Okay attached, btw how could I fix the world map, its black, and I only see locations
BiG World Setup (an attempt to update the program)
#4481
Posted 08 January 2018 - 02:08 PM
#4482
Posted 08 January 2018 - 02:26 PM
Okay attached, btw how could I fix the world map, its black, and I only see locations
#4483
Posted 08 January 2018 - 10:52 PM
now mazy causes trouble
[spoiler]Stopping installation because of error.
ERROR Installing [Choose a class for Mazzy -> Make Mazzy a paladin], rolling back to previous state
Uninstalled 5 files for [NPC_EE/NPC_EE.TP2] component 762.
ERROR: Failure("resource [%char%.cre] not found for 'COPY'")
PLEASE email the file SETUP-NPC_EE.DEBUG to SubtleD
Automatically Skipping [Choose a class for Mazzy -> Make Mazzy a paladin] because of error.<br />
Using Language [English]
NOT INSTALLED DUE TO ERRORS Choose a class for Mazzy -> Make Mazzy a paladin
It's a bug in the mod. I just uploaded v3.1.2, should fix it.
#4484
Posted 08 January 2018 - 11:26 PM
ok thanks also thanks roxanne for map
#4485
Posted 12 January 2018 - 09:34 AM
Hi, according to mine upload of weidu, i noticed few odd things. 1) Shar-Teel cannot be killed with regular ways..
2) Shar-Teel initiate dialogue with Dorn, and they are at duel, but they stay at place and they cannot be clicked.
#4486
Posted 12 January 2018 - 09:57 AM
Hi, according to mine upload of weidu, i noticed few odd things. 1) Shar-Teel cannot be killed with regular ways..
2) Shar-Teel initiate dialogue with Dorn, and they are at duel, but they stay at place and they cannot be clicked.
I assume this is your first meeting Shar-Teel?
She challenges your strongest male fighter for a duel - you agree - most likely that is Dorn. They start to fight. You sit back and watch. Do nothing.
When either of the two has lost some hitpoints, then Shar-Teel gives up and offers to join your party OR Dorn gives up and Shar-Teel takes 20GP from you.
#4487
Posted 12 January 2018 - 10:30 AM
- NEJ will never be an EE mod per decision of its author and there is nothing to comment here anymore, the guy has made that clear once and for all.It looks like Vlad says right here that anyone is free to convert NEJ to EE without his involvement but has his blessing.
http://www.shsforums...eases/?p=595919
"Anyone who wants to adapt VC and NeJ3 to other installations (BP, BWP, EE etc.) is free to do so without my involvement. I don't claim any property, just ask credits. Good luck."
#4488
Posted 12 January 2018 - 11:18 AM
- NEJ will never be an EE mod per decision of its author and there is nothing to comment here anymore, the guy has made that clear once and for all.It looks like Vlad says right here that anyone is free to convert NEJ to EE without his involvement but has his blessing.
http://www.shsforums...eases/?p=595919
"Anyone who wants to adapt VC and NeJ3 to other installations (BP, BWP, EE etc.) is free to do so without my involvement. I don't claim any property, just ask credits. Good luck."
"Good luck."
#4489
Posted 12 January 2018 - 11:37 AM
"Good luck."That's quite different from the author saying they definitely don't want it ported. They openly invited others to do it. I literally don't know the first thing about BG/Weidu modding or the specifics of why mods for EE versions are different and need porting. If there was a good starter guide I might give it a shot myself. It seems like you've ported quite a few and maintain them. I'm grateful for the work people put in to make these games better all these years later. I'm hoping one of the experienced and knowledgeable modders will add EET support to NEJ given that it may be the single best BG1 quest mod,.
I'm not opposed to trying to put time in to contribute myself. I was thinking of starting by looking at BGT mods that haven't been updated for EET and trying to determine if it is worth putting in the time to see i I can help with those. But people also have differing views on picking up abandoned mods. I would think authors would want a larger audience to enjoy their work over time, while some feel it is disrespectful to an author to pick up their abandoned work.
