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BiG World Setup (an attempt to update the program)


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#4861 Roxanne

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Posted 07 March 2018 - 12:20 AM

Any idea why the install crawls when it installs SCS?

I installed BWS yesterday and everything finished in less than 1 hour including downloads. I uninstalled everything because I really didnt like the Sandrah mod gameplay and reinstalled BG1+2 clean then went into BWS to install again (tactical) minus Sandrah mods and now its been working on installing SCS for at least 3 hours. Its still installing and applying patches and such but why is this so different from yesterday?


Just a quick update to the post above. BWS finally finished with SCS. So in all, SCS took nearly 5 hours to install... I am also alarmed about how many folders were created. The BG2 folder alone has over 5000 folders!?! Its still installing other stuff but at the least the bar is moving again.

 

No need to worry about those folders, they are working bench and deleted after the mod has finished.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4862 Caserius Tendook

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Posted 07 March 2018 - 07:42 AM

I'm gonna do a BWS install of EET today with the "recommended" setting.  Is it ok to install some minor mods afterwards?  Nothing to change content or anything, I'm thinking like a UI Mod possibly or a minor tweak, or maybe even a single NPC to add.  I know the NPC might be a no no, but figured I would check.  Thanks.



#4863 Roxanne

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Posted 07 March 2018 - 08:19 AM

I'm gonna do a BWS install of EET today with the "recommended" setting.  Is it ok to install some minor mods afterwards?  Nothing to change content or anything, I'm thinking like a UI Mod possibly or a minor tweak, or maybe even a single NPC to add.  I know the NPC might be a no no, but figured I would check.  Thanks.

If you want to manually add NPC which is not in BWS, I suggest that you *pause* BWS prior to EET_end (right click on it on the mod selection screen opens a menu where you find pause). When it is paused, you manually install the NPC and afterwards resume BWS.

 

Installing UI mods at the every emd is no problem - if you do not like it, you can always uninstall it without breaking anything.

 

Most tweaks work when installed at the end - just make sure that there is no content altered (e.g. *send NPCs to an Inn* after EET_end will guarantee bugs). Also with tweaks you should take a look at interactions with other tweaks. Sometimes there are dependencies or conflicts or a required install order.


Edited by Roxanne, 07 March 2018 - 08:20 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4864 Caserius Tendook

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Posted 07 March 2018 - 09:20 AM

I'm gonna do a BWS install of EET today with the "recommended" setting.  Is it ok to install some minor mods afterwards?  Nothing to change content or anything, I'm thinking like a UI Mod possibly or a minor tweak, or maybe even a single NPC to add.  I know the NPC might be a no no, but figured I would check.  Thanks.

If you want to manually add NPC which is not in BWS, I suggest that you *pause* BWS prior to EET_end (right click on it on the mod selection screen opens a menu where you find pause). When it is paused, you manually install the NPC and afterwards resume BWS.

 

Installing UI mods at the every emd is no problem - if you do not like it, you can always uninstall it without breaking anything.

 

Most tweaks work when installed at the end - just make sure that there is no content altered (e.g. *send NPCs to an Inn* after EET_end will guarantee bugs). Also with tweaks you should take a look at interactions with other tweaks. Sometimes there are dependencies or conflicts or a required install order.

Thanks Roxanne.  I'm sure I will have more questions, I'm thinking I should skip "recommended" and just do the BWS Install where I choose the MODS.  I'm just worried that I will wind up with a bunch of conflicts I don't know how to resolve.  Only one way to find out I guess.  Thanks again.



#4865 -Gitz-

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Posted 08 March 2018 - 07:44 AM

Hi, I want to play the old edition of the game with a big modded install on top of it, but specifically for the Multiclass Multikits. I know that some big balance mods edit or remove some files needed for MMK to work, thus not letting you create the classes, wanted to know if there is a way around this? 



#4866 Caserius Tendook

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Posted 09 March 2018 - 07:50 AM

Did my first BWS install last night.  Had to continue through a bunch of questions and pauses it had, but it said it finished.  At one point it was having a problem with the EET__end file, but I'm assuming it finished up alright since it says it was done.

