 AM
Hi and a good evening.
I've got a problem with my latest install attempt.
The Debuglog always ends up like this(i provide the files, extract them, put them in the bg1 folder, they are in the BWS download folder too):
Some files were not extracted. Do you want the BWS to run an integrity test onthose files first, provide the files yourself (see remarks) or just continue?Enter [t]est, [p]rovide or [c]ontinue.[t]All files seem to be intact.Enter [p]rovide or [c]ontinue.[p]Enter [d]ownload, [e]xtract, skip [o]ne or [a]ll missing files.[e]Enter [d]ownload, [e]xtract, skip [o]ne or [a]ll missing files.[e]Please press [c]ontinue after the extractions are finished.[c]The extraction of the following mod(s) failed:EE Keeper: The Mod itself (EEKeeper 1.0.4.0.zip)WeiDU-FileChangelog: The Mod itself (WeiDU-FileChangelog-master.zip) ¹Cannot proceed installation without this essential mod.Please extract the files that are marked as essential first.Aborting the installation.
The same error has been reported already a few days back but the user later succeeded with the install. The error itself is very strange because the file changelog is only downloaded by BWS and not even extracted? It is surely not essential, it is just a support tool like EE-keeper and in no way needed for the installation.
I cannot find any reason why the tool should choke on either of them.
Just a hint - The WeiDU-FileChangelog comes as a master.zip >>> extract it to somewhere else but the game directoty, then open the WeiDU-FileChangelog-master folder and just move the setup.exe, the bat-file and theWeiDU-FileChangelog-folder to the game,
Edited by Roxanne, 25 March 2018 - 10:29 AM.
#4928 -Akardol-
Posted 25 March 2018 - 10:41 AM
Hi and a good evening.
I've got a problem with my latest install attempt.
The Debuglog always ends up like this(i provide the files, extract them, put them in the bg1 folder, they are in the BWS download folder too):
Some files were not extracted. Do you want the BWS to run an integrity test onthose files first, provide the files yourself (see remarks) or just continue?Enter [t]est, [p]rovide or [c]ontinue.[t]All files seem to be intact.Enter [p]rovide or [c]ontinue.[p]Enter [d]ownload, [e]xtract, skip [o]ne or [a]ll missing files.[e]Enter [d]ownload, [e]xtract, skip [o]ne or [a]ll missing files.[e]Please press [c]ontinue after the extractions are finished.[c]The extraction of the following mod(s) failed:EE Keeper: The Mod itself (EEKeeper 1.0.4.0.zip)WeiDU-FileChangelog: The Mod itself (WeiDU-FileChangelog-master.zip) ¹Cannot proceed installation without this essential mod.Please extract the files that are marked as essential first.Aborting the installation.The same error has been reported already a few days back but the user later succeeded with the install. The error itself is very strange because the file changelog is only downloaded by BWS and not even extracted? It is surely not essential, it is just a support tool like EE-keeper and in no way needed for the installation.
I cannot find any reason why the tool should choke on either of them.
Just a hint - The WeiDU-FileChangelog comes as a master.zip >>> extract it to somewhere else but the game directoty, then open the WeiDU-FileChangelog-master folder and just move the setup.exe, the bat-file and theWeiDU-FileChangelog-folder to the game,
Thanks for the quick response
The files from the master.zip where already extracted to the BG folder(i tried both ways keeping them in the folder and putting them in the root BG folder) alas no luck with it
What i just did was changing the lines in the Mod.ini for booth files so they are no longer essential. Should be working now.
#4929 -Akardol-
Posted 25 March 2018 - 10:41 AM
Hi and a good evening.
I've got a problem with my latest install attempt.
The Debuglog always ends up like this(i provide the files, extract them, put them in the bg1 folder, they are in the BWS download folder too):
Some files were not extracted. Do you want the BWS to run an integrity test onthose files first, provide the files yourself (see remarks) or just continue?Enter [t]est, [p]rovide or [c]ontinue.[t]All files seem to be intact.Enter [p]rovide or [c]ontinue.[p]Enter [d]ownload, [e]xtract, skip [o]ne or [a]ll missing files.[e]Enter [d]ownload, [e]xtract, skip [o]ne or [a]ll missing files.[e]Please press [c]ontinue after the extractions are finished.[c]The extraction of the following mod(s) failed:EE Keeper: The Mod itself (EEKeeper 1.0.4.0.zip)WeiDU-FileChangelog: The Mod itself (WeiDU-FileChangelog-master.zip) ¹Cannot proceed installation without this essential mod.Please extract the files that are marked as essential first.Aborting the installation.The same error has been reported already a few days back but the user later succeeded with the install. The error itself is very strange because the file changelog is only downloaded by BWS and not even extracted? It is surely not essential, it is just a support tool like EE-keeper and in no way needed for the installation.
