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BiG World Setup (an attempt to update the program)


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#4641 Quorwyf

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Posted 02 February 2018 - 09:29 AM

Where do you put custom portraits for EET? Are any particular settings that need to be used?

It is not as easy as to just put portraits into some folder, you also need some code to add them to the menus where you create your creature. Look at the tp2 code of the Isandir portrait mod to see an example of how it can be done.

 

Something like this to be added to BGEE.lua file

portraits =
{
    {'MAN1', 1},
    {'MAN2', 1},
    {'GENDWRF', 1},
    {'GENMELF', 1},
    {'GENMHLF', 1},
    {'NHORC', 1},

 

...huh.

 

I just want to add some portrait options for character creation. I have to build a mod to do that?



#4642 Roxanne

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Posted 02 February 2018 - 09:33 AM

Where do you put custom portraits for EET? Are any particular settings that need to be used?

It is not as easy as to just put portraits into some folder, you also need some code to add them to the menus where you create your creature. Look at the tp2 code of the Isandir portrait mod to see an example of how it can be done.

 

Something like this to be added to BGEE.lua file

portraits =
{
    {'MAN1', 1},
    {'MAN2', 1},
    {'GENDWRF', 1},
    {'GENMELF', 1},
    {'GENMHLF', 1},
    {'NHORC', 1},

 

...huh.

 

I just want to add some portrait options for character creation. I have to build a mod to do that?

No, you can do these modifications with Near Infinity directly on your game. Put the files into the user/documents/Baldur's Gate - Enhanced Edition Trilogy/portraits and add the entries into the lua file with NI.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4643 Quorwyf

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Posted 02 February 2018 - 09:52 AM

Where do you put custom portraits for EET? Are any particular settings that need to be used?

It is not as easy as to just put portraits into some folder, you also need some code to add them to the menus where you create your creature. Look at the tp2 code of the Isandir portrait mod to see an example of how it can be done.

 

Something like this to be added to BGEE.lua file

portraits =
{
    {'MAN1', 1},
    {'MAN2', 1},
    {'GENDWRF', 1},
    {'GENMELF', 1},
    {'GENMHLF', 1},
    {'NHORC', 1},

 

...huh.

 

I just want to add some portrait options for character creation. I have to build a mod to do that?

No, you can do these modifications with Near Infinity directly on your game. Put the files into the user/documents/Baldur's Gate - Enhanced Edition Trilogy/portraits and add the entries into the lua file with NI.

 

Do you run NI with extra options via shortcut? Post your settings if you do, please. I re-installed Windows last night and I forgot to backup that part and I'm blanking on where I found the settings.


Edited by Quorwyf, 02 February 2018 - 09:52 AM.


#4644 Roxanne

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Posted 02 February 2018 - 10:02 AM

Do you run NI with extra options via shortcut? Post your settings if you do, please. I re-installed Windows last night and I forgot to backup that part and I'm blanking on where I found the settings.

 

I know of no special settings but you need to have java installed to run NI, maybe that is what is missing after your re-install?


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4645 Quorwyf

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Posted 02 February 2018 - 08:16 PM

Hm. I disabled the option to replace the BG 1 intro vid and it still got added. Is there a mod dependancy or something attached to it? Wondering if it got enabled when I was clearing a dependency issue in BWS.



#4646 -Perkele1-

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Posted 03 February 2018 - 09:31 AM

How come Almaterias Restoration Project is marked as expert on a non-EE bws install?

 

I just came back after a long absence and just saw this. What can I do, as I really want to install some components of it.



#4647 Roxanne

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Posted 03 February 2018 - 10:24 AM

How come Almaterias Restoration Project is marked as expert on a non-EE bws install?

 

I just came back after a long absence and just saw this. What can I do, as I really want to install some components of it.

For reasons you can consult the mod's own thread where the situation is discussed.(e.g. http://www.shsforums...-23#entry599879)

You can always install any mod with BWS after you select to ignore the warning you get. Marking something as expert is just to raise your attention, it is not preventing you to select a mod.


Edited by Roxanne, 03 February 2018 - 10:43 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4648 -Perkele1-

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Posted 03 February 2018 - 10:48 AM

Thanks for the answer Roxanne!

Yes I already read that thread earlier before I posted here. I don't see any reason in there. I see talk about a file not being copied for non ee installs, which I suppose could be the reason, but then a few posts after almateria says it's fixed? Am I not understanding the situation correctly? Or is BWS just not updated to reflect this and I can just go ahead and install?

