Version 23600 of weidu:
Edited by konva, 26 April 2014 - 01:08 PM.
Posted 26 April 2014 - 09:16 AM
Version 23600 of weidu:
Edited by konva, 26 April 2014 - 01:08 PM.
Posted 27 April 2014 - 02:47 AM
So noone knows how to solve this?
Posted 27 April 2014 - 03:40 AM
Is your game in Program Files directory?
Posted 27 April 2014 - 04:46 AM
No, and btw, previous install(about 4 months ago) was finished without such errors
Posted 27 April 2014 - 06:38 AM
I have noticed that during progress during applying general-AI patch or something it fails due to memory. Still continues to updationg something else or installing until it finish..
Posted 28 April 2014 - 08:31 AM
So I guess there is no solution for this problem, right?
Posted 28 April 2014 - 01:15 PM
Posted 29 April 2014 - 01:39 PM
Thanks for the update Quiet. I am itching for another playthrough soon...
Posted 29 April 2014 - 01:55 PM
@konva
Sorry, but I can only suggest to you to start new installation with the new version of BWS.
Added:Fixed:
- One Pixel Productions High Quality Music, Recolored toolbar buttons, Restored BG1 Sounds
Updated:
- Adjusted some dependencies
Though mods One Pixel Productions High Quality Music and Restored BG1 Sounds have been added to the list, they are still unselected. So, install them or not - decide for yourself.
- Selection fits IP 14.1, TP GE 14.1. Ajantis NPC for BG2, Almateria's Restoration Project, aTweaks, Baldur's Gate Trilogy Graphics Overhaul, Big Picture, BGT NPC Portraits, BP-Balancer, Eilistraee's Song, Innershade, Lure of the Sirine's Call, More Style for Mages, Rogue Rebalancing, The Sellswords, Universal IWD2 Translator (Russian only)
Thank you!
Does the setup for BGEE and BG2EE include all the up to date mods for these games? (e.g. Drittz saga and Lure of Sirine Call have been recently made compatible for BGEE)
Posted 29 April 2014 - 07:10 PM
Ok thank you so much, instalation was finished sucesfully
Posted 30 April 2014 - 05:13 AM
Thank you!
Does the setup for BGEE and BG2EE include all the up to date mods for these games? (e.g. Drittz saga and Lure of Sirine Call have been recently made compatible for BGEE)
As you can see here: Config/BGEE/Mod.ini the answer is yes.
OK for Drittz Saga, but it seems other mods have been made compatible recently, see the forum here below:
http://forum.baldurs...-quick-links/p9
I will try to install them on the bottom of the BWS, and see if everything works fine.
Posted 30 April 2014 - 06:53 AM
Posted 30 April 2014 - 09:14 AM
Posted 30 April 2014 - 01:13 PM
That's only the partial truth, as the weidu makes backups from all the changed files during all the installations to the mod folder... now those files can be used to detect errors that are harder to detect than others... that's done with the --change-logging and other methods.After an install, all the weidu setups and the unpacked mod dirs are useless, and they are removed anyway if you want to run a new install and restore the backup, that is suggested anyway. Now wouldn't it make sense that BWS gave an option to deleted those files soon after the relative mod is installed? In a megamod install (especially if biffed) it's very unlikely that one removes one mod or a component without starting from scratch, and those are several GB just sitting there.
That is not to say on what you say has no credit, and there should be a "Clear up.bat", it might not be exact, in the game folder that was made for this. If you would read the manual you would know this.
Posted 30 April 2014 - 02:34 PM
A quick update.
Added:Fixed:
- Lure of the Sirine's Call for BGEE
- Type of some components that cause crash in BG2EE selection
Thank you, but I tried a selection of mods for BGEE and neither Drittz Saga nor Sirine Call appear in the selection tree, even if they are included in the Config files, such as Mod.ini, Weidu.in, etc. (maybe there is the same problem also for other mods).
Besides, I suggest to include Vynd NPC and BG Mini Quests and Encounters (beta), from Gibberlings Three.
Posted 30 April 2014 - 02:52 PM
Posted 30 April 2014 - 04:29 PM
Can't confirm that. What did you do until you reach the selection tree?
Started AutoIt3, selected Big World Setup.au3, the program automatically detects BGEE, but when I select any kind of installation compilation (recomended, tactical, etc.) I cannot find the mods mentioned above.
For example, I think Drittz Saga should appear in the Big Mods, but it's not there neither in another category of the tree.
Did I do something wrong?
Posted 30 April 2014 - 04:44 PM
Plain English translation, BGEE as game and only English mods doesn't give you Drizzt in the selection screen? Works here.
Posted 30 April 2014 - 04:56 PM
Sorry, it was a stupid mistake... I was selecting the Big World Setup.au3 from an older version of BWS!
Now it works, thanks for the support.
Posted 30 April 2014 - 05:11 PM
wshshell.run """BiG World Setup\AutoIt3.exe""" &" " & """BiG World Setup\Debug.au3"""& " 1", 6, True
Edited by dabus, 30 April 2014 - 05:12 PM.