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BiG World Setup (an attempt to update the program)


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#4281 Roxanne

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Posted 09 October 2017 - 05:37 AM

Thank you for updating :)

I missed one on BG2EE, although it's I guess it's a little less cleancut. The SCS Component 4240 (convert wizard/priest HLAs to innate abilities) failed when trying to update CMGMIR25.CRE. A quick search reveals that this file comes from the mod Vampire Tales, and when I removed Vampire Tales from my install order, the SCS Component installed without issue. I can't find the exact log error messages though - it seems I overwrote the file before saving it

I think there is another problem.

 I am investigating this.

 

EDIT

Can you spawn CMGMir25 e.g. with console C:CreateCreature("CMGMir25") ?

Does she appear or does the game crash? If she appears, is there any oddity to observe?


Edited by Roxanne, 09 October 2017 - 08:00 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4282 -test-

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Posted 10 October 2017 - 08:50 AM

Thank you for updating :)

I missed one on BG2EE, although it's I guess it's a little less cleancut. The SCS Component 4240 (convert wizard/priest HLAs to innate abilities) failed when trying to update CMGMIR25.CRE. A quick search reveals that this file comes from the mod Vampire Tales, and when I removed Vampire Tales from my install order, the SCS Component installed without issue. I can't find the exact log error messages though - it seems I overwrote the file before saving it

I think there is another problem.

 I am investigating this.

 

EDIT

Can you spawn CMGMir25 e.g. with console C:CreateCreature("CMGMir25") ?

Does she appear or does the game crash? If she appears, is there any oddity to observe?

 

Sorry, I deleted that install in the end as I decided I'd rather use the SCS component, so my current game doesn't have that creature. I can rerun the same configuration tomorrow and give it a go if that would be helpful though.



#4283 Roxanne

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Posted 10 October 2017 - 09:47 AM

Sorry, I deleted that install in the end as I decided I'd rather use the SCS component, so my current game doesn't have that creature. I can rerun the same configuration tomorrow and give it a go if that would be helpful though.

Actually my issue was this:

There have been reports about SCS choking on some file or another, often some random cre-file. In many cases the reason was neither SCS nor the mod providing the cre-file but some third mod's operation prior to SCS. So I want to make sure that we not simply say that mod A is conflicting with SCS component B, when maybe the source of the problem is completely different.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4284 -test-

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Posted 11 October 2017 - 04:54 AM

OK, so I have done some tests and your theory is at least partially correct. It's not the HLAs as innates component that is the root cause, but another SCS component.

 

So I ran a series of test installs in BWS to find the conflict. For each test, I started with a brand new BG2EE (Beamdog version) at the latest patch. I removed all components from BWS, except the initial required components (fixpack etc) that can't be deselected, then selected the listed mods/components for each.

 

Run 1:

 

Mods:

-Vampire Tales (all components)

-SCS (Initialise mod and HLAs as Innate components only)

Result:

BWS completes installation successfully, no errors or warning

Game starts as expected

Can create CMGMIR25 in game, a creature with a female thief avatar named "Miriam Delasol" (or something similar). No immediate errors, although she does not talk when clicked on

Conclusion:

No direct conflict between the components

 

Run 2:

 

Mods:

-Vampire Tales (all components)

-SCS (All components, except with those with external dependencies, ie Improved Ascension AI. Where there are choices, I used the ones I did in my previous failed install)

Result:

BWS pauses due to "NPCs go to Inns" component - not actually compatible with BG2EE (BGEE/EET only I think)

BWS errors on HLA as Innate component for CMGMIR25, as previously, continue without HLA mod

Game starts normally

When I try to create CMGMIR25 through the console, the game immediately crashes. Tried 3 times, same result

Conclusion:

While the HLA component isn't the direct cause, another SCS component is

NPCs go to Inns should be removed from the BG2EE selection

Searching the logs for CMGMIR25 brings up only one other reference - when installing "Make party members less likely to die irreversibly". As good a place as any to start

 

Run 3:

 

Mods:

-Vampire Tales (all components)

-SCS (Same components as run 2, minus "Make party members less likely to die irreversibly")

Result:

BWS completes installation successfully, no errors or warning

Game starts as expected

Can create CMGMIR25 in game, same behaviour as first run

Conclusion:

There is a conflict between Vampire Tales and "Make party members less likely to die irreversibly" component of SCS

At this point, I've checked the Vampire Tales tp2, and it seems the CMGMIR25 creature is from the main component, so narrowing down checks to that component specifically

 

Run 4:

 

Mods:

-Vampire Tales (main NPC component only)

-SCS (Initialise and "Make party members less likely to die irreversibly")

Result:

BWS completes installation successfully, no errors or warning

Game starts as expected

When I try to create CMGMIR25 through the console, the game immediately crashes

Conclusion:

