So after a lot of research I think the big world fix pack is broken and not actually patching anything. I am having several errors in the installation of mods. Turns out all of these errors are older ones that were supposedly solved and the fixpack just isnt applying them.
BiG World Setup (an attempt to update the program)
#3981
Posted 02 July 2017 - 02:54 PM
#3982
Posted 02 July 2017 - 03:02 PM
So after a lot of research I think the big world fix pack is broken and not actually patching anything. I am having several errors in the installation of mods. Turns out all of these errors are older ones that were supposedly solved and the fixpack just isnt applying them.
Some of the fixes in the "BWP fixpack" are ancient... and so they don't need to be applied to the mods that have been updated, but they are patches have check code ... so the old ones won't need to be applied, while they can be in the case someone want to use an older version of the mods.
The word is in quotes cause the BWS actually uses an updated version of the one the BWP actually uses.
So the patches that aren't applied are no concern to you.
Attach the files to this forum, and you can do that only if you upload them as a .zip files. Uploading them as .debugs takes multiple times more space, anywhere from 10x to 1000x, which is why you can't upload them nor anyone will be downloading them, they are just regular .txt files ... so zipping them up will be far more beneficial to everyone.
Edited by The Imp, 02 July 2017 - 03:06 PM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#3983
Posted 02 July 2017 - 03:54 PM
So after a lot of research I think the big world fix pack is broken and not actually patching anything. I am having several errors in the installation of mods. Turns out all of these errors are older ones that were supposedly solved and the fixpack just isnt applying them.Some of the fixes in the "BWP fixpack" are ancient... and so they don't need to be applied to the mods that have been updated, but they are patches have check code ... so the old ones won't need to be applied, while they can be in the case someone want to use an older version of the mods.
The word is in quotes cause the BWS actually uses an updated version of the one the BWP actually uses.
So the patches that aren't applied are no concern to you.
Attach the files to this forum, and you can do that only if you upload them as a .zip files. Uploading them as .debugs takes multiple times more space, anywhere from 10x to 1000x, which is why you can't upload them nor anyone will be downloading them, they are just regular .txt files ... so zipping them up will be far more beneficial to everyone.
Ah I will upload the debugs now as zip files
Attached Files
#3984
Posted 02 July 2017 - 07:47 PM
You'll need to find SCRLZZ.itm in one of your folders and copy it and drop it in your overirde folder before SCS starts or it won't install. Just do a search for it and list the diff mod folders you find it in if you could.
#3985
Posted 03 July 2017 - 07:28 AM
You'll need to find SCRLZZ.itm in one of your folders and copy it and drop it in your overirde folder before SCS starts or it won't install. Just do a search for it and list the diff mod folders you find it in if you could.
This file does not exisits within the extracted files. Where would it be located exactly?
#3986
Posted 05 July 2017 - 03:37 AM
Depending on what other mods you have installed it'll be in one of their backup folders. I just did a file search on my entire BG2 folder and found it in about 5 locations.
#3987
Posted 05 July 2017 - 12:59 PM
Depending on what other mods you have installed it'll be in one of their backup folders. I just did a file search on my entire BG2 folder and found it in about 5 locations.
AND NONE OF THOSE SHOULD EVER be used. As those are backups, not the real files... what you should do is to --changelog the file and then maybe use that as a result top find the messup mod that should be blasted to the modhell, as that gives them the context they are used in.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#3988
Posted 05 July 2017 - 01:08 PM
Depending on what other mods you have installed it'll be in one of their backup folders. I just did a file search on my entire BG2 folder and found it in about 5 locations.
Meaning that 5 mods made a backup of that file and provided their modified versions to override but the last one (to be identified with change-log) deleted it from override? How?
#3989
Posted 05 July 2017 - 01:32 PM
How?How I would do this is DISABLE_FROM_KEY , but that's evil.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#3990
Posted 06 July 2017 - 07:23 AM
Depending on what other mods you have installed it'll be in one of their backup folders. I just did a file search on my entire BG2 folder and found it in about 5 locations.
So I deleted everything, started over and got to the same spot. The scrlzz file is already in my over ride folder. What else can I try?
#3991
Posted 06 July 2017 - 02:43 PM
Depending on what other mods you have installed it'll be in one of their backup folders. I just did a file search on my entire BG2 folder and found it in about 5 locations.So I deleted everything, started over and got to the same spot. The scrlzz file is already in my over ride folder. What else can I try?
Okay so sorry for misunderstanding. I was supposed to overwrite it with another version.
I have run into an error with SCS now. It is erroring out at the AI sections pretty hard core. Below is the debug.
