There has been a report that the Ajantis BGII mod [ajantisbg2] is not recognised upon the beginning of the install process (automatic download works fine). I am not sure this is for the current version, I'll let you know as soon as I know more details. I would appreciate if you'd check nontheless, though, if it's not too much trouble.
BiG World Setup (an attempt to update the program)
#241
Posted 02 December 2013 - 10:48 PM
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#242
Posted 03 December 2013 - 12:32 AM
Does this have all the advanced features like selecting specific components from mods?
Yep. )
There has been a report that the Ajantis BGII mod [ajantisbg2] is not recognised upon the beginning of the install process (automatic download works fine). I am not sure this is for the current version, I'll let you know as soon as I know more details. I would appreciate if you'd check nontheless, though, if it's not too much trouble.
Tested three times - everything works fine.
#243
Posted 03 December 2013 - 01:44 AM
Changed:
- Disabled auto-update links function, again
- Disabled the forced installation of BGT Music
- Isra BG2
#244
Posted 03 December 2013 - 03:42 AM
Thank you very much!
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#245 -I am a machine!-
Posted 03 December 2013 - 09:19 AM
Current version of the tool does not (or incorrectly so) check whichs mods are already there in the download folder.
Installed with setup (and a custom mod selection) on my main PC, then copied folder to my laptop.
After importing my selection and updating the paths of the setup, the installation wanted to re-download every single mod. Turned off internet which causes the program to ask me if I want to provide every single mod individually. Could work, not yet tested (it is a lot of mods after all).
Please fix :-)
Want to express my gratitude for supporting this tool further, I have always loved it. In fact, I use it exclusively, I have not performed a manual mod install in my 8 years BG playing.
#246 -No name for you-
Posted 03 December 2013 - 09:41 AM
So much for current version, since 7 hours there is a NEW one. Seems to work better, detected my downloaded files.
#247
Posted 03 December 2013 - 12:08 PM
I'm getting an error:
ERROR: parsing [Faren/crossmod/luxley/fhflux.d]: Parsing.Parse_error ERROR: compiling [Faren/crossmod/luxley/fhflux.d]! ERROR: Parsing.Parse_error
Edited by Axell, 03 December 2013 - 01:44 PM.
#248
Posted 03 December 2013 - 05:44 PM
The version of Item Revisions in the Mod.ini is 3 Beta 1.16.
But the file BWS download is an old version.
Edit:
There's a patch in the Fixpack...
Didn't notice that.
Edited by lostincarnation, 03 December 2013 - 06:13 PM.
#249
Posted 03 December 2013 - 11:40 PM
The following mods seem to have the wrong sizes in the mod database.
All of them are downloaded via the links in the database and have been tested.
Secret of Bone Hill (SoBH)
TeamBG Armor Pack
TeamBG Weapon Pack
Fishing for Trouble
Innershade
One Pixel Productions (1pp)
The White Queen
Shed's Mods - A Forgotten Wars Mod
The BP-balancer mod has a wrong name in the database(missing the .7z file extension)
#250
Posted 04 December 2013 - 06:35 AM
Now uses FP by Lollorian (see how it will)
I just wanted to get it out there that Leonardo has been working a lot behind the scenes because (of my fault that) the BWP Textpacks weren't being applied properly because I added a VERSION tag patch to every mod in the fixpack
It is entirely possible that non-english users might see a LOT of failed patches and hunks if you're using the github master with one of the BWP Textpacks
Suggestion: Wait until the Textpacks are updated before using the master branch.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#252 -Konrad-
Posted 05 December 2013 - 01:44 AM
Hey,
I've just installed BG1 and BG2 and wanted to do the Big World Setup but I encountered an error. Can anyone help me with that?
The error shown is: "Line 70 (d:\BWSdirectory\BGSetup\BiG World Setup\Includes\16_Select-Tre.au3):
Local $Select[$g_CentralArray[0][0]][2]
Local $Select[ ^ ERROR
Error: Array variable subscript badly formatted
It comes up after I try to customise the compilation.
Here's the debug:
10: 663 - GUISetState(@SW_HIDE, $g_UI[1]) 10: 664 - WinActivate($g_UI[0]) 10: 665 - EndIf 10: 667 - GUIRegisterMsg($WM_NOTIFY, '') 10: 671 - Else 10: 672 - $g_Flags[8]=0 10: 673 - If $p_Tab = 10 Then GUIRegisterMsg($WM_NOTIFY, '_Depend_WM_Notify'); solve dependencies 10: 674 - If $p_Tab = 11 Then GUIRegisterMsg($WM_NOTIFY, '_Admin_Mod_WM_Notify'); admin mods 10: 675 - If $p_Tab = 12 Then GUIRegisterMsg($WM_NOTIFY, '_Tra_WM_Notify'); admin component-translations 10: 676 - If $p_Tab = 13 Then GUIRegisterMsg($WM_NOTIFY, '_Dep_WM_Notify'); admin dependencies 10: 678 - EndIf 10: 679 - GUISetState(@SW_SHOW, $g_UI[0]) 10: 387 - If $OldTab <> 8 Then _Misc_SetTab($OldTab+1); remove the icons from the screen 10: 388 - If $g_Flags[9] = 1 Then WinSetState($g_UI[0], '', @SW_DISABLE) 17: 106 - $Answer=_Misc_MsgGUI(1, _GetTR($g_UI_Message, '0-T1'), _GetTR($g_UI_Message, '2-L6'), 3, _GetTR($g_UI_Message, '0-B1'), _GetTR($g_UI_Message, '0-B2'), _GetTR($g_UI_Message, '0-B3')); => Hint / This may affect your programs 17: 114 - ElseIf $Answer = 3 Then; install the mod 17: 115 - $Test=RegWrite('HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage', 'ACP', 'REG_SZ', '1252') 00: 251 - Func _PrintDebug($p_String, $p_Show = 0) +115 Calling _Tree_GetCurrentSelection00: 252 00: 253 - If $p_Show = 1 Then MsgBox(64, $g_ProgName, $p_String) D:\Temp\BGSetup\BiG World Setup\Includes_Traced\16_Select-Tree.au3 (123) : ==> Array variable has incorrect number of subscripts or subscript dimension range exceeded.: $debug_pDimension=$debug_Line[$debug_l+1] $debug_pDimension=^ ERROR - 36 ---------- Variables: ----------
#253
Posted 05 December 2013 - 03:50 AM
Just wanted to say "Thanks" for all the hard work you're doing guys, you're awesome!
#254
Posted 05 December 2013 - 06:41 AM
Then a restart would happen and somehow that ended with a boom (because some variables were not set).
What happens if you restart the BWS by using the vbs-file after that happened?
Can you reproduce the error? Can you give a step by step guide? What buttons did you press / which settings did you use?
Edited by dabus, 05 December 2013 - 06:42 AM.
#256
Posted 07 December 2013 - 06:12 AM
Is it just me or component 4030 of SCS, 'Improved Shapeshifting' is missing outright from the selectable list? It skips from 4020 to 4040 in the list when you're selecting component by component...any way I can add that in?
#258
Posted 07 December 2013 - 06:59 AM
Thanks! Looked a little complex at first, but got it working pretty quick
#259
Posted 15 December 2013 - 02:39 AM
Is it possible to use the current BWS with BG:EE and BG2:EE, instead of BG and BG2?
#260
Posted 15 December 2013 - 03:29 AM
Is it possible to use the current BWS with BG:EE and BG2:EE, instead of BG and BG2?
Well you can make the BWS in your BGEE install to select and set the mods. But it can't use the BGEE as part of the Megamod centered around the BGT as there's no BGTEE yet.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.