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BiG World Setup (an attempt to update the program)


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#1981 agb1

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Posted 16 December 2015 - 12:36 PM

* SCS 2160 (Add an extra copy of some hard-to-find spell scrolls) conflicts with Item Revisions 1030 (Store revisions)
* Kit Revisions 0 (core) conflicts with SCS 2110 and 2111 (reduce power of Inquisitors' dispel magic)
* Kit Revisions 0 (core) conflicts with aTweaks 125 and Oversight 3 (rangers' animal empathy improves with level)
* Kit Revisions 0 (core) conflicts with aTweaks 201 (instant casting for warrior innates)
* aTweaks 160 (PnP undead) interferes with player control over Spell Revisions' Animated Skeleton Warrior
 
* Conflict warning (can right-click to ignore):  aTweaks 150, 152, 153, 155, 156 (PnP fiends, further revised fiendish summoning, fiendish gating) are conceptually incompatible with Spell Revisions' rebalanced demon summons
 
I think BWS now has all rules mentioned in G3 forums threads http://gibberlings3....showtopic=27681 and http://gibberlings3....showtopic=27682

 

* IWD:EE - Corrected dependencies for Djinni Companion (thanks Argent77!) and removed banter components from selection (not for IWD:EE)
 

Edited by agb1, 16 December 2015 - 01:06 PM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1982 subtledoctor

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Posted 16 December 2015 - 03:03 PM

I updated Might & Guile master at Github, the Beastmaster spirit summon should now work in the pre-EE engine (it now uses SPCL621, summoning one of the spirit animals at random just like the Totemic druid). 

 

It also includes some changes for IWD in the IWO component: normalizing and reducing the prices of stuff sold by Conlan, and changing how speed weapons work - they now set base APR high instead of giving bonus APR.  In my limited testing, this now means that if you have a speed weapon in your off-hand, you will do extra off-hand attacks instead of extra main-hand attacks.  (I need to port this over to the BG2 speed weapons in the next update.)



#1983 agb1

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Posted 16 December 2015 - 03:27 PM

Thanks for the updates.  BWS is pulling the latest "release" of M&G from GitHub so it should pick it up automatically.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1984 K4thos

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Posted 18 December 2015 - 04:46 AM

And this from EETweaks:

Installing [Remove junk from global scripts] [beta 0.1]
Creating 1 directory
Copying 1 file ...
Compiling 3 scripts ...

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 155 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 159 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 163 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 167 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 171 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 175 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 179 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 183 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 187 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 191 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 195 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 199 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 203 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 207 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 211 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 215 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 219 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 223 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 227 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 231 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 235 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
Copying and patching 2 files ...
WARNING: cannot find block matching [EET_Tweaks/28/Harpell.baf]

 

thanks for the report. Fixed on GitHub. I forgot that vanilla GTIMES.IDS is missing these common entries. Also added ON_MISMATCH code to this component to skip some patching if the particular code has been altered by other mod.


Edited by K4thos, 18 December 2015 - 05:52 AM.


#1985 Varvik

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Posted 18 December 2015 - 06:32 AM

hi

 

just a update with my error, its working now and i have a great time playing. its like a new game were i get my buttt kick by hobgolins at the friendly arm inn.

 

thanks for the great work 



#1986 agb1

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Posted 18 December 2015 - 08:51 AM

Varvik, thanks for reporting your success.  Did you use the bp-test version of BWS or the old master version?

 

Since you are playing a tactical installation, consider starting a new thread about your experiences (any problems or inconsistencies you notice while playing -- too-difficult or too-easy encounters, overpowered items, that sort of thing).  This will help us evaluate possible changes to the tactical compilation in BWS.  If you make a new thread like this, I suggest you also attach your weidu.log and Big World Upload.7z (which includes the install log from BWS).


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1987 Varvik

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Posted 18 December 2015 - 11:02 AM

its was the old master. i could make a new install with the test version.

 

Good idea, will see if can make one in the new year.



#1988 Roxanne

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Posted 19 December 2015 - 08:22 AM

I am using the not yet authorised BWS installation of EET.

 

I wonder whether you are interested in findings during the installation process nonetheless.

 

Spoiler


Edited by Roxanne, 19 December 2015 - 12:15 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1989 Roxanne

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Posted 19 December 2015 - 01:10 PM

I am using the not yet authorised BWS installation of EET.

 

I wonder whether you are interested in findings during the installation process nonetheless.

 

Spoiler

BG1NPC initially failed to install due to missing ITEM_USE.2da >>>>copied file from another installation into override and continued without further error (the 2da file does not exist in BGEE)

 

 

Spoiler


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1990 agb1

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Posted 19 December 2015 - 01:47 PM

I am using the not yet authorised BWS installation of EET.

 

I wonder whether you are interested in findings during the installation process nonetheless.

 

Spoiler

This error is because EET needs WeiDU beta 238.01 and BWS is still using WeiDU 238.

 

According to this post by Miloch, item_use.2da should be in BG:EE -- http://gibberlings3....431#entry224345

 

Is the weapprof.2da error also from BG1NPC?  Can you check what else modified that file?


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1991 Roxanne

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Posted 19 December 2015 - 02:04 PM

I am using the not yet authorised BWS installation of EET.

 

I wonder whether you are interested in findings during the installation process nonetheless.

 

Spoiler

This error is because EET needs WeiDU beta 238.01 and BWS is still using WeiDU 238.

 

According to this post by Miloch, item_use.2da should be in BG:EE -- http://gibberlings3....431#entry224345

 

Is the weapprof.2da error also from BG1NPC?  Can you check what else modified that file?

