SCS v 3,0 (see Gibberlings3 ongoing analysis of the mod)
Sorry, but it's version 30, not 3,0 ... the reason why the "analysis" thread is so long is that there hasn't been an update for quite some time, it's one of the most popular mods to throw in to a combination with mods, and including megamoded games, it was stable on it's own. Add BP and you'll have a whole lot of messes, especially if you have 50+ other mods that break all sorts of stuff, just like the BP without the entity fixer(what ever its name is now)... Or add the Spell Revision, Item Revisons or others and depending which version you throw at it, you'll have different kinds of mess each time... the mods were/are developped at the same site, so they spill over a whole lots. The
SCS ones tried to incorporate the
SR, IR etc, but those version 2's, not betas of the v4's.
The
SCS has been in the
BWP installs from sinse the
BWP even came out, cause the
SCS(I) enhanced the
BG1 AI in
BGT-
weidu, and the
SCS(II) did the same for
BG2 portion. The BP hasn't been until recently when the v181 came out, after the component slice and dize.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.