 

Now I need to ask 2 really dumb questions.  To Launch a New EET game, do I just use the SoD launch Icon in the game folder, or launch through the Beamdog Client?

 

How do I confirm which mods got installed?  I'm assuming there is a Weidu or Debug file somewhere that needs to be posted, but I'm not sure of which one?  Is there one for the BG:EE/SoD and another for the BG:EE2 since they are in different folders?  I can post whatever, just not sure what, and there are tons of Debug and Weidu docs in the folders because of the Mods that were installed.  Below is the Log from the SoD folder

Now that BWS is done, how do I initiate the SCS content to make the Tactics Adjustment?

Thanks

Attached File  WeiDU.log   5.29K   297 downloadsAttached File  WeiDU - Copy.log   26.2K   285 downloads



#4867 Roxanne

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Posted 09 March 2018 - 08:12 AM

Did my first BWS install last night.  Had to continue through a bunch of questions and pauses it had, but it said it finished.  At one point it was having a problem with the EET__end file, but I'm assuming it finished up alright since it says it was done.

 

Now I need to ask 2 really dumb questions.  To Launch a New EET game, do I just use the SoD launch Icon in the game folder, or launch through the Beamdog Client?

 

How do I confirm which mods got installed?  I'm assuming there is a Weidu or Debug file somewhere that needs to be posted, but I'm not sure of which one?  Is there one for the BG:EE/SoD and another for the BG:EE2 since they are in different folders?  I can post whatever, just not sure what, and there are tons of Debug and Weidu docs in the folders because of the Mods that were installed.  Below is the Log from the SoD folder

Now that BWS is done, how do I initiate the SCS content to make the Tactics Adjustment?

Thanks

attachicon.gifWeiDU.logattachicon.gifWeiDU - Copy.log

First - congratulations. You have successfully installed a modded BGEE/SoD and a modded BG2EE with SCS There is no way to initiate SCS content, you have it in your BG2 game but not in BG1.

Second - you cannot launch an EET game because you have not installed EET.

 

What you have now are two separate games with mods installed to them. It looks like you made two BWS installs, one for BGEE and one for BG2EE. EET_end failed because you never installed EET-core.

 

If you want to do an EET install, you need to start from 2 clean installs. In BWS you select the option "Baldur's Gate II EE/Enhanced Edition Trilogy >>>> then go to the next screen to enter the Directories for your BGEE/SoD in the upper field and for BG2EE in the second field. Then do your mod selection for both parts in one session. This way EET and e.g. SCS for the whole game will be installed.

 

PS - In an EET Game you find both logs in the BG2EE directory, one WeiDU-BGEE.log and one WeiDU.log (for BG2EE).


Edited by Roxanne, 09 March 2018 - 08:23 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4868 Solaufein

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Posted 09 March 2018 - 08:35 AM

Official mirrors of all baldursgatemods.com mods are here:


http://downloads.cho...mystra.net/bg1/

http://downloads.cho...mystra.net/bg2/

Direct links. Thanks.

Something went wrong when I did, what was suppose to be a simple forum upgrade. I'm going on the third week in a row that I am working seven days, so I don't have the time to mess around with it at the moment. The direct link will have to suffice and any questions regarding are mods can be directed here or at our mod topics at Beamdog for now.


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Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.

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#4869 Caserius Tendook

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Posted 09 March 2018 - 08:53 AM

First - congratulations. You have successfully installed a modded BGEE/SoD and a modded BG2EE with SCS There is no way to initiate SCS content, you have it in your BG2 game but not in BG1.

Second - you cannot launch an EET game because you have not installed EET.

 

What you have now are two separate games with mods installed to them. It looks like you made two BWS installs, one for BGEE and one for BG2EE. EET_end failed because you never installed EET-core.

 

If you want to do an EET install, you need to start from 2 clean installs. In BWS you select the option "Baldur's Gate II EE/Enhanced Edition Trilogy >>>> then go to the next screen to enter the Directories for your BGEE/SoD in the upper field and for BG2EE in the second field. Then do your mod selection for both parts in one session. This way EET and e.g. SCS for the whole game will be installed.

 

PS - In an EET Game you find both logs in the BG2EE directory, one WeiDU-BGEE.log and one WeiDU.log (for BG2EE).