I've also considered digging through the BWS scripts to see if I could maybe assist with maintaining that if no one else is, and maybe adding in some mods that do work in EET, but aren't in BWS yet such as:
* Ajoc's minimod for EE and EET v1.0 or above (this update requires resources from original ajocmod)
* Amber NPC (EET version) v5.01 or above
* Bardic-Wonders (currently need to be downloaded from master Github branch)
* Custom Kits: The Spellsword v1.4.1 or above
* Evil Kits mod (Ravager and Palemaster) v1.1
* FlameWing's Multikit mod v0.27.3 (no changes)
* Generalized Biffing v2.2 (no changes)
* Isandir's Portrait Pack v1.3 or above
* Mystic Fire Paladin Kit (currently need to be downloaded from master Github branch)
* NPC_EE v2.3 or above
* Pai'Na NPC for BG2:EE v1.2 or above
* Pale Master Sorcerer Kit (currently need to be downloaded from master Github branch)
* Revised Battles 6.3 (needs testing)
* Rough World vBeta or above
* Sheena NPC v2.3 or later
* Solaufein's Rescue: Jastey's Solaufein NPC for BGII vAlpha_160128
* Southern Edge v1.0 or above
* Spontaneous Casting For Clerics and Druids v1.3 or above
* The Sellswords v5
* Tome and Blood: More Options for Wizards and Sorcerers v0.7 or above
On Southern Edge, you told me the author absolutely doesn't want that mod in BWS. I assumed you must know what you're talking about. But I noticed that same mod author has tons of other mods in BWS with no complaints. I also reached out to that author to ask if they'd update one of their mods to work better with the BWS installer (A single smart quote on the file name was messing up the download) and they updated/renamed the file). They seemed more than willing to support the BWS.
When you say the NEJ author was adamant that NEJ shouldn't be updated to EE, I don't know if you're potentially confusing statements, if Vlad changed their mind, or if there is some other reason why you're opposed to updating it.
I have to think that updating mods for EE and EET support is going to better preserve them over time. And because of the complexity of trying to find the latest versions of each, apply fixes, install them in the right order, identify conflicts, etc. that BWS is also a key component of preserving these mods in the long run as well. I hope to see more mods updated for EE/EET and hope to see BWS get some love as well.
I just don't know if I'm the right person to help with that because I have little to no knowledge of Weidu and Infinity Engine modding.
#4490
Posted 12 January 2018 - 12:10 PM
I've also considered digging through the BWS scripts to see if I could maybe assist with maintaining that if no one else is, and maybe adding in some mods that do work in EET, but aren't in BWS yet such as:
*Ajoc's minimod for EE and EET v1.0 or above (this update requires resources from original ajocmod)Such patch attempts are not handled by BWS, however there seems to be an activity to upgrade this mod* Amber NPC (EET version) v5.01 or aboveI am maintaining this mod myself, it is EET compliant and in BWS
* Bardic-Wonders (currently need to be downloaded from master Github branch)
* Custom Kits: The Spellsword v1.4.1 or above
* Evil Kits mod (Ravager and Palemaster) v1.1
* FlameWing's Multikit mod v0.27.3 (no changes)
*Generalized Biffing v2.2 (no changes)Biffing is not required in EE games and it may cause even problems with new file types
*Isandir's Portrait Pack v1.3 or aboveEET mods not approved by K4thos, this mod is by the EET author himself but technically not feasible
* Mystic Fire Paladin Kit (currently need to be downloaded from master Github branch)
* NPC_EE v2.3 or above
* Pai'Na NPC for BG2:EE v1.2 or above
* Pale Master Sorcerer Kit (currently need to be downloaded from master Github branch)
*Revised Battles 6.3 (needs testing)This has not been confirmed as compatible
* Rough World vBeta or above
* Sheena NPC v2.3 or later
* Solaufein's Rescue: Jastey's Solaufein NPC for BGII vAlpha_160128
* Southern Edge v1.0 or above
* Spontaneous Casting For Clerics and Druids v1.3 or above
* The Sellswords v5
* Tome and Blood: More Options for Wizards and Sorcerers v0.7 or above
Edited by Roxanne, 12 January 2018 - 12:10 PM.
#4491
Posted 12 January 2018 - 12:53 PM
Hi, according to mine upload of weidu, i noticed few odd things. 1) Shar-Teel cannot be killed with regular ways..
