I tried installing most of the mods together and there were some errors in the log I have to sort through.
The new Rise of Terror was marked in red because it hasn't been tested, but I wanted to test it myself (especially since Sandrah has hooks in it). But the previous fixes in Big World Fixpack for RoT don't work with the new version.
AC_Quest and Haldamir had rejected patches.
A couple kits from Might and Guile didn't install.
ERROR: cannot convert kit_code or %kit_code% to an integer
ERROR: [override/QD_MCF04.spl] -> [override] Patching Failed (COPY) (Not_found)
ERROR: [d5_blads.2da] -> [override] Patching Failed (COPY) (Not_found)
ERROR: Not_found
Add Multiclass Kits (Might and Guile) was not installed due to errors.
Tales of Anegh, also new and in red, had a few parse errors.
[ToA/base/baf/area/AR5500.baf] PARSE ERROR at line 4 column 1-28
Near Text: )
[GGT] argument [GLOBAL] was expected to be an integer
[ToA/base/baf/area/AR5500.baf] PARSE ERROR at line 4 column 1-28
Near Text: )
Too many arguments to [GGT]. Recovering.
Sword Coast Stratagems had a bunch of AI patch failures. 32 failures like these:
Failed to apply general-AI patch to CB510BRD (error message Failure("Unable to parse %RESREF_D5_BASP3_KIT_EFFECTS_REMOVE%"))
SCS had a lot of other failures (TONS) including a bunch of out of memory errors. I have 32 GB of RAM on my desktop, but I was doing some heavy Photoshop work while letting this run in the background. Next time I'll run it over night.
Sandrah EET additions had a few errors as well.
ERROR: cannot convert kit_code or %kit_code% to an integer
ERROR: [override/QD_MCP01.spl] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
ERROR: [CVMystra.2da] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
SandrahRTF
[SandrahRTF/Baf/RTEdwin.baf] PARSE ERROR at line 577 column 8-39
Near Text: )
[Heard] argument [POISONED_200] not found in [SHOUTIDS.IDS]
[SandrahRTF/Baf/RTEdwin.baf] PARSE ERROR at line 593 column 8-39
Near Text: )
[Heard] argument [POISONED_200] not found in [SHOUTIDS.IDS]
[SandrahRTF/Baf/RTEdwin.baf] PARSE ERROR at line 609 column 8-39
Near Text: )
[Heard] argument [POISONED_200] not found in [SHOUTIDS.IDS]
[SandrahRTF/Baf/RTEdwin.baf] PARSE ERROR at line 625 column 8-39
Near Text: )
[Heard] argument [POISONED_200] not found in [SHOUTIDS.IDS]
Enhanced Edition Trilogy End - I wonder if some other mod broke this, and
EET-End just caught it while parsing the file.
[action list near line 472, column 2 of IMOENP_.DLG] PARSE WARNING at line 473 column 1-38
Near Text: ActionOverride
syntax error
WARNING: cannot verify action ~SetGlobal("KickedOut","LOCALS",0)
ActionOverride("IMOEN2",ActionOverride("IMOEN2",JoinParty()))
~: Parsing.Parse_error
I just need to figure out what mods/components to take out before I attempt this again. I'm waffling between removing the tactical stuff like
SCS and all the NPCs I may never add as companions from the install to keep it a bit simpler. I may just crank up the difficulty in
EE and skip
SCS.
Edited by enderandrew, 30 December 2017 - 10:02 PM.
Nihilism makes me smile.