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BiG World Setup (an attempt to update the program)


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#3701 The Imp

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Posted 25 February 2017 - 10:59 AM

hello, is there a mod for classic IWD which removes summoning cap? EE version has this mod, classic IWD + HoW + TotLM doesnt. How could I do it by myself if there is no mod?

I don't have the IWD installed on my computers, but if it's anything like the BG2's, then you just need to change the summoned creatures genders to different numbers with Near Infinity/DLTCEP, or other tools. This will also prevent them from being killed by a few specific spells, just like in BG2, but that's usually not something you would worry about.
It should be in the V9.0 .cre's, offset 0x02dd .

I have near infinity, but... how do I exactly check, which mobs are summoned by certain spells? Like monster summoning 3 summons one of 4 types.. maybe more?

// i mean there are lot of summoning spells and they summon different creatures mostly.

If it's anything like the BG2's, you use the Search - CRE/ITM/SPL/STO -> "summon" or what ever the spells name is, then you open the file, then open the Ability usually titled misleadingly "Melee", then you open the Effect, likely "Use EFF file", that gives the Resource, an .eff file, you open that, that gives another Resource if it uses the opcode 127, this time the resource should be a .2da file, which should contain the .cre names and then you just modify those. Yes, that's a whole lot of runaround, but ..somewhat effective. 


Edited by The Imp, 25 February 2017 - 11:00 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3702 konva

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Posted 26 February 2017 - 06:47 AM

hello, is there a mod for classic IWD which removes summoning cap? EE version has this mod, classic IWD + HoW + TotLM doesnt. How could I do it by myself if there is no mod?

I don't have the IWD installed on my computers, but if it's anything like the BG2's, then you just need to change the summoned creatures genders to different numbers with Near Infinity/DLTCEP, or other tools. This will also prevent them from being killed by a few specific spells, just like in BG2, but that's usually not something you would worry about.
It should be in the V9.0 .cre's, offset 0x02dd .

I have near infinity, but... how do I exactly check, which mobs are summoned by certain spells? Like monster summoning 3 summons one of 4 types.. maybe more?

// i mean there are lot of summoning spells and they summon different creatures mostly.

If it's anything like the BG2's, you use the Search - CRE/ITM/SPL/STO -> "summon" or what ever the spells name is, then you open the file, then open the Ability usually titled misleadingly "Melee", then you open the Effect, likely "Use EFF file", that gives the Resource, an .eff file, you open that, that gives another Resource if it uses the opcode 127, this time the resource should be a .2da file, which should contain the .cre names and then you just modify those. Yes, that's a whole lot of runaround, but ..somewhat effective. 

Imp could you please look at this file with some editor and tell me what to do? In NEar Infinity I see like 10 lines with spell ability, i guess they are set durations for lvl up to 30. But I see nothing like which creatures are summoned.

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#3703 The Imp

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Posted 26 February 2017 - 08:11 AM

OK, that spell uses the IWD opcode #240, ... that's all I really can tell you. So maybe it's one of these:

 

0 MSUMMO1 Monster summoning I
1 MSUMMO2 Monster summoning II
2 MSUMMO3 Monster summoning III
3 MSUMMO4 Monster summoning IV
4 MSUMMO5 Monster summoning V
5 MSUMMO6 Monster summoning VI
6 MSUMMO7 Monster summoning VII
7 ASUMMO1 Animal summoning I
8 ASUMMO2 Animal summoning II
9 ASUMMO3 Animal summoning III
10 GINSECT Giant insect
11 CDOOM Creeping doom
12 MSUMMOM Monster summoning VI (Malavon)

 

Goes to rummage someone else's data tabs...

The spwin309.spl refers to the msummo1.2da, which contains this:

 

2DA V1.0
0
     RESREF    Hit     AreaHitAnimation
1    MS1fb    MSumm1H    MSumm1X
2    MS1goba    MSumm1H    MSumm1X
3    MS1gobm    MSumm1H    MSumm1X

That shows the three .cre files, namely the ms1fb.cre, ms1goba.cre and ms1gobm.cre ... all whose gender is set to be neither - 4, set them all to be male - 1 and then start the game and wonder if the fix works. The .cre files are easily found in NI as they are one after another for all the summon monster spells, and a few of them already have set gender: male - 1 ..

