hello, is there a mod for classic IWD which removes summoning cap? EE version has this mod, classic IWD + HoW + TotLM doesnt. How could I do it by myself if there is no mod?I don't have the IWD installed on my computers, but if it's anything like the BG2's, then you just need to change the summoned creatures genders to different numbers with Near Infinity/DLTCEP, or other tools. This will also prevent them from being killed by a few specific spells, just like in BG2, but that's usually not something you would worry about.
It should be in the V9.0 .cre's, offset 0x02dd .I have near infinity, but... how do I exactly check, which mobs are summoned by certain spells? Like monster summoning 3 summons one of 4 types.. maybe more?
// i mean there are lot of summoning spells and they summon different creatures mostly.
If it's anything like the BG2's, you use the Search - CRE/ITM/SPL/STO -> "summon" or what ever the spells name is, then you open the file, then open the Ability usually titled misleadingly "Melee", then you open the Effect, likely "Use EFF file", that gives the Resource, an .eff file, you open that, that gives another Resource if it uses the opcode 127, this time the resource should be a .2da file, which should contain the .cre names and then you just modify those. Yes, that's a whole lot of runaround, but ..somewhat effective.
Edited by The Imp, 25 February 2017 - 11:00 AM.