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BiG World Setup (an attempt to update the program)


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#421 archlich

archlich
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Posted 01 May 2014 - 10:32 AM

Total failure, I installed BWS compilation for BGEE (custom mods selection, see Weidu.log at the end of the post), on a STEAM game and biffing everything at the end.

When I try to start the game I get a lot of error messages and at the end the application crashes back to Desktop.

 

Some examples of the error messages I get:

- [Syntax Error] Invalid syntax starting '!SUNSOUL string, TIGER string, W_PSIONIK string,....

- .\sql_compiler.c[815]: [Not Exists] Table 'WEAPPROF' does not exist

- .\sql_compiler.c[815]: [Not Exists] Table '25STWEAP' does not exist

- .\sql_compiler.c[515]: [Overflow] Can't add column 'W_PSIONIK60'. Too many columns on table 'THIEFSCL'

- .\sql_compiler.c[743]: [Not Exists] There is no table 'E' in the db

- .\sql_compiler.c[743]: [Not Exists] There is no table 'A' in the db

 

Last error before crashing:

- .\sql_compiler.c[566]: [Overflow] Can't add table: Number of Tables[256] greater or equal to the maximum number [256].

 

Please not that I did not have relevant errors during installation.

 

Any help is appreciated.

 

Thank you.

 

 

