Hi, thanks for detailed explanation. I will select mods manually as you suggested.
Can you please give comment on state of quest mods, especially big mods. I read in other threads that most of them have been updated and toned for EET use.
Does this mean that I will avoid having bunch of overpowered items in my playthrough? In this regard should I avoid any of the big mods?
Also what about ROT (you recommend to use it with Sandrah Saga)? In BWS it is marked with red colour. Does this mean it still has bugs and I should avoid it? Appreciate your help.
The one mod that still has a number of overpowered items is Dark Horizons even if completely playable and bug free in EET. I played it several times and just leave most of the loot on the ground.
I have successfully tested all the big BG1 mods in EET, Askavar, the Vault, Bone Hill, Drizzt Saga, DSotSC. Until now I have only used the NTotSC interim version for EET and it works fine. There is a new improved version under test but I cannot comment on that one as I have not yet used it.
I have also tested and played all the big BG2 mods listed for EET( except for Fishing for Trouble) and found them improved very much in their EET version.
RoT is still red in BWS since there was no feedback yet from other players except the ones who did the conversion. It does not mean that it has bugs or problems, it just means that we do not know. We just should have some feedback from neutral players.
In BWS, all new mods enter in the red state, and the very big converted mods in this context are considered *new* due to the large amount of changes done to them.
Anyway, my personal assessment is that you can safely use all of them as you will always find support for troubleshooting in case there are any yet unknown issues with the mods. The advantage of the converted mods is that the maintainers of the new versions are still around.