I cannot find any reason why the tool should choke on either of them.
Just a hint - The WeiDU-FileChangelog comes as a master.zip >>> extract it to somewhere else but the game directoty, then open the WeiDU-FileChangelog-master folder and just move the setup.exe, the bat-file and theWeiDU-FileChangelog-folder to the game,
Thanks for the quick response
The files from the master.zip where already extracted to the BG folder(i tried both ways keeping them in the folder and putting them in the root BG folder) alas no luck with it
What i just did was changing the lines in the Mod.ini for booth files so they are no longer essential. Should be working now.
#4930
Posted 25 March 2018 - 10:41 AM
Having problems with WeiDuFileChagelog extracting on an EET install. It constantly fails, tried downloading a new one when offered the prompt, tried extracting myself but no luck......After I extract it says it failed and exits the install.
Hi and a good evening.
I've got a problem with my latest install attempt.
The Debuglog always ends up like this(i provide the files, extract them, put them in the bg1 folder, they are in the BWS download folder too):
Some files were not extracted. Do you want the BWS to run an integrity test onthose files first, provide the files yourself (see remarks) or just continue?Enter [t]est, [p]rovide or [c]ontinue.[t]All files seem to be intact.Enter [p]rovide or [c]ontinue.[p]Enter [d]ownload, [e]xtract, skip [o]ne or [a]ll missing files.[e]Enter [d]ownload, [e]xtract, skip [o]ne or [a]ll missing files.[e]Please press [c]ontinue after the extractions are finished.[c]The extraction of the following mod(s) failed:EE Keeper: The Mod itself (EEKeeper 1.0.4.0.zip)WeiDU-FileChangelog: The Mod itself (WeiDU-FileChangelog-master.zip) ¹Cannot proceed installation without this essential mod.Please extract the files that are marked as essential first.Aborting the installation.The same error has been reported already a few days back but the user later succeeded with the install. The error itself is very strange because the file changelog is only downloaded by BWS and not even extracted? It is surely not essential, it is just a support tool like EE-keeper and in no way needed for the installation.
I cannot find any reason why the tool should choke on either of them.
Just a hint - The WeiDU-FileChangelog comes as a master.zip >>> extract it to somewhere else but the game directoty, then open the WeiDU-FileChangelog-master folder and just move the setup.exe, the bat-file and theWeiDU-FileChangelog-folder to the game,
I hope I found the issue,
For some unknown reason, the EE-keeper and file changelog appeared hard-coded for EET and were considered essential mods. I cannot see any reasons why that was done. Those are analysis tools and very helpfuk to find issues later while playing the game but they are not used in game nor needed for installation.
I have ventured to delete them from the code and I can only hope I did not break anything. Otherwise I need to revert this change if users report errors with the new code,
#4931
Posted 25 March 2018 - 11:31 PM
The Imp will not be happy with you if you removed the changelog mod..
(I totally agree with you though!)
Game Feature Mods:
Animal Companions (for Rangers & Druids)*
Character Kit Mods:
The Bear Walker - a Werebear/Ranger Kit*
The Silver Fur of Selûne - a Werewolf/Priest Kit
Infinity Animations Content Mods:
D2 Werebear & Bear Animations for BG2
Custom Content
*EE/EET ready
#4932
Posted 26 March 2018 - 12:17 AM
The Imp will not be happy with you if you removed the changelog mod..
This comes from the preconceived notion that the mod is supposed by the Imp, it's not. Actually, most of the time, the mod is wrongly made for the purpose it's for, and thus it's better to read the instriuctions for the mmfaq thread, than anything else.
It's lack of communication that's the real problem in this, rather than other things.
Edited by The Imp, 26 March 2018 - 12:18 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#4933
Posted 26 March 2018 - 12:39 AM
The Imp will not be happy with you if you removed the changelog mod..(I totally agree with you though!)
Changelog is a great tool for analysis etc, as is NI.
However there is no justification to make its presence in BWS downloads a mandatory pre-requisite to install mods. One has nothing to do with the other.
BWS still has the download links and users are free to select it.
#4934 -The Imp-
Posted 26 March 2018 - 12:57 AM
The Imp will not be happy with you if you removed the changelog mod..(I totally agree with you though!)