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 23600
~SETUP-BWS.TP2~ #0 #0 // 20140108 - Updated by dabus
~BGEEGRAPHICS/SETUP-BGEEGRAPHICS.TP2~ #0 #0 // BGEE Extended Night and Baldur's Gate Map Fixes: v1.0
~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 //  "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v210
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v13
~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur
~ANIMUS/ANIMUS.TP2~ #0 #0 // Animus Weapon: v1.1
~SETUP-BGEEAR.TP2~ #0 #0 // TeamBG's Armors for BG:EE, BGT and TuTu Version 1.03
~SETUP-BGEEW.TP2~ #0 #0 // TeamBG's Weapons Pack for BG:EE, BGT and TuTu Version 1.02
~CONVINIENTAMMUNITION/SETUP-CONVINIENTAMMUNITION.TP2~ #0 #0 // Convinient Ammunition: 1.0
~SETUP-WANDCASE.TP2~ #0 #0 // Wand Case item for BGEE: v1.0
~SETUP-WMART.TP2~ #0 #0 // Deidre and Joluv in BG:EE
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v8bgee
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 9
~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1
~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu
~ISRA/SETUP-ISRA.TP2~ #0 #1 // Install Valerie/Isra crossmod banter?
~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1
~NEERA/NEERA.TP2~ #0 #4 // How much time would you like between talks (approximately)? -> 1.5 hours (default): v1.1
~NEERA/NEERA.TP2~ #0 #6 // Make Neera romanceable by women?: v1.1
~JKITS/SETUP-JKITS.TP2~ #0 #0 // Kenshei kit v3: v2
~JKITS/SETUP-JKITS.TP2~ #0 #1 // Undead Eliminator kit v3: v2
~JKLHEL/JKLHEL.TP2~ #0 #0 // Helarine for BGEE (alpha)
~MARGARITA/SETUP-MARGARITA.TP2~ #0 #0 // Margarita for Baldur's Gate: Enhanced Edition
~AJANTISPORTRAITPACKEE/SETUP-AJANTISPORTRAITPACKEE.TP2~ #0 #0 // Install custom portrait for Ajantis: 1
~KITTOMES/SETUP-KITTOMES.TP2~ #0 #0 // Kit Tomes for BG:EE, BGT and TuTu: v2.0
~KITTOMES/SETUP-KITTOMES.TP2~ #0 #2 // Panver's Merchandise -> Panver Sells 2 Tomes per Kit: v2.0
~KITTOMES/SETUP-KITTOMES.TP2~ #0 #5 // Tome Locations -> Merchandise & Quest Rewards-> Panver is in the Elfsong Tavern: v2.0
~MSFM.TP2~ #0 #0 // Add Wizard's Staff: v1.3
~MSFM.TP2~ #0 #1 // Add circlets: v1.3
~MSFM.TP2~ #0 #2 // Add Circlet of Revelation: v1.3
~MSFM.TP2~ #0 #3 // Add inventory animation to circlets: v1.3
~MSFM.TP2~ #0 #4 // Add robe tweaks -> Add robes with original colorsets: v1.3
~MSFM.TP2~ #0 #6 // Add Robes of Archimagi with colorsets from Mr. Pennyway's Cosmetic Changes mod: v1.3
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Beta 2
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: Beta 2
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Bard Song: Beta 2
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two Handed Axe Item Pack: Beta 2
~BPSERIES/SETUP-BPSERIES.TP2~ #0 #0 // Detectable Stats v3.1 (required for BPSeriesScript Component): v0.3121
~BPSERIES/SETUP-BPSERIES.TP2~ #0 #10 //  Innate Spell Fixer: v0.3121
~SUBRACE/SETUP-SUBRACE.TP2~ #0 #0 // Sub-Races for Baldur's Gate
~KITPACK.TP2~ #0 #2 // Update default Helm kit? (BG:EE)
~KITPACK.TP2~ #0 #4 // Update default Lathander kit? (BG:EE)
~KITPACK.TP2~ #0 #6 // Update default Talos kit? (BG:EE)
~KITPACK.TP2~ #0 #7 // Mystra
~KITPACK.TP2~ #0 #8 // Kelemvor
~KITPACK.TP2~ #0 #9 // Tempus
~KITPACK.TP2~ #0 #10 // Selune
~KITPACK.TP2~ #0 #11 // Shar
~KITPACK.TP2~ #0 #12 // Auril
~KITPACK.TP2~ #0 #13 // Cyric
~KITPACK.TP2~ #0 #14 // Technician
~KITPACK.TP2~ #0 #15 // Shadowstalker
~KITPACK.TP2~ #0 #16 // Scout
~KITPACK.TP2~ #0 #17 // Hivemaster
~KITPACK.TP2~ #0 #18 // Shadow Druid
~KITPACK.TP2~ #0 #19 // Dervish
~KITPACK.TP2~ #0 #20 // Slingmaster
~KITPACK.TP2~ #0 #21 // Stalwart
~KITPACK.TP2~ #0 #22 // Flametouched
~KITPACK.TP2~ #0 #23 // Frostwielder
~KITPACK.TP2~ #0 #25 // Improved Wizard Slayer? (BG:EE)
~KITPACK.TP2~ #0 #26 // Mindwarden
~KITPACK.TP2~ #0 #27 // Purple Dragon Knight
~KITPACK.TP2~ #0 #28 // Flagellant
~KITPACK.TP2~ #0 #29 // Catholicon
~KITPACK.TP2~ #0 #30 // Convert Viconia to a Nightcloak of Shar?
~KITPACK.TP2~ #0 #31 // Convert Branwen to a Battleguard of Tempus?
~KITPACK.TP2~ #0 #32 // Convert Tiax to a Strifebringer of Cyric?
~KITPACK.TP2~ #0 #33 // Convert Faldorn to a Shadow Druid?
~SCIONMOD/SETUP-SCIONMOD.TP2~ #0 #0 // Relax Restrictions
~SCIONMOD/SETUP-SCIONMOD.TP2~ #0 #1 // Scion Kit
~SUNSOULMONK/SETUP-SUNSOULMONK.TP2~ #0 #0 // Sun Soul Monk kit
~SUNSOULMONK/SETUP-SUNSOULMONK.TP2~ #0 #1 // Sun Soul Items
~SUNSOULMONK/SETUP-SUNSOULMONK.TP2~ #0 #2 // Give Kit to Rasaad
~SETUP-TIGER.TP2~ #0 #0 // Tiger Style Monk
~W_PSIONICS_UNLEASHED/SETUP-W_PSIONICS_UNLEASHED.TP2~ #0 #10 // Psion class (selectable under the Warrior creation menu)
~W_PSIONICS_UNLEASHED/SETUP-W_PSIONICS_UNLEASHED.TP2~ #0 #61 // Individual AI management for party members -> Install
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v5
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #30 // Install Hexblade fighter kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #31 // Install Duelist fighter kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #32 // Install Fist of Order fighter kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #33 // Install Blackguard fighter kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #34 // Install Duskblade fighter kit (by ronin69hof, ronin69hof@gmail.com: v7
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.70
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.70
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.70
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.70
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.70
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.70
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.70
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.70
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3000 // Replace BG1-style elemental arrows with BG2 versions: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows with nonmagical "fine" ones: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3021 // Replace many +1 magical weapons with Fine ones -> Fine weapons are immune to the iron crisis: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Allow Yeslick to use axes: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v28
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First Area Only: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items)  at Character Level: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v14
~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.09
~WSR/SETUP-WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.09
~WSR/SETUP-WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.09
~WSR/SETUP-WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.09
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.31
~DIFFTWEAK/DIFFTWEAK.TP2~ #0 #30 // Tougher Enemies -> Add +2 Thac0/AC/Save
~BGEECLASSICMOVIES/SETUP-BGEECLASSICMOVIES.TP2~ #0 #1 // Restore BG1 movies to BG: EE -> Add missing movies: v0.04
~RECOLOREDBUTTONS/SETUP-RECOLOREDBUTTONS.TP2~ #0 #0 // Recolored character's toolbar buttons (BG:EE) -> Bluish color scheme: v3.0
~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #1 #0 // Pack Mule -> Standard saddlebags
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Installing the Slime Quest...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Installing the Beregost Family Quest...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Installing the Nashkel Monster Quest...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Installing the Fallen Paladin Quest...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Installing the Undying Love Quest...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Installing the Orcish Lover Encounter...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Installing the Unexpected Help Quest...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Installing the Quest "Many little paws"...: 9_140405
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 9_140405
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
 


