ok thanks ill try
// ok not working
Edited by konva, 18 January 2017 - 05:29 AM.
Posted 18 January 2017 - 05:24 AM
ok thanks ill try
// ok not working
Edited by konva, 18 January 2017 - 05:29 AM.
Posted 18 January 2017 - 05:38 AM
ok thanks ill try
// ok not working
You can try with this one, should have no fireballs
BW05MGO2.BCS 922bytes
148 downloads
Posted 18 January 2017 - 05:42 AM
okay, replaced, and still many fireballs
Posted 18 January 2017 - 06:34 AM
is there some global which can I use to skip the animation?
Posted 18 January 2017 - 08:00 AM
is there some global which can I use to skip the animation?
Where did you put the files? They go to BG2EE/override.
SetGlobal("BW05_KeysCS","GLOBAL",2) however you probably need to initiate a dialogue with Linda near the golem to proceed further. And it breaks the key subquest...but you should still have the main quest. (No guarantee for this).
Edited by Roxanne, 18 January 2017 - 08:10 AM.
Posted 18 January 2017 - 08:23 AM
i have them in BG2EE and that global doesnt fix that :/ is there something else I can do?
Posted 18 January 2017 - 08:31 AM
haha stupid mistake I made i just noticed that file you provide me is BW05MGO2.bcs.BCS ... so thats why it doesnt work for me.. thank you again for helping me
Posted 18 January 2017 - 08:32 AM
i have them in BG2EE and that global doesnt fix that :/ is there something else I can do?
SetGlobal("BW05_KeysCS","GLOBAL",4) however you probably need to initiate a dialogue with Vladimir.
I have no idea where those extra fireballs come from.
If nothing helps - the best is to post a save from before that scene.
Posted 19 January 2017 - 07:11 AM
Hi guys again, im in Siege of Dragonspear part, im in Bridgefort, there is supposed Khalid to be, but there is only lying body. How to launch attack on crusade with Flaming fist backups me?
Posted 19 January 2017 - 02:18 PM
Hi guys again, im in Siege of Dragonspear part, im in Bridgefort, there is supposed Khalid to be, but there is only lying body. How to launch attack on crusade with Flaming fist backups me?
if you mean that Khalid's body lays there than this report looks similar: http://support.baldu...om/issues/22182
But it's supposed to be already fixed in the latest patch. Do you have latest SoD patch? (you can check the number in your BG:EE+SoD installation - main menu) If no than that would explain it. If yes than did you kill Khalid and left his body during BG1? (unlikely considering you mentioned that his body lays in Bridgefort)
edit: there is also this report: http://support.baldu...om/issues/22580
Edited by K4thos, 19 January 2017 - 02:21 PM.
Posted 19 January 2017 - 07:26 PM
Ran a bg2ee tactical preset test install. Couple of very minor hitches..
Posted 20 January 2017 - 06:39 AM
Thanks zonx. Both fixed, I think.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 20 January 2017 - 10:14 AM
@K4thos yes I killed him in BG1 and left the body okay thats the issue
Posted 20 January 2017 - 11:47 AM
According to some reports made in the Sandrah mod's thread, it appears that Spell Revisions *enhances* spells from other mods in a game breaking way. This affects as a minimum The Grey Clan mod (and consequently also the Sandrah mods which requires Grey Clan and also continues NPCs from that mod with their scripts and spells).
It is thus proposed to treat those mods by BWS as being incompatible with SR.
(The analysis leading to this request is here http://www.shsforums...-11#entry592551 and http://www.shsforums...-10#entry592519)
Posted 21 January 2017 - 07:39 AM
Posted 21 January 2017 - 08:04 AM
Don't know if I should start a new topic for this or not, but I found a minor bug in my EET install. Okay, so in Beregost, when interacting with Garrick and Silke, Garrick is supposed to say "I offered them 300 gold, just like you told me." (or whatever variant), but instead this displays (see image) if Imoen has Detect Traps / Illusions enabled. Very minor, I know, but I thought I'd report it just in case it might affect other parts also.
BiG World Debug.7z 357.32K 159 downloads
Posted 21 January 2017 - 08:17 AM
Don't know if I should start a new topic for this or not, but I found a minor bug in my EET install. Okay, so in Beregost, when interacting with Garrick and Silke, Garrick is supposed to say "I offered them 300 gold, just like you told me." (or whatever variant), but instead this displays (see image) if Imoen has Detect Traps / Illusions enabled. Very minor, I know, but I thought I'd report it just in case it might affect other parts also.
That might be due to trying to show just the dialog... aka, try and push the "up/arrow" button to see if the stopping of the action just scrolls past the actual text that's supposed to be shown. Aka it's not actually a bug that the programming could fix, well, you ... the user need to stop detecting traps before dialogs... , we'll. As that won't spot you any, as there aren't people that try to lead you into traps. Just ambushes.
Edited by The Imp, 21 January 2017 - 09:20 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 21 January 2017 - 08:26 AM
Don't know if I should start a new topic for this or not, but I found a minor bug in my EET install. Okay, so in Beregost, when interacting with Garrick and Silke, Garrick is supposed to say "I offered them 300 gold, just like you told me." (or whatever variant), but instead this displays (see image) if Imoen has Detect Traps / Illusions enabled. Very minor, I know, but I thought I'd report it just in case it might affect other parts also.That might be due to trying to show just the dialog... aka, try and push the "up/arrow" button to see if the stopping of the action just scrolls past the actual text that's supposed to be shown. Aka it's not actually a bug that the programming could fix, well, you the user need to stop detecting traps before dialogs... well. As that won't spot you any, as there aren't people that try to lead you into traps. Just ambushes.
I just pushed the "up/arrow" button, and Garrick's line was indeed there. Derp. Sorry/Thanks lol.
Posted 21 January 2017 - 07:17 PM
Roxanne I know you hate SR but a lot of people love it, you could perhaps be more helpful by actually discussing what the observed effects are (neither of your links does that) so things can be made compatible, rather than just proposing a rule to prevent people from installing the mod. That's kind of disrespectful...
Anyway apparently the issue has been identified and solved already.
Actually, the issue that SR creates here is in fact so trivial that once I realized what causes that graphical meltdown I was stunned in awe. And it looks so cool that everybody should experience this once anyway.
Posted 22 January 2017 - 06:46 AM
Okay, having two more issues with my EET via BWS install (hopefully actual bugs this time lol).
1: The "NPCs go to inns" component of SCS was selected and installed successfully, but it doesn't seem to be functioning in-game (tried with both Kivan and Imoen).
2: Upon meeting Viconia (in BGEE) the Flaming Fist officer pursuing her never spawns. She just says "Thank you for helping" and then nothing happens. EDIT: the "Move NPCs to more convenient locations" component of SCS was also installed, if it makes any difference.
BiG World Debug.7z 357.32K 513 downloads
Edited by Ser Elryk, 22 January 2017 - 01:32 PM.