Conflict between "Vampire Tales" component 0000 (the main mod component) and "SCS" component 4040 ("Make party members less likely to die irreversibly")

 

TLDR:

SCS Component 4120 should be not be available for BG2EE - it's pointless anyway since this is default BG2 NPC behaviour

SCS Component 4040 should be marked as incompatible with Vampire Tales component 0000



#4285 Insomniator

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Posted 11 October 2017 - 10:16 AM

1. Setup-VampireTales.tp2 patch own CMGMIR25.CRE and CMGMIRI.cre:

COPY ~vampiretales/cre/CMGMIR25.CRE~ ~Override~
  SAY NAME1 @178
  SAY NAME2 @179
  SAY INITIAL_MEETING @180
   ....
  SAY PICKED_POCKET  @219
  SAY BIO @221


2. stratagem's component "4040" add persistent effect to some CRE files (opcode=295 "Graphics: Disable Permanent Death"):

SFO: Applying patch(es) to CRE file(s)  AERBOD01 AERIE AERIE10 ... CMGMIR25 CMGMIRI ... VALYG14 VALYG8 VALYG9 VICONI11 VICONI13 VICONI16 VICONI6 VICONI8 VICONI9 WILSON13 WILSON9 YOSHI10 YOSHI11 YOSHI12 YOSHI7 YOSHI8...

 

3. after processing two files are broken ("CRE v1" shifted to 256+8 bytes):
SNFdHLQ.png

 

(AERBOD01, AERIE, AERIE10, ... have added effect and not broken after processing !!)


reasons:
- CMGMIR25.cre and CMGMIRI.cre from vampiretales package are initialy semi-broken, patching -> corruption
- bug in weidu

- ???

 



#4286 Insomniator

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Posted 11 October 2017 - 01:57 PM

Searching scripts in other mods i found source of problem - in CMGMIR25.cre and CMGMIRI.cre offset to effects table pointed to start of file. EEKeeper change it to 0x4FC (end of file), probaly Crefixer(fj_cre_validity.tpp) do same offset.

 

patch to Setup-VampireTales.tp2 like:

COPY ~vampiretales/cre/CMGMIR25.CRE~ ~Override~

sz = SOURCE_SIZE

PATCH_INCLUDE ~vampiretales/fj_cre_validity.tpp~

SAY NAME1 @178
SAY NAME2 @179

...

COPY ~vampiretales/cre/CMGMIRI.CRE~ ~Override~

sz = SOURCE_SIZE

PATCH_INCLUDE ~vampiretales/fj_cre_validity.tpp~

SAY NAME1 @178
SAY NAME2 @179

and copy fj_cre_validity.tpp to "vampiretales/fj_cre_validity.tpp"

 


Edited by Insomniator, 11 October 2017 - 02:10 PM.


#4287 -The vault-

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Posted 14 October 2017 - 03:20 AM



#4288 -Guest-

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Posted 14 October 2017 - 03:20 AM

Can the vault mod and the critters mod (on beamdog forum) be added into the bws selection?


#4289 Roxanne

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Posted 14 October 2017 - 10:19 AM

Can the vault mod and the critters mod (on beamdog forum) be added into the bws selection?

Which game are you talking about?

Vault is available for classic game and a renovated and debugged version exists for EET. There is no version existing for BGEE standalone game. All existing versions are available in BWS.

No idea about what you mean by *critters on bean dogs*,


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4290 Miksip

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Posted 15 October 2017 - 08:28 AM

I used BWS to download all mods for my BWP installation, but it seems 2 of them are broken/not for classic.

 

Crossmod Banter Pack v15

wrong link - http://lynxlynx.info...Baldurs_Gate_II

right link - http://gibberlings3....ds&showfile=704 which works for BWP.

 

Morituri Kit v3

wrong version again - http://www.baldursga...php?topic=142.0

right one you can find here - http://chosenofmystr...topic.php?t=142

 

Can you replace the links or add a notice that they are not for classic edition ( not sure if they work in EE).


P.S. Don't listen to The Imp - it is voice of the Devil.


#4291 Miksip

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Posted 15 October 2017 - 08:41 AM

Then why are they working for my BGT game, but files that BWS downloads do not?


P.S. Don't listen to The Imp - it is voice of the Devil.


#4292 The Imp

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Posted 15 October 2017 - 09:23 AM

The TeamBG and CoM sites are legacy forums, and today, they have the same maintainer, Solaufein, who has them under the baldursgatemods dot com.
... the files are likely, the exact same one.


Edited by The Imp, 15 October 2017 - 09:26 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#4293 Roxanne

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Posted 27 October 2017 - 02:33 AM

2) The AC_Quest also adds items to the Highhedg.sto for the werewolf quest in the house nearby. In my installation there are no broken items in Thalantyr's store.
(Quoting this because I can't find the original report.)

As far as I can see all Ascalon's Questpack adds to stores are Guril berries that use an existing BAM. No items are added to Thalantyr's store.