#422 The Imp

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Posted 01 May 2014 - 11:34 AM

...

Hmm, if you don't mind, open the game directory and then open the SETUP-BGEEGRAPHICS.debug -file with Notepad and copy paste the text to a post that contains these:

[spoiler]-text-[/spoiler]

I am looking for a specific thing and hopefully will see..


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#423 dabus

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Posted 01 May 2014 - 12:25 PM

@alien/quiet:
Just another hint about the BWS:
As you can see in the log above, the BWS-entry has the description / version tag "20140108 - Updated by dabus".
I've added that version-tag for debugging purposes back then. But since there are not many code changes, the displayed version is not the current version that you might expect.
If you'd like to have the correct one, I'd suggest to make a little change to includes\09_install.au3, line 133:
$Array=StringSplit(StringStripCR(FileRead($g_ProgDir&'\Docs\Changelog-mods.txt')), @LF); read the version-number from the changelog
As you can see, it would read the info from the other file and thus you might get the info. Just if you need it for better debugging/helping when people post their weidu.logs.

Thanks for the effort until now. :)
THINK! - It's not illegal.

#424 archlich

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Posted 01 May 2014 - 01:31 PM

...

Hmm, if you don't mind, open the game directory and then open the SETUP-BGEEGRAPHICS.debug -file with Notepad and copy paste the text to a post that contains these:

[spoiler]-text-[/spoiler]

I am looking for a specific thing and hopefully will see..

 

The text is too long, the forum does not let me post it. Can't I attach the file?

 

I have read on the BGEE forum that kits are not compatible with version 1.2 (see post below), is that still true? Maybe that is the cause of the crash.

 

http://forum.baldurs...-quick-links/p1



#425 archlich

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Posted 01 May 2014 - 01:33 PM

Attached File  Setup-bgeegraphics.debug   139.07K   480 downloads

 

OK, I managed to attach the file. 



