BiG World Setup (an attempt to update the program)
#1921
Posted 09 December 2015 - 08:51 PM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1922 -Guest-
Posted 09 December 2015 - 09:55 PM
So I have to wait for it to download and extract all the files again I already downloaded and extracted manually... ^^ Amazing!
Don't get me wrong, thanks for the quick answer and my admiration for all the dedicated work on this project, but a program should have an option to force it to skip one step. (Aside from a serious lack of documentation.)
Really, I just mean it as a suggestion- there is no readme to consult, and so I naturally assumed I'll be able to pre-extract mods just like the old BWP way.
#1923
Posted 09 December 2015 - 10:01 PM
If you have all of the mods you want extracted already, you can edit the Config\Setup.ini and copy-paste the lines under Order-Install to the Order section above. The Order section tells BWS what steps to do / not do when you start it. The Order-??? sections below are for reference/copy-paste and have no direct effect on BWS. You can for example set the select (pick mods/components), download and extract steps to 0 to skip them.
As for documentation, there is a FAQ included in the BWS package.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1924
Posted 09 December 2015 - 10:12 PM
Here's WeiDU.log, and here's Setup-BWS_Final.Debug.
I figured ~800 lines was too much to paste directly, so I've put it on my own pastebin. While I'm at it, here are all of the .debug files, if any of those are necessary, or can help.
edit: I managed to find a setup that solves this issue. I exported the modlist not fixed, and fixed, and a .diff that shows the changes.
If that helps anyone knowledgeable figure out the issue, great, if not I'll undertake the tedious task of building a setup each time adding mods one by one until I find the culprit.
Most of the mods you installed have been around for a long time so they are unlikely to be responsible for the problems you saw. Klatu Tweaks is fairly new but seems stable and it looks like your fixed selection also included it. I didn't see anything else that looks suspicious.
Actually -- what language did you use for your installation?
Edited by agb1, 09 December 2015 - 10:24 PM.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1925
Posted 10 December 2015 - 06:43 PM
Everything is English.
But I've figured out that the BG1 NPC Project is what's causing the issue. Or more likely that it's conflicting with another mod as I had it installed and working just fine on a minimal, manual setup. This time I went for the "Stable" setup, made my desired changes, and disabled the NPC Project. Upon exiting Candlekeep, Imoen was there as she should be. After installing the NPC Project manually, she again disappears. Here is the current WeiDU.log, SETUP-BG1NPC.DEBUG, and Setup-BWS_Final.Debug.
#1926
Posted 11 December 2015 - 07:24 AM
@BWS Peeps: What file is the BWS equivalent of the BiG World Debug.txt? Lilian needs to upload that for his/her failed installation
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#1927
Posted 11 December 2015 - 07:39 AM
BWS says right at the end:
Preparing BiG World Debug.7z for easier bug-reports...
Faq says:
To help debugging some errors, a file called BiG World Debug.7z will be created that includes a slightly stripped version of the installation-messages. It well help guys to give you better support.
You can find it in the BG2-folder...
You can also use the BiG World Upload Debug.txt or BiG World Install Debug.txt in the logs-subfolder, with the Upload-thing being a stripped down version that does not show ogg/mp3/tis-decoding output. But as said, 7z is smaller and better for faster up-/downloads.
Edited by dabus, 11 December 2015 - 07:43 AM.
#1928
Posted 11 December 2015 - 04:16 PM
Lilian needs to upload that for her failed installation
Very well. From the installation of the unmodified "Recommended" preset.
edit: I've narrowed it down yet again, to the options in BG1 NPC Project that alter the starting location of a few party NPCs.
Edited by Lilian, 11 December 2015 - 04:47 PM.
