As of v12, Alternatives is compatible with EET.
Compatibility with Saerileth mod: full, if Saerileth is installed before Alternatives. (the ingame exploit with 2x quest reward remains).
Posted 07 April 2017 - 01:19 AM
As of v12, Alternatives is compatible with EET.
Compatibility with Saerileth mod: full, if Saerileth is installed before Alternatives. (the ingame exploit with 2x quest reward remains).
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
Posted 07 April 2017 - 01:26 AM
Hi.
I was using BWS for the first time today and went through all the steps for a "tactical" installation, and at the end of a lot of downloading, the program gave me a list of "The following mod(s) could not be downloaded." That's fine and all, and I hunted down almost all of the mods on that list to provide to the program.
However I'm just wondering if there was any way to add a function to download every single available mod so I could have an offline library of mods that the program can pull from? I'm worried in the future if some mods can't be found again, links go dead, files are lost, etc. and I won't be able to download them through the BWS steps. It might also be faster to reinstall everything from my hard drive. Maybe they can be put into a similar folder structure as the big collapsible list.
Just an idea. I'm not a modder or programmer by any means, please don't kill me guys!
You already have one now, so to say.
When next time you use BWS it will ask you for all the directories (where is your game, where to download the mods etc.). If you point it to the directory where all the downloaded and unpacked mods are from this time, then BWS will just check for updates and only download mods you do not have already or that have a newer version. (Also some mods that are hosted on github are downloaded since BWS can not verify if those are old or new.).
...and if you find other mods that you think you include next time, just store them there as well and BWS will use them next time (if they are BWS supported - if not you can use the mod request template for BWS and ask the maintainers to include the mod).
Edited by Roxanne, 07 April 2017 - 01:32 AM.
Posted 18 April 2017 - 09:28 AM
Where are alien and agb1 ? BWS is dead?
Posted 18 April 2017 - 10:31 AM
Where are alien and agb1 ? BWS is dead?
Neither them nor k4thos (for EET) have been around for the last 4 weeks. It does not mean the BWS or EET are dead, it might be that they all are involved in a new EE game release...
Posted 19 April 2017 - 09:30 AM
Copying and patching 1 file ... Applying kit/proficiency/script features to ALUFIE01 Copying and patching 1 file ... This is Stratagems Scripting Language Input file is stratagems/genai/ssl/dw#melee.ssl Output file is stratagems_external\workspace\ssl_out/dw#melee.baf Copying 1 file ... Compiling 1 script ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ...
~ANIMALCOMPANIONS/SETUP-ANIMALCOMPANIONS.TP2~ #0 #0 // Animal Companions For All Rangers (Optional: Druids) ~BEARWALKER/SETUP-BEARWALKER.TP2~ #0 #0 // BEAR WALKER KIT for Enhanced Editions. ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #0 // Improved Archer Kit: v2.2 ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #100 // Add +4 arrows, bolts and two powerful bows to the game: v2.2 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #26 // Add Priest of Tempus kit for Priests: 1.3 ~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities -> Install revised HLAs for all classes: beta 4.09 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
It appears SCS won't work at all on anything more than Minimal. I've tried a dozen times or so.
WARNING: File "ajantisbg2/setup-ajantisbg2.tp2" contains 'VERSION ~14~' instead of expected 'VERSION ~13~'! This is the file targeted for patching in "SETUP-AJANTISBG2.TP2.PATCH" in "Big World Fixpack/ajantisbg2". This might mean that the patches for this mod were made for a different version of the mod than the one that you are using, or this might mean that the mod was already patched and then removed from the list in the "BWP_Fixpack.installed" file without restoring the original pre-patched files.
WARNING: File "alternatives/setup-alternatives.tp2" contains 'VERSION ~v12~' instead of expected 'VERSION ~v11~'! This is the file targeted for patching in "SETUP-ALTERNATIVES.TP2.PATCH" in "Big World Fixpack/alternatives". This might mean that the patches for this mod were made for a different version of the mod than the one that you are using, or this might mean that the mod was already patched and then removed from the list in the "BWP_Fixpack.installed" file without restoring the original pre-patched files.
Both of those newer versions produce a hunk fail.
Posted 19 April 2017 - 01:01 PM
I'm going to try to narrow down the SCS bug over the next few by systematically ruling out mods, installing many many times.
Posted 19 April 2017 - 03:53 PM
Hello,
This was my first time installing BWS and my selection was fairly minimal,
but no matter what mods I chose, BWS shut itself off after asking me to start the game and create a save.
Upon restarting BWS I always get this message:
It seems as if BWS is asking me for a Russian translation for BGEE, when I am in actuality only installing mods for BG2EE, and my version isnt even in Russian!
