A couple kits from Might and Guile didn't install.
ERROR: cannot convert kit_code or %kit_code% to an integerERROR: [override/QD_MCF04.spl] -> [override] Patching Failed (COPY) (Not_found)ERROR: [d5_blads.2da] -> [override] Patching Failed (COPY) (Not_found)ERROR: Not_foundAdd Multiclass Kits (Might and Guile) was not installed due to errors.Sword Coast Stratagems had a bunch of AI patch failures. 32 failures like these:Failed to apply general-AI patch to CB510BRD (error message Failure("Unable to parse %RESREF_D5_BASP3_KIT_EFFECTS_REMOVE%"))SCS had a lot of other failures (TONS) including a bunch of out of memory errors. I have 32 GB of RAM on my desktop, but I was doing some heavy Photoshop work while letting this run in the background. Next time I'll run it over night.Enhanced Edition Trilogy End - I wonder if some other mod broke this, and EET-End just caught it while parsing the file.[action list near line 472, column 2 of IMOENP_.DLG] PARSE WARNING at line 473 column 1-38Near Text: ActionOverridesyntax errorWARNING: cannot verify action ~SetGlobal("KickedOut","LOCALS",0)ActionOverride("IMOEN2",ActionOverride("IMOEN2",JoinParty()))~: Parsing.Parse_errorI just need to figure out what mods/components to take out before I attempt this again.
Might and Guile, as laid out in a Maximum install, installs and functions in EET properly to the best of my experience (of which I've had a bunch in the last few days), so it's almost certainly an incompatibility with another non-standard option you selected.
SCS AI component is a royal pain in the ass out-of-game and in-game both. I've run into plenty of problems installing that portion of it over the years, and it generally makes combat miserable especially on higher difficulty / against magical enemies. I avoid it whenever possible, and use only the SCS Party AI portion.
EET-End's obviously encountering a problem with another mod, aye - as it's working fine in the selection I gave you earlier.
The errors you get in Sandrah are obviously the same as the earlier error in Might and Guile because it missed the QD_MCF04.spl. It seems Sandrah tries to run the ACTION_IF (NOT FILE_EXISTS_IN_GAME ~qd_multi_spls.qd~) THEN BEGIN block from qd_multiclass.tpa again although this somehow was already unsuccessfully done by M+G. That earlier failure was most likely left something that now makes Sandrah fail as well.
Edited by Roxanne, 31 December 2017 - 01:46 AM.