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BiG World Setup (an attempt to update the program)


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#3661 -SlightlyWorried-

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Posted 19 February 2017 - 12:59 PM

Thanks for your great work and quick response.



#3662 Evani

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Posted 19 February 2017 - 02:14 PM

I meant that Worldmap itself is asking for a missing dependency named BP-BGT. BG1 folder has already been selected.

 

Is it possible to find an old installer for BDTOBV174 and make BWS use that to solve the TS dependency? I think the compilation's been soon since Oct 2016.

 

Worldmap is there, it's now actually named Worldmap instead of having "BP-BGT-" prefix.

 

Tortured Souls missing bdtobv174 because there is no more Baldurdash 1.7.5 and latest version had drastic changes so it isn't suitable for TS/NeJ. Vlad will soon release his own mega-mod pack "Vlad's Compilation" = BDW + TS + Keldorn + several minor quests and improvements so hacking Baldurdash 1.7.5 is not worth the effort since soon we would have to deal with completely new compatibility concerns.



#3663 captain murica

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Posted 19 February 2017 - 07:58 PM

@captain murica Please update BWS, we change domain.

I don't think I'm doing this right. I tried re-downloading BWS and running Start BiG World Setup - Update If Needed, but a lot of downloads still aren't working. 



#3664 The Imp

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Posted 19 February 2017 - 09:47 PM


@captain murica Please update BWS, we change domain.

I don't think I'm doing this right. I tried re-downloading BWS and running Start BiG World Setup - Update If Needed, but a lot of downloads still aren't working. 


This should be easy to fix, just clear the BiG World Setup folder and re-extract the tool. And in case it's not clear, the Download folder should be else where so don't delete that.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3665 Roxanne

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Posted 20 February 2017 - 05:40 AM

Ok, could you all please check what output do you get when you try to open this link: 
bws.uphero.com/ie/modhub.php?CrevsDaak/7C-Yoshi&pre

 ? It should download file, if not please post result.

Not Found

The requested URL /ie/A was not found on this server.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3666 The Imp

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Posted 20 February 2017 - 06:03 AM

And firefox gives "Your connection is not secure" ... and links to this page.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3667 Roxanne

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Posted 20 February 2017 - 06:33 AM

Ok, could you all please check what output do you get when you try to open this link: 
bws.uphero.com/ie/modhub.php?CrevsDaak/7C-Yoshi&pre

 ? It should download file, if not please post result.

Not Found

The requested URL /ie/A was not found on this server.

Works now! Downloads the zip file.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3668 -Kvothe-

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Posted 20 February 2017 - 08:32 AM

Bws fails to unpack the "Worldmap Format Fix" and therefore cant install the worldmap and a bunch of big mods. I'am kind of confused, because regarding bws the mods name is "bp-bgt_worldmap_pvrz" which actually got successfully unpacked in my bg2 directory. Any clues?



#3669 Roxanne

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Posted 20 February 2017 - 08:40 AM

Bws fails to unpack the "Worldmap Format Fix" and therefore cant install the worldmap and a bunch of big mods. I'am kind of confused, because regarding bws the mods name is "bp-bgt_worldmap_pvrz" which actually got successfully unpacked in my bg2 directory. Any clues?

Those are two different things - one is a fix for the worldmap mod itself to add the SoD areas. The other one is an extra mod to support the new EE PVRZ format.

To use BP-BGT Worldmap in EET you need both enhancements for the worldmap.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3670 -Kvothe-

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Posted 20 February 2017 - 09:26 AM

To be precise it says(german):

"Das Entpacken folgender Mod(s) schlug fehl(unpacking of following mod failed):
Worldmap MOSv2 format fix: Der Mod selber (setup-bp-bgt_worldmap_pvrz.7z)".

I cant find a link to download the "Worldmap MOSv2 format fix", is this a standalone file?

 



#3671 Roxanne

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Posted 20 February 2017 - 09:31 AM

To be precise it says(german):

"Das Entpacken folgender Mod(s) schlug fehl(unpacking of following mod failed):
Worldmap MOSv2 format fix: Der Mod selber (setup-bp-bgt_worldmap_pvrz.7z)".

I cant find a link to download the "Worldmap MOSv2 format fix", is this a standalone file?

 

https://dl.dropboxus...orldmap_pvrz.7z


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3672 -Kvothe-

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Posted 20 February 2017 - 09:39 AM

Okay but this file got successfully unpacked, bws shouldnt complain at this point



#3673 Roxanne

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Posted 20 February 2017 - 09:48 AM

Okay but this file got successfully unpacked, bws shouldnt complain at this point

There is something weird about the current version of BWS. I did a very large install of EET just yesterday and it was almost *semi-manual*, i.e. I received all kind of wrong error messages and required loads of manual intervention. This is not how it usually works but it was quite frustrating.