Yes, I think I saw the issue about 238.01 but forgot about it. I will retry with that version (just noticed that SCS was in the standard configuration for EET - by whatever justification, so I can leave it out in the rerun)

 

And weapprof.2da is from NPCKitpack.

 

Thanks for the help.


Edited by Roxanne, 19 December 2015 - 02:05 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1992 K4thos

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Posted 19 December 2015 - 02:50 PM

Yes, I think I saw the issue about 238.01 but forgot about it. I will retry with that version (just noticed that SCS was in the standard configuration for EET - by whatever justification, so I can leave it out in the rerun)

the patch for SCS is ready (like for several others BG2:EE mods. Not sure if they are on BWS compatibility list - I don't know how to enable EET installation on it, thought it's not possible), but I haven't received a reply from SCS author if he is interested in incorporating it officially yet, so.it's also not uploaded online. BWS can't install that mod on EET for now. Also keep in mind that the current version is not representative to how the mod will work post release (after pach 1.4 and Siege of Dragonspear, briefly explained on the main Github page). What hangs on Github is for testers only (and a showcase that the project actually exists).

 

edit: as for the 238.01 weidu error, here is explanation: https://github.com/K4thos/EET/issues/3


Edited by K4thos, 19 December 2015 - 03:17 PM.


#1993 agb1

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Posted 19 December 2015 - 03:12 PM

And weapprof.2da is from NPCKitpack.

Which components failed?  I marked some of the components expert recently but left the others Stable because I didn't have reports about them and haven't tried it myself yet.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1994 Roxanne

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Posted 19 December 2015 - 03:16 PM

And weapprof.2da is from NPCKitpack.

Which components failed?  I marked some of the components expert recently but left the others Stable because I didn't have reports about them and haven't tried it myself yet.

OK

I have to give up the EET attempt anyway

Enter the full path to your BG:EE installation then press Enter.
Example: C:\Program Files (x86)\BeamDog\Games\00766

 

EETdoes not accept any input here, neither via BWS nor when starting EET from setup.exe itself.

 

It was an attempt to find any value in EE - I will stick to BGT.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1995 agb1

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Posted 19 December 2015 - 03:25 PM

Did you switch the Misc-Gui-EET au3 for the Misc-Gui au3 in the Includes folder?  There should be an folder selection box for BG:EE on the same screen where you select the path to BG2:EE.  BWS uses that path for EET.

 

Edit:  I haven't tried installing EET recently, but it did work for me a few weeks ago.


Edited by agb1, 19 December 2015 - 03:26 PM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1996 K4thos

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Posted 19 December 2015 - 03:28 PM

I have to give up the EET attempt anyway

Enter the full path to your BG:EE installation then press Enter.
Example: C:\Program Files (x86)\BeamDog\Games\00766

 

EETdoes not accept any input here, neither via BWS nor when starting EET from setup.exe itself.

Just tested the manual installation and it works fine for me. PM sent, hope we will be able to figure out what's up. If you want to make a manual install than you can also provide the path externally, via batch file, like this:

setup-EET.exe --force-install 0 --skip-at-view --language 0 --args-list p "D:/Games/00766"

Unfortunately we can't get the path to BG:EE dir automatically because Beamdog doesn't store it in system registry (DRM free FTW, yeah? Not this time :P )
Also check out the included readme file for more hints regarding installation.


Edited by K4thos, 19 December 2015 - 03:41 PM.


#1997 Ser Elryk

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Posted 19 December 2015 - 03:44 PM

It was an attempt to find any value in EE - I will stick to BGT.

 

I implore you to at least wait until the EET mod officially launches (along with the 1.4 patches for the EEs, not to mention the SoD expansion) before you pass your final judgement! Don't crush my dream of one day seeing an EET version of The Sandrah Saga lol!



#1998 K4thos

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Posted 19 December 2015 - 03:57 PM

I implore you to at least wait until the EET mod officially launches (along with the 1.4 patches for the EEs, not to mention the SoD expansion) before you pass your final judgement! Don't crush my dream of one day seeing an EET version of The Sandrah Saga lol!

Agreed. It really needs latest unreleased patches (and SoD content) to fulfill its goals. And it's not really far away too considering that Beamdog announced recently that they plan to release Siege of Dragonspear in early 2016 (and patches for other games will probably hit soon after). I'm actually thinking about hiding the repository on GitHub until release as the open beta for vanilla BG:EE content has been finished.

I've checked The Sandrah mod and from the description it sounds very ambitious :woot: But from what I understand it's dependent on many mega-mods that don't have BG2:EE versions. Converting them all would be a tremendous task. At least NEJ part1 conversion would be (proabably) relatively easy due to IWD-in-EET mod, but I doubt that Vlad would be even interested in it, so keep your expectations in check , Ser Elryk :)


Edited by K4thos, 19 December 2015 - 04:37 PM.


#1999 Ser Elryk

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Posted 19 December 2015 - 04:47 PM

so keep your expectations in check , Ser Elryk :)

 
(sigh)... as you say, then. /pouts
 
lol on an unrelated note: I keep experiencing a crash in AR3000 of BG1EE whenever it transitions from day to night. Is there anything I can upload so that some merciful soul might help me determine the cause? The only thing I can think of is it's an issue with BG:EE Graphics Overhaul (just a very uneducated guess though XD) Here's the dmp file if that helps any:
 
Attached File  dump.1.3.2053.0000.zip   531.03K   171 downloads


Edited by Ser Elryk, 19 December 2015 - 09:30 PM.


#2000 subtledoctor

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Posted 19 December 2015 - 07:27 PM

I've checked The Sandrah mod and from the description it sounds very ambitious :woot: But from what I understand it's dependent on many mega-mods


Yeah the Sandrah mod seems cool, but it's a shame it is so dependent on all the so-called mega-mods that I can't brng myself to play... :(