Thanks Roxanne

Ok.  Baby Steps.  So I'm gonna Uninstall everything through using my Beamdog Client, and then reinstall everything through that Client to make sure I get a "clean" install this time.  On this previous one I had copied my old beamdog file folders from an old BD Client and my "program files", then installed new ones, so when I gave the BWS the info I was giving it info for BG:EE, BG:EE with SoD, and BG:EE2.  I have since just started using another drive altogether to manage all my Baldur's Gate stuff so it's in directories by itself.

 

This time I'm just going to install BG:EE with SoD, and BG:EE2 ONLY that way there isn't all this other stuff laying around.  I assume I can leave the BWS folders alone and just reuse them, as it will just keep it's old files for Mods and won't have to download them again.

 

Thanks for holding my hand, I think I am actually getting the hang of this stuff.........


Edited by Caserius Tendook, 09 March 2018 - 08:53 AM.


#4870 Roxanne

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Posted 09 March 2018 - 09:18 AM

First - congratulations. You have successfully installed a modded BGEE/SoD and a modded BG2EE with SCS There is no way to initiate SCS content, you have it in your BG2 game but not in BG1.

Second - you cannot launch an EET game because you have not installed EET.

 

What you have now are two separate games with mods installed to them. It looks like you made two BWS installs, one for BGEE and one for BG2EE. EET_end failed because you never installed EET-core.

 

If you want to do an EET install, you need to start from 2 clean installs. In BWS you select the option "Baldur's Gate II EE/Enhanced Edition Trilogy >>>> then go to the next screen to enter the Directories for your BGEE/SoD in the upper field and for BG2EE in the second field. Then do your mod selection for both parts in one session. This way EET and e.g. SCS for the whole game will be installed.

 

PS - In an EET Game you find both logs in the BG2EE directory, one WeiDU-BGEE.log and one WeiDU.log (for BG2EE).

Thanks Roxanne

Ok.  Baby Steps.  So I'm gonna Uninstall everything through using my Beamdog Client, and then reinstall everything through that Client to make sure I get a "clean" install this time.  On this previous one I had copied my old beamdog file folders from an old BD Client and my "program files", then installed new ones, so when I gave the BWS the info I was giving it info for BG:EE, BG:EE with SoD, and BG:EE2.  I have since just started using another drive altogether to manage all my Baldur's Gate stuff so it's in directories by itself.

 

This time I'm just going to install BG:EE with SoD, and BG:EE2 ONLY that way there isn't all this other stuff laying around.  I assume I can leave the BWS folders alone and just reuse them, as it will just keep it's old files for Mods and won't have to download them again.

 

Thanks for holding my hand, I think I am actually getting the hang of this stuff.........

You can reuse the BWS folders, I nevertheless propose you start the BWS with the "Start BiG World Setup - Update If Needed.vbs" to have the best possible version. BWS will still download some mods that have either changed or that cannot be verified by the tool, but most will be reused so things get faster during that phase.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4871 jastey

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Posted 09 March 2018 - 12:34 PM

Tales of Anegh updates to v2.6. Roxanne, I sent you a pull request on GitHub. Download site at Kerzenburgforum (not a stable link): https://www.baldurs-...es-of-anegh.14/

#4872 Roxanne

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Posted 09 March 2018 - 12:50 PM

Tales of Anegh updates to v2.6. Roxanne, I sent you a pull request on GitHub. Download site at Kerzenburgforum (not a stable link): https://www.baldurs-...es-of-anegh.14/

I merged the pull request on github. This was originally branched from whiteagnus repository when he withdrew, so that some fixes could be introduced (Alien's suggestion as far as I recall).

 

My understanding is that we maintain the more stable github link for BWS?


Edited by Roxanne, 09 March 2018 - 12:51 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4873 jastey

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Posted 09 March 2018 - 01:13 PM

 
My understanding is that we maintain the more stable github link for BWS?
Yes, that was my intention. Thanks!

#4874 Caserius Tendook

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Posted 10 March 2018 - 09:07 AM

I bought BG:EE quite a while ago (2013) thru beam dog.  A year later  I picked up BG:EE2.  Little while ago picked up SoD

If I "install" the SoD version of BG:EE that is in my client (Beamdog), there really isn't any reason I would need to download or install the Original Standalone BG:EE (without SoD) version right?