#426 The Imp

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Posted 01 May 2014 - 02:03 PM

I have read on the BGEE forum that kits are not compatible with version 1.2 (see post below), is that still true?

Well, the normal kits are not compatible, except the BGEE compatible ones... they shouldn't cause the error, but one never knows.

What worries me about the above uploaded file is that this:

Setup-bgeegraphics.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --quick-log --force-install-list 0 --logapp

Failed to install multiple times, I suspect the fact is that there was no provided options given to the "four optional question" in the times. It was last fixed by non direct BWS install... by the looks of it in the log file.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#427 archlich

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Posted 01 May 2014 - 02:22 PM

I have read on the BGEE forum that kits are not compatible with version 1.2 (see post below), is that still true?

Well, the normal kits are not compatible, except the BGEE compatible ones... they shouldn't cause the error, but one never knows.

What worries me about the above uploaded file is that this:

Setup-bgeegraphics.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --quick-log --force-install-list 0 --logapp

Failed to install multiple times, I suspect the fact is that there was no provided options given to the "four optional question" in the times. It was last fixed by non direct BWS install... by the looks of it in the log file.

 

Yes, it failed to install with BWS, probably because I didn't turn down the UAC in Windows 7.

 

Anyways, I discovered that kits were causing the errors! It seems that, up to now, there are no kits compatible with last version of BGEE.

 

After I unistalled some of them, the game started with some errors, but the remaining installed kits were not selectable.

 

So, to make it short, DO NOT install kits with latest BGEE version.



#428 The Imp

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Posted 01 May 2014 - 02:43 PM

but the remaining installed kits were not selectable.

The unselect-ability can be fixed if you were to fix the kit installation .tp2 file to contain the "LAF fl#add_kit_ee" -function and it's variables so they add the kit correctly to the game, of course that is a huge task, as I haven't done even one and I have a personal 30 custom kit compilation mod to update.


Edited by The Imp, 01 May 2014 - 02:46 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#429 dabus

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Posted 01 May 2014 - 02:43 PM

I asked some time ago if InfinityAnimation only needs ACP 1252 during installation. That was correct, right?
BWS still has the wrong info (that it needs to be active when playing the game), so I could send you a fixed (English/German) text-file and a small addition that would ask you if you want to reset the ACP-key after the install is finished. Also the _Test_ACP-part has a little glitch. Had a little test-run and it worked as expected.
Guess that would make sense.

Edited by dabus, 01 May 2014 - 02:54 PM.

THINK! - It's not illegal.

#430 Creepin

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Posted 01 May 2014 - 03:15 PM

I asked some time ago if InfinityAnimation only needs ACP 1252 during installation. That was correct, right?
Correct.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#431 The Imp

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Posted 01 May 2014 - 03:21 PM

I asked some time ago if InfinityAnimation only needs ACP 1252 during installation. That was correct, right?
Correct.

It also needs it during the extraction !!!!

At least on WinRAR that most people use to extract .rar files, as the filenames get cheesed if it's done in the wrong setting.


Edited by The Imp, 01 May 2014 - 03:22 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#432 Creepin

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Posted 01 May 2014 - 03:30 PM

I'm still stuck on "installing generalized biffing" step, so I'll just ask in advance: latest BWS for some reason stated in the middle of installation process that "SoBH was not installed" before going on. Any hints on where should I look for the possible causes of such behaviour? I've fixed all dependancies and incompatibilities, SoBH wasn't among mods that weren't downloaded and there was no warnings during extraction process, so I'm at a loss here.

Edited by Creepin, 01 May 2014 - 03:31 PM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#433 dabus

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Posted 01 May 2014 - 03:59 PM

It also needs it during the extraction !!!!
At least on WinRAR that most people use to extract .rar files, as the filenames get cheesed if it's done in the wrong setting.