It just so happens that I do speak Russian so after some googling I came upon a russian thread on arcanetoast from a couple of years ago where someone was having the exact same problem but it having been fixed in an update for BWS.
Problem is, I am getting it anyway.
Does anybody have any suggestions?
/Dennis
Posted 19 April 2017 - 04:03 PM
Hello,
This was my first time installing BWS and my selection was fairly minimal,
but no matter what mods I chose, BWS shut itself off after asking me to start the game and create a save.
Upon restarting BWS I always get this message:
It seems as if BWS is asking me for a Russian translation for BGEE, when I am in actuality only installing mods for BG2EE, and my version isnt even in Russian!
It just so happens that I do speak Russian so after some googling I came upon a russian thread on arcanetoast from a couple of years ago where someone was having the exact same problem but it having been fixed in an update for BWS.
Problem is, I am getting it anyway.
Does anybody have any suggestions?
/Dennis
Actually, the same person posted about it here over a year ago, and it seemed to be fixed;
http://www.shsforums...ogram/?p=586093
Posted 19 April 2017 - 04:04 PM
Hello,
This was my first time installing BWS and my selection was fairly minimal,
but no matter what mods I chose, BWS shut itself off after asking me to start the game and create a save.
Upon restarting BWS I always get this message:
It seems as if BWS is asking me for a Russian translation for BGEE, when I am in actuality only installing mods for BG2EE, and my version isnt even in Russian!
It just so happens that I do speak Russian so after some googling I came upon a russian thread on arcanetoast from a couple of years ago where someone was having the exact same problem but it having been fixed in an update for BWS.
Problem is, I am getting it anyway.
Does anybody have any suggestions?
/Dennis
Actually, the same person posted about it here over a year ago, and it seemed to be fixed;
http://www.shsforums...ogram/?p=586093
Posted 20 April 2017 - 10:09 AM
Hello everybody
Long time PS:T BG etc player that has recently tried out the BWS setup for BG:EET
Just going to throw some feedback and bug's out there in an attempt to help (let me know if this isn't helpful, some of this i understand is best posted to gibberlings for the BG:EET people but for sake of completeness and my lack of understanding as to what effects what i'm adding it here)
Installed close to 3 weeks ago.
Steps Taken
BWS setup finished with no errors other than having to track down aTweaks v450 that didn't download inside BWS becaues it had a bad URL link for it.
Started a new char into BG1
First half of the game came off without a hitch at all, SCS behavior present, Spell Rev also working well, Banters firing, BG:UB content present, New banters firing off etc.
What i take from this is:
Let me know if this was either helpful or a waste of peoples time, going to do a full reinstall now without the dialogue packs for Viconia and imoen and see how it goes.
Edited by MrMani, 20 April 2017 - 01:20 PM.
Posted 20 April 2017 - 10:42 AM
Just trying to compare notes, since I did my EET version install with BWS approximately at the same time (Weidu.log: installation started 13.03.17) and I have the mods you reference included as well.
There may still be differences in components of the big mods, but since I used the recommended settings free of conflicts as suggested by BWS we may have comparable installs.
Do you mean these?
optional NPC locations on
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
Viconia Friendship Banters
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v3.3_Isaya BWP Fix
Findings I did not encounter
- Viconia (in area south of Beregost) >>>> everything normal, joined with expected dialogue.
- Osmandi and the other druid in Larswood >>>> no issue
- Central Baldurs gate AR0700 ???? This is BG0700 in EET which makes me think...
Started a new char into BG1
Does that mean you started the whole game from BG1 instead of the EET which is started from BG2EE (Baldur.exe) and then you select the BG1 from the campaign menu?
Edited by Roxanne, 20 April 2017 - 01:28 PM.
Posted 20 April 2017 - 01:16 PM
Hello there
Thanks for the reply
- Central Baldurs gate AR0700 ???? This is BG0900 in EET which makes me think...
I got that location from memory rather than actually checking in my previous install, so it very probably was BG0900, i should of looked it up tbh, so i understand why that makes you think this
Does that mean you started the whole game from BG1 instead of the EET which is started from BG2EE (Baldur.exe) and then you select the BG1 from the campaign menu?
I played the game via the BGEET shortcut on desktop which points to BG2EE's directory Baldur.exe. Did i start my character originally from the BG1EE directory executable?, its possible i made that mistake but i'm more than 90% sure i created the char from the correct .exe here, if all my symptoms point to that then i would have to relent on it, and my small understanding of the situation tells me i would of run into a heck of a lot more issues than just what i did.
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations
Yep that is the one
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v3.3_Isaya BWP Fix
Not sure what this Isaya BWP fix is or who Isaya even is, That is the right Mod but somehow i got the wrong version ?