I should be able to Install BG:EE SoD, and BG:EE2 and that will take care of the whole thing, right?



#4875 Roxanne

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Posted 10 March 2018 - 11:55 AM

I bought BG:EE quite a while ago (2013) thru beam dog.  A year later  I picked up BG:EE2.  Little while ago picked up SoD

If I "install" the SoD version of BG:EE that is in my client (Beamdog), there really isn't any reason I would need to download or install the Original Standalone BG:EE (without SoD) version right?

I should be able to Install BG:EE SoD, and BG:EE2 and that will take care of the whole thing, right?

The EET baseline is BG:EE SoD, and BG:EE2 version 2.3,67.3 or later, the SoD version contains the full BG1 TotSC already.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4876 Caserius Tendook

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Posted 10 March 2018 - 05:55 PM

I bought BG:EE quite a while ago (2013) thru beam dog.  A year later  I picked up BG:EE2.  Little while ago picked up SoD

If I "install" the SoD version of BG:EE that is in my client (Beamdog), there really isn't any reason I would need to download or install the Original Standalone BG:EE (without SoD) version right?

I should be able to Install BG:EE SoD, and BG:EE2 and that will take care of the whole thing, right?

The EET baseline is BG:EE SoD, and BG:EE2 version 2.3,67.3 or later, the SoD version contains the full BG1 TotSC already.

Ahh......this answers my great mystery.  I had downloaded All of the Titles, and I'm pretty sure when I pointed (BWS) to the game folders I probably chose the BG:EE, and then BG:EE2, thinking SoD was like a DLC........but that would explain why my EET Failed and never ran the EET final, but instead modded the two separate games I gave it.

 

Sweet, thanks for not making to much fun of this old dumb guy, I think I may have figured this part of it out with a HUGE Assist from  all of you great Posters here and SHS, (Beamdog Too!)



#4877 -Gitz-

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Posted 11 March 2018 - 08:00 PM

Hi, I want to play the old edition of the game with a big modded install on top of it, but specifically for the Multiclass Multikits. I know that some big balance mods edit or remove some files needed for MMK to work, thus not letting you create the classes, wanted to know if there is a way around this? 

bumping my question



#4878 The Imp

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Posted 12 March 2018 - 12:08 AM

Hi, I want to play the old edition of the game with a big modded install on top of it, but specifically for the Multiclass Multikits. I know that some big balance mods edit or remove some files needed for MMK to work, thus not letting you create the classes, wanted to know if there is a way around this?
Well, if such a thing actually happens, then asking it here will not help. Other than a: "yes".
Why ?
Being specific about stuff like this is far more furtile than conseptually asking about things that has no example ... just letting you know ... you would do better by giving an actual example. Into which you could get a streight answer, as is.
And don't worry about that you don't know what to specify, you can always make a new thread here, give weidu.log's content in spoilers, the MMK's setup- .debug files content in spoilers, request a response that asks if they need more info, if they need it. This will give enough info that is likely to reveal the answer, of what EXACTLY you need to do to help yourself, to get the MMK install. the kit that the games uses to make the class/kit combo.

Edited by The Imp, 12 March 2018 - 01:50 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#4879 -Riker-

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Posted 12 March 2018 - 06:22 PM

I'm out of the loop here, has there been a flux of Class Mods for the EEs ? Last time I played (2016) there were little to no class mods at all. 



#4880 The Imp

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Posted 12 March 2018 - 10:37 PM

I'm out of the loop here, has there been a flux of Class Mods for the EEs ? Last time I played (2016) there were little to no class mods at all. 
Kits yes, Class no. This is because you can't make a class to the Infinity Engine games... without knowing more than anyone has done before, and externalizing files&structures that no one has before.
The EE has technically externalized the Mage, the Sorcerer and the Monk -kits. So they can now be used, just like the others, but that's just a half step, it edits the entire engine ... and non of the regular peasant modmakers has been let in on how the Beamdog went doing that.

Edited by The Imp, 12 March 2018 - 10:40 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.