Something like this?
ANN;BP and BPSeries AI need the following IDS entry
CMD;echo 2302 WIZARD_REMOVE_MAGIC >> override\Spell.IDS
If to remove this line, Wheels of Prophecy installs without errors.
I don't understand what this represents, but the fact is, this very simple command can do:
APPEND ~spell.ids~ ~2302 WIZARD_REMOVE_MAGIC~ UNLESS ~^2302 ~
But the file already contains that in the vanilla BG2, so which ever mod or action by BWS fucks that up HAS TO BE REMOVED !
Like I said, it doesn't matter if the file has several:
~2302 x ~
~2302 y ~
~2302 z ~
~2302 t ~
As long as those x, y, z & t functions almost the same way.
I feel like this is fucked up by something that came from this, something that should not have been done !
Or some blind idiot just went and removed the vanilla files line 936: 2302 WIZARD_REMOVE_MAGIC
As the same file contains at line 225: 2302 WIZARD_DISPEL_MAGIC
And if you then wish to do something insane like replace the "2302 WIZARD_DISPEL_MAGIC" -line with something that is actually related to the dispel_magic spl (aka 326), then you do nothing to those lines, but to this line number 248: 2326 WIZARD_TRUE_DISPEL_MAGIC
DUH
Well, actually you won't, but one really needs to make sure that what ever you do, you don't fuck up the scripting with this kind of fuckuppery.
As it should never be removed or even modified, as the file can contain as many 2326 x etc lines as the idiot making the added scriptings wishes !
Edited by The Imp, 28 December 2015 - 12:47 PM.