Speaking of updates, I understand BGT is no longer supported but can I request anyway an update to BG1 unfinished business? BWS is missing the new component "chapter 6 dialogues" I think.

#4649 Roxanne

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Posted 03 February 2018 - 11:09 AM

Thanks for the answer Roxanne!

Yes I already read that thread earlier before I posted here. I don't see any reason in there. I see talk about a file not being copied for non ee installs, which I suppose could be the reason, but then a few posts after almateria says it's fixed? Am I not understanding the situation correctly? Or is BWS just not updated to reflect this and I can just go ahead and install?

Speaking of updates, I understand BGT is no longer supported but can I request anyway an update to BG1 unfinished business? BWS is missing the new component "chapter 6 dialogues" I think.

I have added the new component of BG1UB - thanks for notifying, Pocket Plane modders do not support BWS by providing such information.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4650 -Perkele1-

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Posted 03 February 2018 - 01:17 PM

Alright thanks!

 

And about my question about almaterias restoration project? Honestly almateria seems to be a very strange person, and it's a bit hard knowing what is what and what is fixed or not from the guys writing.



#4651 Roxanne

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Posted 03 February 2018 - 01:27 PM

Alright thanks!

 

And about my question about almaterias restoration project? Honestly almateria seems to be a very strange person, and it's a bit hard knowing what is what and what is fixed or not from the guys writing.

This is exactly the problem, unless somebody tests the current status and makes a solid report, nobody will know. The last reports I know of said that there are problems with the mod. There was never a confirmation that they are solved. Hence the BWS warning.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4652 enderandrew

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Posted 03 February 2018 - 01:42 PM


Alright thanks!
 
And about my question about almaterias restoration project? Honestly almateria seems to be a very strange person, and it's a bit hard knowing what is what and what is fixed or not from the guys writing.

This is exactly the problem, unless somebody tests the current status and makes a solid report, nobody will know. The last reports I know of said that there are problems with the mod. There was never a confirmation that they are solved. Hence the BWS warning.
 



If you check the thread now it is clarified that the latest fix was last summer, but the bug report was from November. The bug apparently exists in the latest version.

You can just skip components 11 and 12 in the mod, or wait for an updated version.
Nihilism makes me smile.

#4653 -Perkele1-

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Posted 03 February 2018 - 04:08 PM

Thanks enderandrew. Upon re-reading I come to the same conclusion and I'll just skip component 11 and 12.

 

@Roxanne I started BWS with the "update if needed" file, and it said BG1UB component was added and "press any key". Although, I still can't find the new BG1UB component in the list. Do I need to do something else? Note: this is for old BGT - did you only add it to EET?

 

Also, under almaterias restoration project a component is missing "minor restorations". Can you add it? I suspect it was removed because of peoples reports of it being broken on non-EE installs. Although, as enderandrew and me just noted, it's already fixed. It's component 11 and 12 which are currently problematic, not the minor restorations one.



#4654 Roxanne

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Posted 03 February 2018 - 11:21 PM

Thanks enderandrew. Upon re-reading I come to the same conclusion and I'll just skip component 11 and 12.

 

@Roxanne I started BWS with the "update if needed" file, and it said BG1UB component was added and "press any key". Although, I still can't find the new BG1UB component in the list. Do I need to do something else? Note: this is for old BGT - did you only add it to EET?

 

Also, under almaterias restoration project a component is missing "minor restorations". Can you add it? I suspect it was removed because of peoples reports of it being broken on non-EE installs. Although, as enderandrew and me just noted, it's already fixed. It's component 11 and 12 which are currently problematic, not the minor restorations one.

- I added BG1UB updates to BGEE and EET.

- The only component *missing* from almateria Is "Better Item Import" which is disabled with 'Made obsolete by BG2EE patch 1.3' - again this is for EE games.

 

Updates for BGT need to wait for somebody who can do changes to that part of the BWS, I do not touch these configurations as I do not risk to break anything in the classic games. Maybe it is worth looking what BWP does with these components?


Edited by Roxanne, 03 February 2018 - 11:22 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4655 -Perkele1-

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Posted 04 February 2018 - 03:40 AM

Yes I do understand where you're coming from Roxanne, and I do understand that you guys can't keep updating the BGT part anymore, buuut....

 

The almateria restoration project "minor restorations" can probably come at the same spot as the other components of that mod (since they also deal with restorations) - there shouldn't be anything special. If it breaks the install somehow, I can report after I install it tonight.