I know that much. The ACP-stuff has been in there since 2010... ;)
Tests are run when the user has chosen the game and either the continue-button or the button to open the selection-window is clicked and the selection tree is populated.
I ask just because I was reminded somehow.
I'm still stuck on "installing generalized biffing" step, so I'll just ask in advance: latest BWS for some reason stated in the middle of installation process that "SoBH was not installed" before going on. Any hints on where should I look for the possible causes of such behaviour?

You could either check the BWS install-logs (and extraction/download if nothing is found there) or just open the Setup-BoneHillv275.debug. At least if the message was from the setup itself and not from another one.

Edited by dabus, 01 May 2014 - 04:05 PM.

THINK! - It's not illegal.

#434 The Imp

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Posted 01 May 2014 - 05:21 PM

I know that much...

I just wanted to remind you, as were there the case that it was not needed in the extraction, the BWS could use the mods own internal option to temporarily switch the coding ... but as that's not the case. And the Creepin's quick answer lacked the actual fact, as it wasn't directly asked. Got ninjaed by dabus late edit in the previous page, aghm.


Edited by The Imp, 02 May 2014 - 01:07 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#435 Creepin

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Posted 02 May 2014 - 03:24 AM

You could either check the BWS install-logs (and extraction/download if nothing is found there) or just open the Setup-BoneHillv275.debug. At least if the message was from the setup itself and not from another one.

Thanks dabus!

I have located in install debug file the line that caught my eye during installation, it's from BP Balancer:

Item and XP Balancing for 'Secret of Bone Hill (v2.75)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items) (BP-Balancer (Beta)) was installed successfully.
Secret of Bone Hill is not installed

 I have no idea how to understand interpret these seemingly contradicting lines, but SoBH itself is installed ok and I could live with few overpowered items :)

Other than this tiny issue the installation was flawless, many thanks to everyone concerned!


Edited by Creepin, 02 May 2014 - 04:01 AM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#436 dabus

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Posted 02 May 2014 - 11:13 AM

I've uploaded a file here.

Changes in Testing are:
If $g_MLang[1] = 'RU' And $Test = '1251' Then Return; IA is converted for Russian translation, so Cyrillic codepage also fits
$Answer=_Misc_MsgGUI(1, _GetTR($g_UI_Message, '0-T1'), StringFormat(_GetTR($g_UI_Message, '2-L6'), $Test), 3, _GetTR($g_UI_Message, '0-B1'), _GetTR($g_UI_Message, '0-B2'), _GetTR($g_UI_Message, '0-B3')); => Hint / This may affect your programs
...
ElseIf $Answer = 3 Then; install the mod
IniWrite($g_UsrIni, 'Options', 'ACP', $Test)
If $g_CentralArray[0][0] <> '' Then _Tree_GetCurrentSelection()
$Test=RegWrite('HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage', 'ACP', 'REG_SZ', '1252')
If @error Then
a) Display current codepage
b) write it to your config-file
c) intercept possible errors from regwrite

So the text for codepage-changes is changed a bit (%s will be replaced by the codepage that is used):
The change requires a restart of your computer and has to be kept during the installation. After the installation is finished you can switch back to codepage %s - please write this number down just to be save.||Do you still want to have this mod and proceed the change?
After the install is done and before it tells you how to start the game, it will do this:
$ACP=IniRead($g_UsrIni, 'Options', 'ACP', '')
If $ACP <> '' Then
	_Process_SetScrollLog('||'&StringFormat(_GetTR($Message, 'L20'), $ACP), -1); => ACP was set. Reset?
	Local $TMessage = IniReadSection($g_TRAIni, 'BA-MultiInstall')
	_Process_Question('y|n', _GetTR($TMessage, 'L5'), _GetTR($TMessage, 'Q1')); => enter yes/no
	If $g_pQuestion = 'y' Then
		$Test=RegWrite('HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage', 'ACP', 'REG_SZ', $ACP)
		If @error Then
			_Process_SetScrollLog(StringReplace(_GetTR($g_UI_Message, '2-L7'), '1252', $ACP)); => Warning
		Else
			_Process_SetScrollLog(StringRegExpReplace(_GetTR($g_UI_Message, '2-L8'), '\x7c{2}[^\x7c]*\z', '')); => Hint / Applied & need to reboot.
		EndIf
	EndIf
	IniDelete($g_UsrIni, 'Options', 'ACP')
EndIf
So it will ask you this question L20, if the entry is found in your config-file (with your saved codepage-number):
You changed your codepage to install some mods. If you do not intend to change your installation, you can use your old codepage No. %s.||Do you want to set your codepage now?
Then it tries to write the registry entry, gives you instructions if it failed or tell you that it was ok. Then it will delete the entry. RegExp voodoo is used to remove the "||Would you like to do that now?" from the displayed string since the BWS still has things to do.