Changelog is a great tool for analysis etc, as is NI.
Heh, like I said in the post above, the changelog is not sponsored by me at all.
This is because it's just a reuse of the weidu.exe's one function, aka it's not a tool on it's own at all. Which is why you need to know how to use it, and that's best done by my original post in the mmfaq post. Or rather in a post I request it to be done ... when it's needed.
#4935 -Nony-
Posted 26 March 2018 - 08:40 PM
Anyone have the working copy of Homeward Bound?
#4936
Posted 27 March 2018 - 03:36 AM
"I'm setting up an EET installation through BWS, planning on adding Might and Guile. However, its Bard overhaul component (210) clashes with the BG1 NPC Project "Banters, Quests and Interjections" component (0001), favoring the later."
Giving the benefit of the doubt and assuming this is not just a further attempt by someone with a silly and baseless grudge (*cough*) to use a neutral 3rd-party tool to disparage and disadvantage my mods... so, assuming there is some kind of "clash..." Could someone maybe mention that to me??
I can't eliminate "clashes" if I don't know about them. And I'm sure players would like all clashes between mods to be eliminated. So unless someone thinks her silly, baseless grudge is more important than all the players who want to eliminate clashes, then please post details somewhere.
kthxbye
#4937
Posted 27 March 2018 - 03:49 AM
A player just wrote this:
"I'm setting up an EET installation through BWS, planning on adding Might and Guile. However, its Bard overhaul component (210) clashes with the BG1 NPC Project "Banters, Quests and Interjections" component (0001), favoring the later."
Giving the benefit of the doubt and assuming this is not just a further attempt by someone with a silly and baseless grudge (*cough*) to use a neutral 3rd-party tool to disparage and disadvantage my mods... so, assuming there is some kind of "clash..." Could someone maybe mention that to me??
I can't eliminate "clashes" if I don't know about them. And I'm sure players would like all clashes between mods to be eliminated. So unless someone thinks her silly, baseless grudge is more important than all the players who want to eliminate clashes, then please post details somewhere.
kthxbye
As always, let us stick to facts.
BWS has this conflict
BG1NPC Garrick quest vs Might and Guile's Bard Class Overhaul=C:BG1NPC(1):might_and_guile(210)
This issue is already in the BGT and classic BG1 configuration and EET inherits it from there, i.e. the conflict was already defined even before EET was implemented in BWS.
This is obviously a very old issue - so question is whether this is still valid for the current versions of both mods? They surely have been updated both since this was implememted (years ago). One needs to seek forum's history to find out why it was defined in the first place and by whom.
PS - I checked the BWP manual for further information but it says that current version skips might_and_guile(210) because it is only for EE? Even stranger...
Edited by Roxanne, 27 March 2018 - 04:01 AM.
#4938
Posted 27 March 2018 - 04:36 AM
So, this seems like just some kind if error. Unless there's something I'm missing. (I'm playing BGEE with a bard Charname and Garrick right now, and haven't seen any conflicts... but I haven't completed a "Garrick quest." Is that the thing that happens at Ulcaster? I'm heading that direction soon.)
#4939
Posted 27 March 2018 - 04:44 AM
Doubtful. The MnG bard overhaul was only created about 9 months ago. That component is completely non-functional on non-EE games (it uses EE-only opcodes and will cause CTDs in BGT).
So, this seems like just some kind if error. Unless there's something I'm missing. (I'm playing BGEE with a bard Charname and Garrick right now, and haven't seen any conflicts... but I haven't completed a "Garrick quest." Is that the thing that happens at Ulcaster? I'm heading that direction soon.)
It must be the Ulcaster episode, it is the only Garrick quest I know of and it IS part of BG1NPCs. Garrick receives some special bard item(s?) after the quest. Check if he can use those with the mod installed.
I have played that part a couple on months ago without having had issues, but since I used BWS I do not have that m+g210 installed. So I cannot confirm anything here.
There are mistakes in the BGT setup - it says that m+g 210 is only for EE, but a couple of lines later it installs it for BGT Expert selections. And the conflict is in BGT as well but not defined for EET (it just spills over). The whole thing is quite weird???
Edited by Roxanne, 27 March 2018 - 04:52 AM.
#4940
Posted 27 March 2018 - 05:53 AM
As for the BGT stuff: I have no idea what's going on, but anything relating to BGT can only be an error, for reasons I already explained. So that rule or whatever should be removed from BWS. MnG #210 should be unavailable on BGT, full stop. That's the only installation rule needed.