Have done a full reinstall in the last few hours with BWS will let you know how it goes, currently dialogue issues already, the djinn in Irenicus's dungeon has a number instead of a name, i have to be stuffing something up, i have 2.3.67.3 hotfixed version of BG2 from GOG, if i understand it right it is the correct one as mentioned by the authors of BG:EET
Finally was wondering if you are also getting broken/garbled/blank descriptions of your Bhaal powers when you right click on them, this has always been broken for me right back to just BG2EE+SCS+SR installs. (No external Bhaal powers mods added)
Edit: Foolishly deleted my previous Install, are Weidu logs backed up somewhere otherwise i'm not sure how i can check my exact version of Viconia Friendship for you
Edit 2: I have my old BWS version, its v3.3 of Viconia Friendship from 2014-3-08, obviously its being patched or partially overwritten by a Fix at some stage
Edited by MrMani, 20 April 2017 - 01:49 PM.
Posted 20 April 2017 - 01:33 PM
Hello there
Thanks for the reply
- Central Baldurs gate AR0700 ???? This is BG0900 in EET which makes me think...I got that location from memory rather than actually checking in my previous install, so it very probably was BG0900, i should of looked it up tbh, so i understand why that makes you think this
Does that mean you started the whole game from BG1 instead of the EET which is started from BG2EE (Baldur.exe) and then you select the BG1 from the campaign menu?I played the game via the BGEET shortcut on desktop which points to BG2EE's directory Baldur.exe. Did i start my character originally from the BG1EE directory executable?, its possible i made that mistake but i'm more than 90% sure i created the char from the correct .exe here, if all my symptoms point to that then i would have to relent on it, and my small understanding of the situation tells me i would of run into a heck of a lot more issues than just what i did.
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locationsYep that is the one
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v3.3_Isaya BWP FixNot sure what this Isaya BWP fix is or who Isaya even is, That is the right Mod but somehow i got the wrong version ?
Have done a full reinstall in the last few hours with BWS will let you know how it goes, currently dialogue issues already, the djinn in Irenicus's dungeon has a number instead of a name, i have to be stuffing something up, i have 2.3.67.3 hotfixed version of BG2 from GOG, if i understand it right it is the correct one as mentioned by the authors of BG:EET
Edit: Foolishly deleted my previous Install, are Weidu logs backed up somewhere otherwise i'm not sure how i can check my exact version of Viconia Friendship for you
If you use your former savegame on the new install you get those dialog.tlk issues, as all dialogue strings are now different in the new game.
And, yes, you have the correct BG2EE version - otherwise EET would not even install at all.
Posted 20 April 2017 - 01:58 PM
bgqe updates to v15. The mod can now be installed directly to EET, too.
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
Posted 21 April 2017 - 11:52 AM
Like the fella above me, I'm also having issues when installing BGT (NON-EE) Tactics Install
SCS always gets an "Out of Memory" error, specially during the "Smarter AI for everyone"
I tried on Tactics, and the one without Tactic difficulty mods, everytime the same error, and if I ignore it, the rest of the install goes on with error after error because of that, forcing me to delete all the files and get my backup folder.
Posted 21 April 2017 - 12:10 PM
Determining spells and script for RIBALD This is Stratagems Scripting Language Input file is stratagems/mage/ssl/bg2/main/dw#fgmag.ssl Output file is stratagems_external\workspace\ssl_out/dw#fgmag.baf Failed to patch RIBALD.CRE; error message was Out of memory Failed to patch RIBALD.CRE; error message was Out of memory
Posted 21 April 2017 - 02:51 PM
Determining spells and script for RIBALD This is Stratagems Scripting Language Input file is stratagems/mage/ssl/bg2/main/dw#fgmag.ssl Output file is stratagems_external\workspace\ssl_out/dw#fgmag.baf Failed to patch RIBALD.CRE; error message was Out of memory Failed to patch RIBALD.CRE; error message was Out of memory
This error appeared today, don't know if it's usually there.
It wasnt, the "Out of Memory" errors in SCS were not present last time I did a BGT install, which was a month or so ago. Having the same error myself since I changed my PC parts and had to format
Also anyone knows how much is it going to take for the account confirmation mail to reach me? I made an account like 4 hours ago ( it said it will take only 10 min, yeah right ) and I still didnt get the mail
Posted 22 April 2017 - 10:45 AM
Where are alien and agb1 ? BWS is dead?Neither them nor k4thos (for EET) have been around for the last 4 weeks. It does not mean the BWS or EET are dead, it might be that they all are involved in a new EE game release...
Hmm, Icewind Dale 2 EE? Dunno what else it could be!
Posted 22 April 2017 - 11:29 AM
Posted 22 April 2017 - 11:29 AM