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BiG World Setup (an attempt to update the program)


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#3001 Roxanne

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Posted 13 July 2016 - 10:33 PM

Playing BG1 - none changed tactical install

Apon meeting the bandits in Larswood, and asking to join them. There is an enemy called "bugbear elite" in the bandit camp that is hostile to the party - making the entire camp go hostile.

 

 

There is also an "orc elite" that is hostile.

An old issue

1..You can either CTRL+Y quickly, before those guys alert the whole camp

or

2. you can add this block to the top of the following files (if they exist in your game)

 

Hobgobc.bcs

Banditcy.bcs

TWfights.bcs

 

IF
AreaCheck("ar1900") //depending on your game the area code for bandit camp may be this or ar8700 or bg1900
Global("DMWWRaemonAlarm","GLOBAL",0)
Global("DMWWbanditsalerted","GLOBAL",0)
!Dead("raemon")
GlobalGT("JoinedBandits","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("DMWWRaemonAlarm","GLOBAL",0)
ChangeEnemyAlly(Myself,NEUTRAL)
END

 

or

3. Find and delete the block from ar1900.bcs that makes Hobgobc and Banditcy spawn - in this case you need to start the game from a Save before you ever entered the camp for the change to have effect.


Edited by Roxanne, 13 July 2016 - 10:39 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3002 -Raiden-

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Posted 14 July 2016 - 05:13 AM

Line 1191 (File "...BiG World Setup\Includes\09_Install.au3"):

 

WEnd

WEnd^ ERROR

 

Error: Array variable has incorrect number of subscripts or subscript dimension range exceeded.

 

 



#3003 agb1

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Posted 14 July 2016 - 01:02 PM

Raiden, please try again after updating BWS - I've just made a small change in Install.au3.  If it still gives the same error, please paste your BWS\Config\User.ini in your reply (please use spoiler ] and [/spoiler ] tags around it).


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3004 Bartimaeus

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Posted 15 July 2016 - 11:08 AM

In BWS itself, Generalized Biffing seems to be a little glitchy in advanced customization for the BGT installation using the minimal preset (and possibly for more setups beyond this, but this is the one I'm looking at). You can't seem to select the "just .wav/.tis/.bam" sub-option by itself - you can only select it while also having the "everything" option selected. I'm unsure which option it would default to, as a result.



#3005 Pearate

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Posted 15 July 2016 - 11:26 AM

Hey everyone,

 

I'm installing the Classic Adventures Mod 53 +53a through the BWP auto install.

I selected the recommended installation and haven't change any advance setting.

I followed all the first stapes, clean install + save. (vanilla game (SoA, ToB and patch))

I have all the new files in the BWP download folder and the auto install confirm the presence off all the files needed.

 

I have an issue during the installation :

 

##### Resource Fixer #####
The mod was not found.

 

I downloaded the Resource Fixer v1 myself in the Download folder.

But the auto install don't find it.

 

What should I do ? continue the installation without the Resource Fixer ?



#3006 agb1

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Posted 15 July 2016 - 01:30 PM

I haven't ever tried installing CA through BWS (the CA install option was added to BWS before I joined the project).

The resource fixer is usually packaged these days as part of the Big World Fixpack. It's possible that at the time when CA was added tl BWS, the resource fixer was a separate download.

If you set BWS to "pause after downloads" and at that time manually extract the resource fixer into the game directory, that might satisfy BWS' mod presence test and allow the install to proceed.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3007 Pearate

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Posted 15 July 2016 - 05:59 PM


If you set BWS to "pause after downloads" and at that time manually extract the resource fixer into the game directory, that might satisfy BWS' mod presence test and allow the install to proceed.

 

How does BWS work ? because they are other conflict later in the install, about 5 mods preselected by the recommended auto-install are presented incompatible. Is it because the CA install wasn't update for a long time ? If I ignore all the incompatible mods, and continue the install, do you think that the game would run properly ?  Or should I just install the CA mod without BWP, and in this case, why is the CA install in BWP still present ?



#3008 agb1

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Posted 15 July 2016 - 10:07 PM

BWS has compatibility "rules" listed in BWS\Config\CA\Game.ini that control which mods are shown to depend on or conflict with others. These rules must be updated manually.

BWS has installation order and default selections defined in BWS\Config\CA\Setup.txt -- details on the file format can be found in BWS\Docs\FAQ -- in particular, any lines with ;1111; are selected by default in the recommended compilation.

I don't know if ignoring conflicts will be enough. You are welcome to try. CA is still in BWS because no one has asked about it for a long time and we did not know it was not working until now. I will try to work on it next week.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3009 Pearate

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Posted 16 July 2016 - 10:26 AM



I don't know if ignoring conflicts will be enough. You are welcome to try. CA is still in BWS because no one has asked about it for a long time and we did not know it was not working until now. I will try to work on it next week.

 

Many thanks



#3010 Leokosta

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Posted 16 July 2016 - 12:07 PM

Hello. First, thank you all of you for all the hardwork. I just installed the Tactical Version of BWS (16-07-2016) for BGEE. There are some issues that I would like to report, so maybe it can help the devls to improve and fix problems. First, thats the msg after BWS finnished installed:

 

Spoiler

 

 

Also, the fonts wont allign on some places, like on Options and Inventory . I Provide some pics to ilustrate.

 

Thank you all, and sorry for the bad english and my noobish.

 

http://imgur.com/a/GOBkp



#3011 Bartimaeus

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Posted 16 July 2016 - 12:16 PM

Having trouble installing "Baldur's Gate Graphics Overhaul for EET" on my BGT setup. Debug file attached.