 

The Animal summon creatures are of course the as1bear.cre...as3wint.cre -files, some of whose gender again is not neither - 4 ...


Edited by The Imp, 26 February 2017 - 08:49 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3704 konva

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Posted 26 February 2017 - 07:48 PM

OK, that spell uses the IWD opcode #240, ... that's all I really can tell you. So maybe it's one of these:

 

0 MSUMMO1 Monster summoning I
1 MSUMMO2 Monster summoning II
2 MSUMMO3 Monster summoning III
3 MSUMMO4 Monster summoning IV
4 MSUMMO5 Monster summoning V
5 MSUMMO6 Monster summoning VI
6 MSUMMO7 Monster summoning VII
7 ASUMMO1 Animal summoning I
8 ASUMMO2 Animal summoning II
9 ASUMMO3 Animal summoning III
10 GINSECT Giant insect
11 CDOOM Creeping doom
12 MSUMMOM Monster summoning VI (Malavon)

 

Goes to rummage someone else's data tabs...

The spwin309.spl refers to the msummo1.2da, which contains this:

 

2DA V1.0
0
     RESREF    Hit     AreaHitAnimation
1    MS1fb    MSumm1H    MSumm1X
2    MS1goba    MSumm1H    MSumm1X
3    MS1gobm    MSumm1H    MSumm1X

That shows the three .cre files, namely the ms1fb.cre, ms1goba.cre and ms1gobm.cre ... all whose gender is set to be neither - 4, set them all to be male - 1 and then start the game and wonder if the fix works. The .cre files are easily found in NI as they are one after another for all the summon monster spells, and a few of them already have set gender: male - 1 ..

 

The Animal summon creatures are of course the as1bear.cre...as3wint.cre -files, some of whose gender again is not neither - 4 ...

Well thanks that looks bit complicated :)

 

@konva Are you sure that you question is related to BWS?

maybe like a small suggestion for experienced modders to make and implement mod for iwd to bws :)



#3705 Evani

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Posted 27 February 2017 - 10:01 AM

So I am aware that BWS now automatically prevents installation of BGT+ improved Ilyich (Tactics) and even forcing install doesn't work unless I edit tp2. I just want to preemptively ask if the game will CTD if I do that and if there is something relatively simple I could do to get it to sort of work.

 

Back in the day I used to have BGT, BP and improved Ilyich together and it worked fine. Just have to pretend I didn't kill Ilyich the second time from BP.

Doesn't seem to have any game breaking problem at the moment.


Edited by Evani, 28 February 2017 - 12:18 AM.


#3706 -Cathy-

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Posted 28 February 2017 - 08:31 AM

Hey, so... I'm sorry if this is the wrong place to ask this, but I've been trying to install BWS again on my computer and I keep getting "Out of Memory" errors during the Sword Coast Stratagems install. Yesterday I tried three times to install the mods and I got an Out of Memory error during SCS installation each time - twice during Smarter Beholders and once during Smarter Priests. I was not doing anything else on the computer at the time.

 

And the thing is, I successfully installed BWS with all the same mods literally two days ago and didn't have any problems until the very end - my computer went into sleep mode during the Multiclass Multikits install and I wasn't able to get it to wake back up (which is common with my laptop...) so I had to restart the computer and then, since I stupidly thought that meant the install was faulty, I restarted the installation. And then every time after that, with the same mods, I got Out of Memory errors. 

 

I'm sorry I'm kind of clueless with computers and modding, but... what am I doing wrong?



#3707 -Cathy-

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Posted 28 February 2017 - 08:32 AM

Hey, so... I'm sorry if this is the wrong place to ask this, but I've been trying to install BWS again on my computer and I keep getting "Out of Memory" errors during the Sword Coast Stratagems install. Yesterday I tried three times to install the mods and I got an Out of Memory error during SCS installation each time - twice during Smarter Beholders and once during Smarter Priests. I was not doing anything else on the computer at the time.