Just started the game after all and I found no issues so far - knock on wood.

 

Looks like the main maintainer of BWS is currently occupied elsewhere...


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3674 -Kvothe-

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Posted 20 February 2017 - 11:20 AM

Another Bug: when u check for local mods via the test section of bws it lists a couple of mods even tho they are already downloaded. In my case:

 

Enhanced Edition Trilogy (pre-release)
NTotSC for EET Interim Version
Sandrah Saga
Sandrah Saga - Return to Faerun
Sandrah Saga - Time of Troubles Revisited
Chloe NPC
Worldmap MOSv2 format fix

 

PS: the links from bws.uphero seem to be down again



#3675 The Imp

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Posted 20 February 2017 - 12:51 PM

There is something weird about the current version of BWS. I did a very large install of EET just yesterday and it was almost *semi-manual*, i.e. I received all kind of wrong error messages and required loads of manual intervention. This is not how it usually works but it was quite frustrating.
Are you sure you had all the usual settings EXACTLY like they were last time ?

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3676 -Kvothe-

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Posted 20 February 2017 - 02:33 PM

Download problems should be fixed now.

all the uphero links still not working here :(



#3677 -Kvothe-

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Posted 20 February 2017 - 05:09 PM

Okay after re-downloading the big world setup the downloads do work now. Still the issue with the so-called failed unpacking of the "Worldmap Mosv2 format fix" even though the files got unpacked.

 

 



#3678 Phazic

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Posted 20 February 2017 - 06:48 PM

I poked around at the Worldmap Mosv2 format fix keeps failing to unpack and noticed that the mod section name is discrepant compared to the archive.

 

The archive is called: setup-bp-bgt_worldmap_pvrz and unpacks to bp-bgt_worldmap_pvrz with corresponding tp2.

 

The mod section is called: bp-bgt-worldmap_pvrz (note the hyphen between bgt and worldmap).

 

This causes the test in _Test_GetTP2 to fail as it's looking for a TP2 with the hyphen instead of the underscore.

 

I think the proper fix is to rename every instance bp-bgt-worldmap_pvrz appears with bp-bgt_worldmap_pvrz as that's the name of the archive.  It might also be possible to rename the archive and its corresponding tp2 to match what BWS is expecting.

 

I was also seeing an issue with randomiser not being able to find its tp2.  When I looked in my BGEE folder after unpacking it seemed like the randomiser subdir hadn't been moved to the parent BGEE directory.

 

I'm wondering if the format of the randomiser zip is confusing BWS.  The randomiser.zip has the following path to the TP2: randomiser-170206.zip\randomiser\randomiser\randomiser.tp2

 

Most of the github downloaded zips don't contain the exact folder of the mod redundantly as they usually have zip\user-project-commit'ish as a subfolder.  The github zips are also getting relocated correctly.

 

I'm able to work around the randomiser issue by moving the contents of the 2nd randomiser subdir up into its parent.

 

Hope this is of use to the authors and thanks for creating and maintaining this program!



#3679 Arm-chair

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Posted 20 February 2017 - 11:57 PM

With new version of BWS I have a new conflict when I try to install mods on BG2:

"Worldmap needs Worldmap fix: BP-BGT-Worldmap and BP-BGT-Worldmap_pvrz are installed together."

There are 3 suggestions in BWS:

  1. "No translation for my language" (Honestly, no idea)
  2. "It might need BGT/EET if not selected a BG1 folder" (but I don't have BG1 at all, and I don't want BGT neither EET)
  3. "It might be a typo in BWS" (Possible?)


#3680 Evani

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Posted 21 February 2017 - 01:51 AM

Still having the same problem with redownload of BWS (Is there version rollback?).

I meant that Worldmap itself is asking for a missing dependency named BP-BGT. 1) Language is English. 2) BG1 folder has already been selected. 3)So there is a typo?

 

 

Is it possible to find an old installer for BDTOBV174 and make BWS use that to solve the TS dependency? I think the compilation's been soon since Oct 2016.

 

Worldmap is there, it's now actually named Worldmap instead of having "BP-BGT-" prefix.

 

Tortured Souls missing bdtobv174 because there is no more Baldurdash 1.7.5 and latest version had drastic changes so it isn't suitable for TS/NeJ. Vlad will soon release his own mega-mod pack "Vlad's Compilation" = BDW + TS + Keldorn + several minor quests and improvements so hacking Baldurdash 1.7.5 is not worth the effort since soon we would have to deal with completely new compatibility concerns.