I'm writing a lot of code here since I got three or four files and I thought I'd better describe what's done so it does not get messed up. Maybe use a differ to be sure I really did not.
Have tested if the parts would work, but not during an actual install. Maybe someone would like to test that.

Edited by dabus, 02 May 2014 - 11:21 AM.

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#437 Quiet

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Posted 05 May 2014 - 12:49 AM

Thanks dabus, I will test.

#438 konva

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Posted 05 May 2014 - 05:23 AM

Hi again, I have found one problem, during bandit camp quest. When I try to enter the main building, game saves, and while it loads, CTD without any error message. What files/logs you need to see to figure out what's wrong? Thanks for help :)



#439 The Imp

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Posted 05 May 2014 - 07:04 AM

Hi again, I have found one problem, during bandit camp quest. When I try to enter the main building, game saves, and while it loads, CTD without any error message. What files/logs you need to see to figure out what's wrong? Thanks for help :)

Well, the same problem is reported earlier, it wasn't pinned down to a single thing, but a bypass was deviced... it would be best if you would continue this there.

To gather clues, look here... or in short;

 

For more debugging information:
1. Open TobEx_ini/TobExCore.ini in a simple text editor. AKA Notepad. :devil:
2. Under the [Debug] section, set all values of 0 to 1.
3. Try to reproduce your error in-game. TobEx may sometimes reports some extra information about the error.
4. Report any errors you find on the Spellhold Studios forums. Expect to be asked to attach a .zip of your saved game folder, WeiDU.log, TobEx.log, TobExCore.ini, and TobExTweak.ini. The last two won't be needed...

All the mentioned files are openable with Notepad, so if they are less than 100 lines long, you should be able to copy paste them to a post...

 

Also if you could, do as I instruct here: :devil:

Go to the game folder, make a new .txt file, and edit it, and copy paste this code into it:

 

mkdir change-log 
WeiDU.exe --log nul --change-log AR8701.TIS >change-log/change-log1.txt --out change-log
WeiDU.exe --log nul --change-log AR8701.WEB >change-log/change-log2.txt --out change-log
WeiDU.exe --log nul --change-log AR8701.ARE >change-log/change-log3.txt --out change-log

And then use the "save as" -command the Notepad has and remove the .txt extension and instead name it as "change-log.bat", and then just exit the Notepad and run the .bat as if it was an .exe... it will run the weidu.exe just like you would install a mod, but it prints files into the new "change-log" folder, then just package the folder with any archive tools(so it becomes a .zip, .rar, or .7z ) and upload it to the thread linked above. If you can't, you might need to upload it to a mediafire account or somewhere else.


Edited by The Imp, 05 May 2014 - 07:31 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#440 konva

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Posted 05 May 2014 - 10:12 AM

Okay, tried to reproduce error. Did as you instructed, with the notepad and got the zip below.

I could also provide screen from toBEx window if needed, or any else files needed?

 

PS: The error occurs without any error message, just a popup win 7 window appears saying application stops running.......

Attached Files


Edited by konva, 05 May 2014 - 10:15 AM.