Did my first BWS install last night. Had to continue through a bunch of questions and pauses it had, but it said it finished. At one point it was having a problem with the EET__end file, but I'm assuming it finished up alright since it says it was done.
Now I need to ask 2 really dumb questions. To Launch a New EET game, do I just use the SoD launch Icon in the game folder, or launch through the Beamdog Client?
How do I confirm which mods got installed? I'm assuming there is a Weidu or Debug file somewhere that needs to be posted, but I'm not sure of which one? Is there one for the BG:EE/SoD and another for the BG:EE2 since they are in different folders? I can post whatever, just not sure what, and there are tons of Debug and Weidu docs in the folders because of the Mods that were installed. Below is the Log from the SoD folder
Now that BWS is done, how do I initiate the SCS content to make the Tactics Adjustment?
Thanks
WeiDU.logWeiDU - Copy.log
First - congratulations. You have successfully installed a modded BGEE/SoD and a modded BG2EE with SCS There is no way to initiate SCS content, you have it in your BG2 game but not in BG1.
Second - you cannot launch an EET game because you have not installed EET.
What you have now are two separate games with mods installed to them. It looks like you made two BWS installs, one for BGEE and one for BG2EE. EET_end failed because you never installed EET-core.
If you want to do an EET install, you need to start from 2 clean installs. In BWS you select the option "Baldur's Gate II EE/Enhanced Edition Trilogy >>>> then go to the next screen to enter the Directories for your BGEE/SoD in the upper field and for BG2EE in the second field. Then do your mod selection for both parts in one session. This way EET and e.g. SCS for the whole game will be installed.
PS - In an EET Game you find both logs in the BG2EE directory, one WeiDU-BGEE.log and one WeiDU.log (for BG2EE).
Edited by Roxanne, 09 March 2018 - 08:23 AM.