Attached Files


Edited by Bartimaeus, 16 July 2016 - 12:17 PM.


#3012 agb1

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Posted 16 July 2016 - 01:59 PM

Isn't BGGO for EET marked expert for BGT? It was developed for EE and backwards compatibility with non-EE is untested. From your error, it looks like it is not yet fully compatible. Specifically it can't find BG0100N, which I suspect is new to EE. You could drop that file into your override and retry if you have a copy of EE to extract it from; else you can install the old BGGO at that point instead.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3013 agb1

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Posted 16 July 2016 - 02:03 PM

Leokosta, thank you for the report. Please attach your BiG World Debug.7z from the BGEE folder. You can attach files in your reply on this forum by clicking the "more reply options" button below the reply box and then using the attach button on the expanded toolbar.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3014 Bartimaeus

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Posted 16 July 2016 - 02:11 PM

Probably? Customized install, though - I use the "minimal" preset because it has the least amount of selected so I can just select what I want.

 

I originally tried to use the old BGGO, but when trying to exit out of the advanced customization screen, it listed an incompatibility and instead told me to use the newer one. I may have screwed something up, though. Also, similar to Generalized Biffing, BWS has a selection glitch with the old BG(T)GO where it tries to select two contradictory sub-options of a component - namely, it tries to select "Remove the purple patches..." as well as the "Don't remove the purple patches...", plus the "Include the expanded Iron Throne rooftop area..." and the "Don't include the expanded Iron Throne rooftop area", and you can't fix it within the BWS interface.


Edited by Bartimaeus, 16 July 2016 - 02:14 PM.


#3015 agb1

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Posted 16 July 2016 - 02:13 PM

I will look into those issues. Thanks for the reports!

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3016 Bartimaeus

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Posted 16 July 2016 - 02:17 PM

FWIW, the old BG(T)GO seems to be working fine for installation. So I guess the EET version is simply NOT currently compatible as-is with BGT, as opposed to what it suggests.


Edited by Bartimaeus, 16 July 2016 - 02:24 PM.


#3017 Bartimaeus

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Posted 16 July 2016 - 02:40 PM

On a side-note, the newest Item Revisions recommends that 1pp component 210 "Increased paperdoll object variety (core)" be installed AFTER the main Item Revisions component, with Smart Avatar & Armour Switching...but it's installed before it with most the rest of the components in BWS. I'm not sure why Item Revisions recommends this, but I imagine there's some sort of reason.



#3018 Leokosta

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Posted 16 July 2016 - 03:47 PM

Leokosta, thank you for the report. Please attach your BiG World Debug.7z from the BGEE folder. You can attach files in your reply on this forum by clicking the "more reply options" button below the reply box and then using the attach button on the expanded toolbar.

Thanks for answering. I made a recomended install aswell, and it looks all fine. On my tactical instalation, do you know which mod could cause the issue on the picture ? Thanks . I attached the big world debug.7z from my Tactical instalation.

 

http://imgur.com/AaXMHCh

Attached Files



#3019 Bartimaeus

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Posted 16 July 2016 - 05:14 PM

BWS attempted to install "Tanar'ri Animation Fix" under "IA Content: Fixed Tanar'ri and Wyvern [EN]", but then told me that "this component is not compatible with [my] game". It suggests a missing dependency. However, reopening BWS, the component itself has no dependencies, but the overall mod seems to have a "mwyvmtan" dependency. I do not know what "mwyvmtan" is, and I can't find it in the list of mods even searching for just "wyv", but regardless, the component should probably have some sort of dependency check as to not install when not necessary. The Wyvern Animation Fix seemed to install just fine, though.

 

(edit): Wait, "mwyvtan" is the "Fixed Tanar'ri and Wyvern" mod itself. I am unsure under what conditions it is acceptable to install, then. The only dependency it lists is being installed with the base component and the "fix areas" component of Infinity Animations, but it clearly needs something else besides that.

 

(edit again): The "IA Moinesse Ninja Fix" mod also doesn't seem to have a proper dependency check - though BWS tried to also install this, it also told me that it's only necessary if I have both "Angelo" and Infinity Animations installed. I don't know what Angelo is, and I didn't tell BWS to ever install it.


Edited by Bartimaeus, 16 July 2016 - 05:23 PM.


#3020 The Imp

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Posted 16 July 2016 - 11:13 PM

(edit): Wait, "mwyvtan" is the "Fixed Tanar'ri and Wyvern" mod itself. I am unsure under what conditions it is acceptable to install, then. The only dependency it lists is being installed with the base component and the "fix areas" component of Infinity Animations, but it clearly needs something else besides that.

The mod components are in the Infinity Animations mod itself(few MBs), but it needs to have the wyvern animation content(many MBs), aka the animation files extracted to the Infinity Animations folder... to install them. Otherwise, it to install that 6-8 MB combination, it would take 1.5 GBs space to store in a .rar package. See where this came from now ?

 

Never mind... it's actually it's own fix mod, that doesn't need the main IA mod at all.

 

The reason why the dependency is tricky is because this:

REQUIRE_PREDICATE (~ ee iwdee pst other ~ STRING_CONTAINS_REGEXP ~%tgam%~ = 1) @15 // This component is not compatible with your game

...

REQUIRE_PREDICATE (~%mtan%~ STRING_EQUAL ~yes~ = 1) @15 // This component is not compatible with your game

Don't necessarily make a lot of sense in the mods own .tp2 file. ...


Edited by The Imp, 16 July 2016 - 11:26 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.