@Quiet
Fixpack+Spellpack's Ghost Armor+SCSv28 - install failure for me. Perhaps it's a local error.
Did you use the BiG World Fixpack, or just the G3 Fixpack ?
@Jarno
I tend to believe that people want "consistency" in their games, i.e. same rules for monsters/PCs. They can only use "Unnerfed THAC0 tables", "Add Save penalties for high-level casters", "Alter spell progression tables".
"Alter weapon proficiency system" will make SCS fighters loose proficiencies in the weapons they're proficient in (affects wakizashi, ninja-to and morningstar weapons), so should definitely be installed before SCS.
Or not, cause the SCS can pick the proficiency picks after the style of the equipped weapons... the one it has. The rule system is simple for the monsters...- they don't have to travel and kill others to be at the level they are at... they are created as such. The level 1 goblins have a natural Thac0 of 15... not 20, the SCS does nothing to it. The monsters have natural bonus damages tied to the weapons they have that do not drop. Etc etc etc.
AKA -they are not tied to the used rule system.
I used both fixes for testing Spellpack's Ghost Armor. If people can install both mods, great, but I can't.
SCS gives fighters pips according to their level, based upon the weapon they wield. Changing this after SCS has finished installing makes them loose proficiences in aforementioned weapons, since a level 12 fighter wielding a Morningstar will have GM in Flails/Morningstars after SCS is finished patching him, while Tweaks will make his Morningstar use "Mace" proficiency.
Given that the goal of SCS is to make game harder to a degree, I fail to see how installing this component may benefit the end-user. If one wants an easy game, it's far easier simply not to install SCS then to (perhaps unwillingly and unknowingly) mess stuff up.
This does not affect any monsters, and probably 98% fighter types in game, however -only wakizashi/ninja-to/morningstar using fighters.