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BiG World Setup (an attempt to update the program)


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#3541 GrimLefourbe

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Posted 14 January 2017 - 02:23 PM

EET enables the cheat keys afaik.



#3542 konva

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Posted 14 January 2017 - 02:40 PM

well I try to visit it.. but I also have again that issue with worldmap.. I dunno how I fix that before, any ideas?



#3543 Hack'N'Slash

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Posted 14 January 2017 - 06:23 PM

Did a recent Tactics install with the Sandrah mod included and latest BWS. All seemed to install well.

 

When loading the game up I get a pop up box say "Invalid token in Menu:[useOverlayTint]on line 4813, character 3

 

If you click ok you'll get the same message another 2 times but the line changes to 4822 and 4831 before the game loads.

 

Not a game breaker but if I hit f5 during the game it'll send through a similar message.



#3544 subtledoctor

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Posted 14 January 2017 - 08:12 PM

Got some new bugs in the past two weeks or so on both of my BWS installs, which are on different PCs:
 
Tome and Blood - spell tweaks.  Haven't had a problem with T&B for a long time so this surprised me.
 
Here's a potential hotfix:
https://dl.dropboxus..._tweaks.tpa.zip
 
Unzip that and drop the .tpa file into TomeAndBlood/comp/, replacing the one that's already there.
 
@agb1 if you want to add this to the FixPack, it adds the following at line 2099 (immediately below the "ACTION_FOR_EACH newspl" line):
COPY_EXISTING - ~spell.ids~ ~TomeAndBlood/backup~
  COUNT_REGEXP_INSTANCES ~%newspl%~ spell_exists
ACTION_IF (spell_exists) BEGIN

... and then adds an END to close it out at line 2147 (after the "ACTION_IF (school = 7)" block).

#3545 psycros

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Posted 15 January 2017 - 08:42 PM

Got some new bugs in the past two weeks or so on both of my BWS installs, which are on different PCs:
 
Tome and Blood - spell tweaks.  Haven't had a problem with T&B for a long time so this surprised me.
 
Here's a potential hotfix:
https://dl.dropboxus..._tweaks.tpa.zip
 
Unzip that and drop the .tpa file into TomeAndBlood/comp/, replacing the one that's already there.
 
@agb1 if you want to add this to the FixPack, it adds the following at line 2099 (immediately below the "ACTION_FOR_EACH newspl" line):
COPY_EXISTING - ~spell.ids~ ~TomeAndBlood/backup~
  COUNT_REGEXP_INSTANCES ~%newspl%~ spell_exists
ACTION_IF (spell_exists) BEGIN

... and then adds an END to close it out at line 2147 (after the "ACTION_IF (school = 7)" block).

 

Thanks much, I will have to try this after I figure out what's causing messed up graphics.  I'm afraid its probably one of the GUI tweaks I'm using.  Until I defeat the messed up fonts and constant flickering the game will not even really be playable.  I get this on two different PCs, one of which is all Intel and the other is all AMD :(



#3546 konva

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Posted 16 January 2017 - 02:03 AM

hi, how I am supposed to get to salamander island in Northern Tales...? I finished Citadel quest and salamander quest in Northern Coast..



#3547 Roxanne

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Posted 16 January 2017 - 02:19 AM

hi, how I am supposed to get to salamander island in Northern Tales...? I finished Citadel quest and salamander quest in Northern Coast..

Spoiler


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3548 konva

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Posted 16 January 2017 - 02:31 AM

He just say something.. hes not talking about help but I already helped them



#3549 Roxanne

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Posted 16 January 2017 - 03:26 AM

He just say something.. hes not talking about help but I already helped them

If you did the salamanders in the cave and you reported back to the fishermen leader, you should have an option to ask for the island. They tell you about that boatman (depending on whether you met him before or not). You clear the area around the boat (south of the cave) from sirens and carrion crawlers. You talk to the guy at the Low Latern, who moves back home. If you now talk to him near his boat he offers you trips to and from the island.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3550 konva

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Posted 16 January 2017 - 05:56 AM

you mean guy named Nadalin? If so, then i cant do that since I cleared but he has no such option in dialog



#3551 Roxanne

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Posted 16 January 2017 - 06:49 AM

you mean guy named Nadalin? If so, then i cant do that since I cleared but he has no such option in dialog

Which dialog is he offering and which area is he in? Is he near his boat on Northern Coast already?

Did you talk to Avery in the Northern Citadel, i.e. Global("AverySaysOfKey","GLOBAL",1)?

Did the fisherman leader tell you that Nadalin takes you out to sea, i.e. Global("SzyperNadalin","GLOBAL",1)?


Edited by Roxanne, 16 January 2017 - 06:49 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3552 konva

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Posted 16 January 2017 - 06:56 AM

I talked to avery about altar, talked in nadalin in BG near low lantern, hes sayin its nice to meet you... END DIALOG :) both globals are 1 in EEkeeper



#3553 konva

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Posted 16 January 2017 - 07:06 AM

I also tried to clua him in the area where he is supposed to be but still same dialog option. Guess I have to teleport myself there



#3554 Roxanne

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Posted 16 January 2017 - 07:48 AM

I also tried to clua him in the area where he is supposed to be but still same dialog option. Guess I have to teleport myself there

If you Clua'd him there, check that Global("HelpNadalin","GLOBAL",2)


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3555 konva

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Posted 16 January 2017 - 08:10 AM

okay I managed to get htere finally, but another issue in druidic circle.. walkthough says I need Helm's Glove and Guardian stone(Fields of the Dead), i have inserted that(or at least I hope that one is correct) and nothing, still cant enter



#3556 Roxanne

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Posted 16 January 2017 - 08:25 AM

okay I managed to get htere finally, but another issue in druidic circle.. walkthough says I need Helm's Glove and Guardian stone(Fields of the Dead), i have inserted that(or at least I hope that one is correct) and nothing, still cant enter

The information from (whatever) walkthrough is wrong.

Spoiler
which you can get no earlier than you did Durlag's Tower and
Spoiler

 

have inserted that

inserted where?

 

This quest is not done fast but takes you halfways through the normal game. Patience.


Edited by Roxanne, 16 January 2017 - 08:28 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3557 konva

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Posted 16 January 2017 - 09:32 PM

ahh okay, so I can proceed thanks :)



#3558 konva

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Posted 17 January 2017 - 06:17 AM

Okay I got big issue with the grey clan mod.. the initial scene at FAI where Vladimir inserted keys... so many fireballs causes freeze of the game after few seconds. Any ideas how to fix that please?



#3559 konva

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Posted 17 January 2017 - 10:44 PM

Am I missing some info you need to figure out that issue? I also tried to reload save, travel from elsewhere, restart game... nothing. Attached both weidu logs, if there is something more you need to know.. please tell me. I dont have any changelogs, because I simply dunno i need to check.

Attached Files



#3560 Roxanne

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Posted 17 January 2017 - 11:57 PM

Okay I got big issue with the grey clan mod.. the initial scene at FAI where Vladimir inserted keys... so many fireballs causes freeze of the game after few seconds. Any ideas how to fix that please?

 

 

Am I missing some info you need to figure out that issue? I also tried to reload save, travel from elsewhere, restart game... nothing. Attached both weidu logs, if there is something more you need to know.. please tell me. I dont have any changelogs, because I simply dunno i need to check.

There are far too many spell changing mods in your install to find the reason for the issue, however you may try this

Put this file Attached File  BW05MGO2.BCS   1.14K   140 downloads into override and re-visitt FAI.


Edited by Roxanne, 17 January 2017 - 11:57 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*