 

And the thing is, I successfully installed BWS with all the same mods literally two days ago and didn't have any problems until the very end - my computer went into sleep mode during the Multiclass Multikits install and I wasn't able to get it to wake back up (which is common with my laptop...) so I had to restart the computer and then, since I stupidly thought that meant the install was faulty, I restarted the installation. And then every time after that, with the same mods, I got Out of Memory errors. 

 

I'm sorry I'm kind of clueless with computers and modding, but... what am I doing wrong?



#3708 Roxanne

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Posted 28 February 2017 - 08:37 AM

Hey, so... I'm sorry if this is the wrong place to ask this, but I've been trying to install BWS again on my computer and I keep getting "Out of Memory" errors during the Sword Coast Stratagems install. Yesterday I tried three times to install the mods and I got an Out of Memory error during SCS installation each time - twice during Smarter Beholders and once during Smarter Priests. I was not doing anything else on the computer at the time.

 

And the thing is, I successfully installed BWS with all the same mods literally two days ago and didn't have any problems until the very end - my computer went into sleep mode during the Multiclass Multikits install and I wasn't able to get it to wake back up (which is common with my laptop...) so I had to restart the computer and then, since I stupidly thought that meant the install was faulty, I restarted the installation. And then every time after that, with the same mods, I got Out of Memory errors. 

 

I'm sorry I'm kind of clueless with computers and modding, but... what am I doing wrong?

You do nothing wrong. This is a random problem with SCS that has been reported various times, No solution is implemented yet, the only chance is to try and try until you succeed or give up.

Does not sound helpful - just google the various threads and you will find that again and again. I was lucky and made an install last week without the problem.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3709 The Imp

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Posted 28 February 2017 - 10:05 AM

Hmm, has anybody checked if the "Out of Memory" -problem might be caused by the Windows power setting turning things off ? Specifically with the SCS, - the reason being that you will likely not be using the computer very actively because the mod takes such a long time to install and uses a lot of memory, as it modifies a lot of files.

Aka, in my opinion, there's no what so ever reason to ever restrict the power settings in a computer... you can turn the thing off if you won't use it... or with laptops, put the lid down which switches the computer to ready -mode, when you don't need it for a few minutes. The screen brightness can also be adjusted, but that's ...  different thing.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3710 K4thos

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Posted 28 February 2017 - 02:11 PM

request - if someone get "Out of Memory" problem during setup-eet_end.exe installation (that last EET component installed in the end) please let me know. I'm considering optimizing the code with LUA like I did with main EET component, if there is a chance for this to happen (won't be done if it's not needed). No one reported this yet, right?



#3711 Roxanne

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Posted 28 February 2017 - 02:16 PM

request - if someone get "Out of Memory" problem during setup-eet_end.exe installation (that last EET component installed in the end) please let me know. I'm considering optimizing the code with LUA like I did with main EET component, if there is a chance for this to happen (won't be done if it's not needed). No one reported this yet, right?

I never saw a report for EET_end.

 

I did myself a maximum EET install with BWS last week and no problem in EET main or end. (but then I neither had an issue with SCS).


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3712 -Cathy-

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Posted 28 February 2017 - 07:02 PM

Hmm, has anybody checked if the "Out of Memory" -problem might be caused by the Windows power setting turning things off ? Specifically with the SCS, - the reason being that you will likely not be using the computer very actively because the mod takes such a long time to install and uses a lot of memory, as it modifies a lot of files.

Aka, in my opinion, there's no what so ever reason to ever restrict the power settings in a computer... you can turn the thing off if you won't use it... or with laptops, put the lid down which switches the computer to ready -mode, when you don't need it for a few minutes. The screen brightness can also be adjusted, but that's ...  different thing.

 

That's not it, at least not in my case. I set my laptop to not go into sleep mode. The installation that worked literally ran overnight while I was sleeping, and the ones that haven't worked (4 in a row now) were during the day while I was occasionally doing other things too. 

 

Also - when I get an Out of Memory error, does using the Retry option work? Or do I need to start all the way over?

 

And also, I don't know why, but the BWS program currently seems to think all of the Sandrah archives are the wrong size, even when I download them from the links it provides. 