2) Shar-Teel initiate dialogue with Dorn, and they are at duel, but they stay at place and they cannot be clicked.I assume this is your first meeting Shar-Teel?
She challenges your strongest male fighter for a duel - you agree - most likely that is Dorn. They start to fight. You sit back and watch. Do nothing.
When either of the two has lost some hitpoints, then Shar-Teel gives up and offers to join your party OR Dorn gives up and Shar-Teel takes 20GP from you.
No they are at mine party kinda long time, but suddenly some dialogue opens.. and also when fighting with monsters, she cant just die
#4492
Posted 12 January 2018 - 01:15 PM
Hi, according to mine upload of weidu, i noticed few odd things. 1) Shar-Teel cannot be killed with regular ways..
2) Shar-Teel initiate dialogue with Dorn, and they are at duel, but they stay at place and they cannot be clicked.I assume this is your first meeting Shar-Teel?
She challenges your strongest male fighter for a duel - you agree - most likely that is Dorn. They start to fight. You sit back and watch. Do nothing.
When either of the two has lost some hitpoints, then Shar-Teel gives up and offers to join your party OR Dorn gives up and Shar-Teel takes 20GP from you.
No they are at mine party kinda long time, but suddenly some dialogue opens.. and also when fighting with monsters, she cant just die
Maybe you can post a savegame of the situation. Not sure what BWS has to do with it, I am not familiar with a mod that changes Dorn, so this might be original behaviour.
#4493
Posted 12 January 2018 - 01:26 PM
it occurs randomly, shar teel initiates in party dialogue where she tells dorn that she has enough of him and want to fight with him
//well, since dorn is fully voiced in that dialogue, it seems that there is some bad relationship
Edited by konva, 12 January 2018 - 01:40 PM.
#4494
Posted 12 January 2018 - 01:56 PM
it occurs randomly, shar teel initiates in party dialogue where she tells dorn that she has enough of him and want to fight with him
//well, since dorn is fully voiced in that dialogue, it seems that there is some bad relationship
It is a vanilla scripted fight. If there is a problem, you can advance progress with reading the value of
Global("DORN_SHARTEEL_FIGHT","GLOBAL")
and just incrementing it stepwise by 1 until you solved the issue.
#4495
Posted 12 January 2018 - 02:25 PM
Okay thanks, tried value 3, but problem is that they dont even start to fight, just stay at place.
//also I have noticed something with sandrah, i have got that portrait of her mother, got second "vision" .. talked much to her.. but still no demonic scroll quest, did I do some wrong?
Edited by konva, 12 January 2018 - 02:27 PM.
#4496
Posted 12 January 2018 - 02:32 PM
Okay thanks, tried value 3, but problem is that they dont even start to fight, just stay at place.
//also I have noticed something with sandrah, i have got that portrait of her mother, got second "vision" .. talked much to her.. but still no demonic scroll quest, did I do some wrong?
Look for Global("NarQMessApp","GLOBAL") - maybe the messenger has been spawned and you missed him?
If it is greater than 0 but you have not seen that man Landrel, go to any outdoor area and do
C:SetGlobal("NarQMessApp","GLOBAL",0), wait a moment until Landrel talks to you.
Edited by Roxanne, 12 January 2018 - 02:37 PM.
#4497
Posted 12 January 2018 - 02:37 PM
value is 1, well if I missed him, its unfortunate for me now
#4498
Posted 12 January 2018 - 02:38 PM
value is 1, well if I missed him, its unfortunate for me now
Go to any outdoor area and do
C:SetGlobal("NarQMessApp","GLOBAL",0), wait a moment until Landrel talks to you.
#4499
Posted 12 January 2018 - 02:45 PM
thanks, how long it could take until he arrives? I made this global check + set in naskhel
#4500
Posted 12 January 2018 - 02:52 PM
thanks, how long it could take until he arrives? I made this global check + set in naskhel
??? Actually he should be there right away, just the moment that it takes until he walks up to you...
Ah, my mistake -
You also need
C:SetGlobal("NarQMessCre","LOCALS",0) >>>> you must select Sandrah when you do enter as this is a LOCALS.