SUCCESSFULLY INSTALLED More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning) SUCCESSFULLY INSTALLED Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level) SUCCESSFULLY INSTALLED Re-introduce potions of extra-healing SUCCESSFULLY INSTALLED Faster Bears SUCCESSFULLY INSTALLED More realistic wolves and wild dogs SUCCESSFULLY INSTALLED Make party members less likely to die irreversibly SUCCESSFULLY INSTALLED Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate SUCCESSFULLY INSTALLED Allow NPC pairs to separate SUCCESSFULLY INSTALLED Move NPCs to more convenient locations SUCCESSFULLY INSTALLED Allow Yeslick to use axes SUCCESSFULLY INSTALLED Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep SUCCESSFULLY INSTALLED Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla SUCCESSFULLY INSTALLED Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp SUCCESSFULLY INSTALLED Increase the price asked by Gaelan Bayle -> Gaelan wants 80,000 gold pieces SUCCESSFULLY INSTALLED Make Freedom scrolls available earlier SUCCESSFULLY INSTALLED Randomise the maze in Watcher's Keep SUCCESSFULLY INSTALLED Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once) SUCCESSFULLY INSTALLED Ease-of-use party AI SUCCESSFULLY INSTALLED Move Boo into Minsc's pack SUCCESSFULLY INSTALLED Remove the blur graphic effect from the Cloak of Displacement SUCCESSFULLY INSTALLED Stackable ankheg shells, winterwolf pelts and wyvern heads SUCCESSFULLY INSTALLED Ensure Shar-Teel doesn't die in the original challenge SUCCESSFULLY INSTALLED Initialise AI components (required for all tactical and AI components) INSTALLED WITH WARNINGS Smarter general AI SUCCESSFULLY INSTALLED Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do INSTALLED WITH WARNINGS Smarter Mages -> Mages never cast short-duration spells instantly at start of combat NOT INSTALLED DUE TO ERRORS Smarter Priests -> Priests never cast short-duration spells instantly at start of combat SUCCESSFULLY INSTALLED Potions for NPCs -> Half the potions dropped by slain enemies break and are lost SUCCESSFULLY INSTALLED Improved Spiders SUCCESSFULLY INSTALLED Smarter sirines and dryads SUCCESSFULLY INSTALLED Slightly harder carrion crawlers SUCCESSFULLY INSTALLED Smarter basilisks NOT INSTALLED DUE TO ERRORS Improved golems NOT INSTALLED DUE TO ERRORS Improved fiends -> Fiends have normal hit points SUCCESSFULLY INSTALLED Smarter genies -> Genies have normal hit points NOT INSTALLED DUE TO ERRORS Smarter celestials -> Celestials have normal hit points NOT INSTALLED DUE TO ERRORS Smarter dragons -> Dragons have normal hit points NOT INSTALLED DUE TO ERRORS Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules) NOT INSTALLED DUE TO ERRORS Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility SUCCESSFULLY INSTALLED Smarter githyanki NOT INSTALLED DUE TO ERRORS Improved Vampires SUCCESSFULLY INSTALLED Smarter Throne of Bhaal final villain SUCCESSFULLY INSTALLED Smarter Illasera SUCCESSFULLY INSTALLED Smarter Gromnir SUCCESSFULLY INSTALLED Smarter Yaga-Shura NOT INSTALLED DUE TO ERRORS Smarter Abazigal NOT INSTALLED DUE TO ERRORS Give Ascension versions of Irenicus and Sendai SCS scripts and abilities INSTALLED WITH WARNINGS Give Ascension demons SCS scripts and abilities
Attached Files
#3992
Posted 06 July 2017 - 06:01 PM
I found the only way around the SCS 'Out of Memory' error was by selecting the third option for 'Smarter Priests'. But I still need to get BWS to pause before installing SCS, make sure that the file is dropped in the override and manually run the scs batch and install that way.
#3993
Posted 07 July 2017 - 05:23 AM
@Hack'N'Slash what version of Refinements?
Try it with v4 rc16... (currently the latest release on Github)
Edited by subtledoctor, 07 July 2017 - 08:12 AM.
#3994
Posted 09 July 2017 - 07:06 AM
subtledoctor... mate, had a few diff installs. Non Refinements and my spells weren't food. I'll play with this one as it's stable for an EET Megamod really.
#3995
Posted 09 July 2017 - 11:06 PM
So I got the game to successfully work. However a tactics install seems to be very buggy. RoT for BGEET crashes at the end of the dungeon. The priest spells menu doesnt work. You can select a few spells then the menu bugs out and wont let you add all the spells to you spells slot. I have no idea what might be causing it. Also SCS's install is freaking long.
#3996
Posted 09 July 2017 - 11:44 PM
So I got the game to successfully work. However a tactics install seems to be very buggy. RoT for BGEET crashes at the end of the dungeon. The priest spells menu doesnt work. You can select a few spells then the menu bugs out and wont let you add all the spells to you spells slot. I have no idea what might be causing it. Also SCS's install is freaking long.
SCS is what it is - BWS has no influence on that mod and how the author choses to install it. Any previous discussions about this was fruitless.
If there are bugs in RoT for EET, the author will be interested in the details as the conversion is quite new and testing helps to improve it.
#3997
Posted 10 July 2017 - 12:14 AM
RoT for BGEET crashes at the end of the dungeon
What is the place that is crashing, ( press X in game will give you the name of the area)
#3998
Posted 10 July 2017 - 07:26 AM
Ah so
RoT for BGEET crashes at the end of the dungeonWhat is the place that is crashing, ( press X in game will give you the name of the area)
Ah sorry I mean the starting dungeon where you meet Drizzit. It was working up till I talked to him and tried to select an option.
#3999
Posted 10 July 2017 - 07:28 AM
So I got the game to successfully work. However a tactics install seems to be very buggy. RoT for BGEET crashes at the end of the dungeon. The priest spells menu doesnt work. You can select a few spells then the menu bugs out and wont let you add all the spells to you spells slot. I have no idea what might be causing it. Also SCS's install is freaking long.SCS is what it is - BWS has no influence on that mod and how the author choses to install it. Any previous discussions about this was fruitless.
If there are bugs in RoT for EET, the author will be interested in the details as the conversion is quite new and testing helps to improve it.
Yeah its no problem, just pointing it out.
The big thing I am worried about is the bugs with the priest book menu. I am not sure if it is SCS, Faith and Powers, Divine Powers, or something else that is bugging it out.
#4000
Posted 10 July 2017 - 07:54 AM
Ah sorry I mean the starting dungeon where you meet Drizzit. It was working up till I talked to him and tried to select an option.
I just tried this first dungeon with EET RC9 and i don't have problem with Drizzt
Did you install the mod in English, or one of the other langage ?