#3713 Shuv-Oohl

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Posted 28 February 2017 - 07:51 PM

You may want to use the "pause" button while installing a heavy component.

The BWS will continue to the end of that component and wait for further instructions.

You may even interrupt the install process now, shut down Your machine in order to free

the memory and then restart where You stopped.

It seems a more promising approach to me than trying over and over again the same.



#3714 -Cathy-

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Posted 01 March 2017 - 04:43 PM

Hey, I'm sorry to spam you guys - please just let me know if this is the wrong place - but I encountered another interesting dilemma. I finally got my install to work, and when I went into the game I messed around adding experience to a character just to check and see what the HLAs would be like - and I discovered that the experience cap remover doesn't seem to work. It installed successfully, according to my log, but my characters are still stuck at 5 million experience. It says that they can level up further, it gives the amount of exp needed for next level, but when they gain experience the actual value listed in their character sheets still stays at 5 million. Has anyone else encountered this?



#3715 -Brandywine-

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Posted 02 March 2017 - 04:46 AM

Problems I encountered during my BG1EE playthrough:

 

Game crashes every time during the Corsone+Osmadi encounter, probably because of some scripting error.

The modified diary of Sarevok (I think it's a component of the NPCProject?) causes massive lag after the death of Cythandria until you put it in a bag of holding.

Nimbul, the assassin in Nashkel, was absurdly powerful in comparison to the unmodded game for some reason. Probably not a bug, but it was the only encounter that felt very wrong.

 

Recommended install of BWS without EET. I'm not able to provide any further information, because I have already removed the game, but these were not game-breaking bugs and everything else worked very well, thanks to the great work of the contributors.



#3716 -Brandywine-

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Posted 02 March 2017 - 06:20 AM

It was the standard recommended installation using BWS from the 23rd February. The only thing I can provide is the Infinity engine dumps after the Corsone crashes, I transferred them to another machine out of curiosity, the rest doesn't exist anymore. I experienced a short freeze almost anytime dialogue from the NPC project loaded, so the Sarevok diary was just a more extreme version of this problem. Nimbul is probably not even a bug. I would suggest to take this as information instead of a bug report and don't spend much time on it.

 

The dump if anyone is interested: https://my.mixtape.moe/wdvxxa.dmp

 

I want to emphasize that everything else worked perfectly, so once again thank you so much for the great work.



#3717 -Shagar-

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Posted 02 March 2017 - 01:21 PM

I always get the dreaded Out of memory error and always in the Smarter Mages or Smarter Priests components of SCS. Both are installed in the same batch as Initialise AI components and Smarter general AI, which seem to require a lot of memory because they affect a huge amount of files. So, if BWS installed Initialise AI components and Smarter general AI in one batch and Smarter Mages and Smarter Priests in a different one, wouldn't that solve the problem?



#3718 -Brunardo-

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Posted 02 March 2017 - 06:51 PM

Roxanne sent me over here as Im a noob and confused - I need some help as downloaded BWS and tried with start set up: update if Needed VBD but Script show instead got Line 15/Char 5 Error: the system cannot find the file specified, code 80070002 Source (null)...started find with set up without update but then realized the downloads were never happening, any help on what Im doing wrong?



#3719 Roxanne

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Posted 03 March 2017 - 11:40 AM

This description for the EET Interim NTotSC may be revised:

 

"This interim version is completely unsupported. It is playable without major issues by itself, but it has not been elevated to full release standard (e.g. item descriptions, translations).||A supported full version is under development by a different modder."

 

I provide any support required and the interim may be a bit longer than originally foreseen. The interim version omits biffing, rule changes and other critical parts of the original mod and just preserves the story contents, its actors and areas and the quest items.


Edited by Roxanne, 03 March 2017 - 11:48 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3720 konva

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Posted 04 March 2017 - 07:16 AM

Hi, just a quick question about BGT. Which mod from mine weidu log causes the necromancy spells cannot be cast by regular mages? Also I found(at least I think) I miss some cool spells here, like summon Beholder. Could you provide me please mod names of those?

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