I am coming back to this older unsolved issue.

I have a new EET install with The AC_Quest included (in english). I have just visited the High Hedge, met the Werewolf and his wife outside the compound. Talked to Thalantyr, checked his store and all.

Everything is fine.

The whole issue must have been a local install issue of the guy who reported the issue. I cannot find anything wrong in this episode of the quest.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4294 jastey

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Posted 27 October 2017 - 03:29 AM

Thank you for the report!

Ascalon's Questpack is in the process of being updated. Once the testing is done, I'll give the new donwload link.

Anyone interested can get the new version from here (where it says "Download Version 7.0").



#4295 Ikki

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Posted 27 October 2017 - 09:56 AM

Anyone interested can get the new version from here (where it says "Download Version 7.0").

It's great :hug: , a working version of Breagar

 

but do something for the english translation, very few player will use a german only mod

 

( i have done a fix version (for the 7.00b_20150127 version) for my install, and i tried to use the the english translation :

- it's missing some file, that i had to copy from the german folder,

- from what i remembered, the english translation was quite strange and should be corrected )



#4296 jastey

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Posted 28 October 2017 - 03:23 AM

Ikki,

some files are already translated (and should be in good shape) and included in the package. For the rest I'd need a volunteer..

The translation that exist(ed) in the English Textpack is not recommended. It was not only bad English, it didn't translate the original meaning at many places, either.



#4297 Ikki

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Posted 28 October 2017 - 04:28 AM

Jastey,

some files are already translated (and should be in good shape) and included in the package

i only play with the v7.00b_20150127 version on EET, not the last one

 

and i use the translation in the mod folder, not from the textpack

 

to get a working english translation that's what i did ( some lines ended up in german but not a lot)

 

the following files where missing (or missing string) in the english folder and exists in the german folder, so i picked the missing string/ file there

- ACACQ.TRA (now is translated in your version)

- ACBELT.TRA

- ACBGQE.TRA

- ACBREB.TRA ( string @983  and @984  missing)

- ACBREPID.TRA

- ACFRIEND.TRA (string @221 and @222  missing)
- ACSTATES.TRA

- ACTOD.TRA

- acvirgi.tra

- acvirgi2.tra

- SETUP-ACBRE.tra ( some string (@50001 to @50019 and @60001 to @60010) where missing in the english file)

 

it's in the file SETUP-ACBRE.tra that the english is strange

 

i didn't take note so i cannot say more

 

and kudos for making a working EET version, :cheers:



#4298 jastey

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Posted 28 October 2017 - 04:53 AM

Thanks for the EET version go to White Agnus!

Thanks for your findings, the translation will be checked thoroughly before being released.



#4299 -Malanir-

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Posted 23 November 2017 - 04:08 PM

Hello everyone, im having this issue during my BWS installation : 

Mainly an Issue with EET

 

Will uninstall   1 files for [EET/EET.TP2] component 0.
Uninstalled      1 files for [EET/EET.TP2] component 0.
ERROR: Failure("EETBPFIX BG:EE mod is not recognized by EET, so it can't be imported to BG2:EE with EET")
PLEASE email the file SETUP-EET.DEBUG to K4thos (swit)
Automatically Skipping [EET core - resource importation] because of error.
Using Language [English]
 
NOT INSTALLED DUE TO ERRORS EET core - resource importation
 
C:\Program Files (x86)\Steam\steamapps\common\Baldur's Gate II Enhanced Edition>
 
ERROR: [C:/Program Files (x86)/Steam/steamapps/common/Baldur's Gate Enhanced Edition/WeiDU.log] -> [EET/temp] Patching Failed (COPY) (Failure("EETBPFIX BG:EE mod is not recognized by EET, so it can't be imported to BG2:EE with EET"))
ERROR: Failure("EETBPFIX BG:EE mod is not recognized by EET, so it can't be imported to BG2:EE with EET")
Enhanced Edition Trilogy (Enhanced Edition Trilogy) was not installed due to errors.
 
 
NOTE : It worked all fine for BG:EE and it happens on BG:2EE installation part.
 
Hope anyone will be able to get me out of this trouble :)


#4300 -Guts-

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Posted 23 November 2017 - 07:44 PM

Hello, wanted to see if anyone can lend a hand

Made a Tactics install with some extra and some left out components/mods, and all fine and dandy. My problem comes with Multiclass Multikits

 

1- I don't know how to install the new kits, it said to enter the folder and run an exe or something like that which would install the newly made kits (managed to make the multikits, no issue doing that)

2- And this one is the one that I really want to know how to fix. Multiclass Multikit says it lets me cross ALL classes, but during the BWS install it only let me make the usual Multiclasses, Rogue/Fighter/Mage/Cleric/Ranger. No Paladins, no Monks, nothing besides the basic ones. 

 

Its a EE install if anyone wonders about which one is it