 

And the same goes for BG1UB - just put the new component in the same place as the other restorations from that mod? Or the same place as in EE/EET?

 

And listen, I know it's unsupported, but these are kind of important mods and since I ask politely, can you just do this just this one time? please? :)



#4656 Roxanne

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Posted 04 February 2018 - 03:52 AM

Yes I do understand where you're coming from Roxanne, and I do understand that you guys can't keep updating the BGT part anymore, buuut....

 

The almateria restoration project "minor restorations" can probably come at the same spot as the other components of that mod (since they also deal with restorations) - there shouldn't be anything special. If it breaks the install somehow, I can report after I install it tonight.

 

And the same goes for BG1UB - just put the new component in the same place as the other restorations from that mod? Or the same place as in EE/EET?

 

And listen, I know it's unsupported, but these are kind of important mods and since I ask politely, can you just do this just this one time? please? :)

Just to clarify the situation. I am not the owner or maintainer of the BWS. I am a modder with a number of mods for EET and since installation of EET is easiest done with BWS, I have read the BWS manual and learned to add my mods to BWS. I have been asked by others for some help when they tried to accomplish the same. This way I gained a limited knowledge of the BWS. I try to help when asked but I create as much havoc as I do improvements, because I am not a programmer and I do not understand most of the language of BWS.

So I am very cautious to touch anything I cannot test myself.

 

Anyway, I think I have done what you suggested. If you could test it and provide feedback would be fine. Otherwise I would revert the last BWS update and we should be back to where we were before and nothing should be broken.


Edited by Roxanne, 04 February 2018 - 03:53 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4657 -Perkele1-

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Posted 04 February 2018 - 10:06 AM

Thanks a lot, Roxanne. I'll report back tonight or maybe tomorrow night.



#4658 -Perkele1-

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Posted 05 February 2018 - 01:49 PM

@Roxanne It installs fine. If it works in game, only time will tell :)



#4659 -Perkele1-

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Posted 06 February 2018 - 08:45 AM

Although now when I tried a full blown BWS install there seems to be a problem with BWS in general. It stalls in the beginning of install with this last in the log:

 

patching file 'YoshimoRomance\TRANSLATIONS\English\Yoshimo.tra'
Using Plan A...
Hunk #1 succeeded at 680.
done
Appending to files ...


Installation BiG World Fixpack finished!







SUCCESSFULLY INSTALLED      Apply Patches To Unpacked Mod Folders In Current Directory
        1 file(s) moved.

D:\Games\BGII - SoA>IF NOT EXIST BWP_Fixpack.installed echo "The BiG World Fixpack script did not run successfully. Please check the _ApplyPatches.debug log file in the game folder and re-run _ApplyBatches.bat manually before continuing."
IF NOT EXIST BWP_Fixpack.installed pause
Tmp.bat

D:\Games\BGII - SoA>IF NOT EXIST BWP_Textpack.installed Call "BiG World Textpack.bat"

Please start the "BiG World Install.bat"

Bitte startet die "BiG World Install.bat"

Veuillez lancer le "BiG World Install.bat"

Press any key to continue . . .

 

 

 

And i've tried sending key input but it doesn't continue. What is wrong?



#4660 Roxanne

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Posted 06 February 2018 - 09:38 AM

Although now when I tried a full blown BWS install there seems to be a problem with BWS in general. It stalls in the beginning of install with this last in the log:

 

patching file 'YoshimoRomance\TRANSLATIONS\English\Yoshimo.tra'
Using Plan A...
Hunk #1 succeeded at 680.
done
Appending to files ...


Installation BiG World Fixpack finished!







SUCCESSFULLY INSTALLED      Apply Patches To Unpacked Mod Folders In Current Directory
        1 file(s) moved.

D:\Games\BGII - SoA>IF NOT EXIST BWP_Fixpack.installed echo "The BiG World Fixpack script did not run successfully. Please check the _ApplyPatches.debug log file in the game folder and re-run _ApplyBatches.bat manually before continuing."
IF NOT EXIST BWP_Fixpack.installed pause
Tmp.bat

D:\Games\BGII - SoA>IF NOT EXIST BWP_Textpack.installed Call "BiG World Textpack.bat"

Please start the "BiG World Install.bat"

Bitte startet die "BiG World Install.bat"

Veuillez lancer le "BiG World Install.bat"

Press any key to continue . . .

 

 

 

And i've tried sending key input but it doesn't continue. What is wrong?

http://www.shsforums...ll/#entry599692


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*