#1929
Posted 11 December 2015 - 04:53 PM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1930
Posted 11 December 2015 - 08:14 PM
Many thanks for narrowing it down Fixed it up... Your next install should work fine. AstroBryGuy needs to know this
As for the issue, someone did a find+replace of STRING_COMPARE (which returns false if equal) with STR_EQ (which returns true if equal) so it was changing the starting location of every NPC other than the one named in the component
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#1931
Posted 12 December 2015 - 08:40 AM
I've updated bp-test branch with these changes:
Edited by agb1, 12 December 2015 - 08:48 AM.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1932
Posted 12 December 2015 - 12:17 PM
This component
SETUP-NSCPORTRAITS.TP2~ 0 1031 // Alternate NPC-Portraits for Region of Terror: v3.0 BWP Fix
is incompatible with BGT, Drizzt Saga, original Drizzt, SandrahNPC, SandrahRtF and most likely any other mod containing Drizzt as it introduces a discontiniuty in the Drizzt Character (thus destroys continuous Drizzt which had been already achieved before).
The component should not be selected in BWS/BWP.
PS Not only applies to Drizzt himself, but all other RoT Characters who also appear in other parts of the game (Drizzt's friends, Jarlaxle, Artemis etc.....)
Edited by Roxanne, 12 December 2015 - 12:34 PM.
#1933
Posted 12 December 2015 - 01:23 PM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1934
Posted 12 December 2015 - 02:14 PM
Many thanks for narrowing it down Fixed it up... Your next install should work fine. AstroBryGuy needs to know this
As for the issue, someone did a find+replace of STRING_COMPARE (which returns false if equal) with STR_EQ (which returns true if equal) so it was changing the starting location of every NPC other than the one named in the component
Thanks! Fixed in v22.2.
Contributor: BG1 NPC Project * BG1 Unfinished Business * Coran BG Extended Friendship
Tools: Hitchhiker's Guide to Installing Mods on OSX * OSX App for EE Keeper * OSX App for NearInfinity
#1935
Posted 12 December 2015 - 02:17 PM
Is it changing more than the portraits?At least the version that doesn't have the BWP FIX does nothing else than sets an alternative picture to the specific .cre files. It of course might not cover all the possible files, but that's just life man.
Discontinuity is not game breaking incompatibility problem .. just inconvenience to dispose off.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#1936
Posted 12 December 2015 - 09:00 PM
Slap a W on that NPC portrait component
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#1937
Posted 13 December 2015 - 09:59 AM
Many thanks for narrowing it down Fixed it up... Your next install should work fine. AstroBryGuy needs to know this
As for the issue, someone did a find+replace of STRING_COMPARE (which returns false if equal) with STR_EQ (which returns true if equal) so it was changing the starting location of every NPC other than the one named in the component
Thanks! Fixed in v22.2.
Lovely, thanks for the quick fixes~
Funny how such a simple typo or a small oversight can have such catastrophic results.
#1938
Posted 14 December 2015 - 06:56 PM
Edited by agb1, 14 December 2015 - 08:19 PM.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1939
Posted 14 December 2015 - 08:44 PM
Also, this error which doesn't appear when installing BPSeries by itself appears. This was a known issue way back here: http://www.shsforums...-10#entry575191 but got fixed after v1.3.2064
[bpseries/source/gb-smage.baf] PARSE ERROR at line 3973 column 1-32
Near Text: )
[HaveSpell] argument [WIZARD_REMOVE_MAGIC] not found in [Spell.IDS]
[bpseries/source/gb-smage.baf] PARSE ERROR at line 3995 column 1-49
Near Text: )
[Spell] argument [WIZARD_REMOVE_MAGIC] not found in [Spell.IDS]
What version of BPSeries AI did you install? BWS currently uses version 1.3.3021 which is apparently newer than 2064, so evidently it is still not fixed if that is what you used. I added a workaround to BWS (on the bp-test branch) to append that particular IDS entry, but I haven't tested it so I do not know if it needs additional IDS entries.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#1940
Posted 14 December 2015 - 08:47 PM
basically the paladin stronghold questgiver only checks for the wellbeing of characters that are impossible to kill, despite the line he saysthere is no way to fail the quest
@Almateria - what component of your mod includes this fix? Can you split it out into a separate component so players can install just the fix if they do not want any of the restored/added content?
Edited by agb1, 14 December 2015 - 08:49 PM.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip