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BiG World Setup (an attempt to update the program)


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#1741 agb1

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Posted 24 November 2015 - 10:53 PM

Also, this might be a dumb question, but when posting my Debug on here am I supposed to use the "BiG World Install Debug" or the "BiG World Upload Debug"? Here's both for now, but for future reference which one should I post?

 

attachicon.gifBiG World Install Debug.txt

 

attachicon.gifBiG World Upload Debug.txt

Good question.  Looks like Upload is a copy of Install log created at the end, filtering out some unnecessary lines like "Tiles processed" and sound file encoding/decoding.  So you can just upload the Upload file, or even the BiG World Debug.7z which is a compressed archive of that Upload file.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1742 agb1

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Posted 24 November 2015 - 11:02 PM

/////////////////////////////////////////////////////////////////
/////                                                       /////
///// Prevent Wish Spells from Interrupting Caster          /////
/////                                                       /////
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
BEGIN @47 DESIGNATED 2020
REQUIRE_PREDICATE GAME_IS ~tutu tutu_totsc bgt soa tob bgee bg2ee~ @2
REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~wish.dlg~ @3
REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~wish25.dlg~ @3
 
I don't see wish.dlg or wish25.dlg in my BGEE install so it appears this component is not actually for BGEE.  Should report to Klatu.
 
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
/////                                                       /////
///// Remove Chaos Shield Icon from Robe of Goodman Hayes   /////
/////                                                       /////
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
BEGIN @72 DESIGNATED 3020
REQUIRE_PREDICATE GAME_IS ~bg2ee~ @2
REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~ohnrobe1.itm~ @3
 

This one is only for BG2EE, so it is a mistake that BWS made it available for BGEE.  I will remove it.

 

Thanks for reporting.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1743 Ser Elryk

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Posted 24 November 2015 - 11:11 PM

Thanks for reporting.

 
No problem! Thank YOU for your work with the BWS! :clap:

 

 

I don't see wish.dlg or wish25.dlg in my BGEE install so it appears this component is not actually for BGEE. Should report to Klatu.


It says on here that Klatu hasn't been active since June.


Edited by Ser Elryk, 24 November 2015 - 11:14 PM.


#1744 Roxanne

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Posted 24 November 2015 - 11:16 PM

The ones I am seriously considering are Lolfixer and BGT graphics fixes (they are just fixes, aren't they?). Also maybe the worldmap mod and map labels.

The rest I am just curious if they are viewed as essential or not. I don't really want to make them mandatory. There is no real reason to take away choice for those mods, but is there anyone who actually doesn't use them? If there is, why not?

The lolfixer in particular, I propose it becomes mandatory and we remove some redundancy (hide the 3 other versions of innate fix - BP 10, BPSeries 10 and Innare_Fix, and also the crefixer).
  • One problem with lolfixer as it is - you cannot select components while it mixes fixes and tweaks (like Portrait Icon Assigner) which should be selectable - so fixes mandatory - tweaks for users choice
  • General biffing - probably not needed for such a small installation on modern PCs - needs to be considered for larger selections
  • What about BGT itself?
  • Why is thrown hammers mandatory?

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1745 Creepin

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Posted 24 November 2015 - 11:43 PM

The ones I am seriously considering are Lolfixer and BGT graphics fixes (they are just fixes, aren't they?). Also maybe the worldmap mod and map labels.

The rest I am just curious if they are viewed as essential or not. I don't really want to make them mandatory. There is no real reason to take away choice for those mods, but is there anyone who actually doesn't use them? If there is, why not?

The lolfixer in particular, I propose it becomes mandatory and we remove some redundancy (hide the 3 other versions of innate fix - BP 10, BPSeries 10 and Innare_Fix, and also the crefixer).

On a serious note, I firmly hold it that only mods necessary for the whole BWS to work should be treated as mandatory. Now let's take your list and think carefully: will BWS work without trimpack? of without innate fixes? or without lolfixer (as much as I personally love it)? Of your 16 mods we will have 15 "yes, totally" and 1 "yes but may be some mods won't work" (I'm speaking about Worldmap). So you're proposing to force mods that are perfectly not necessary on people who might possibly not want it and at the very least should have an easy option to mark them off. This is utterly inconsiderate.


Edited by Creepin, 24 November 2015 - 11:46 PM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#1746 agb1

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Posted 24 November 2015 - 11:52 PM

That's a fair perspective.  Since you have expressed your resistance to the idea, don't worry:  I will not make any of these mods mandatory if even a single person says no.  I was looking at this from the idea that Lollorian proposed - to think of "Minimal" as similar to STEP "Core" for Skyrim - mostly corrections (much like the core of BG2 Fixpack is currently in that category) that are universally considered to be a base for any installation.  Most of the mods I listed seem to be very popular so I wondered if we might consider promoting them to that "core" level.

 

Edit: I should say, Lollorian proposed Recommended = Core.  I modified that idea to Minimal = Core and Recommended = Extended.


Edited by agb1, 24 November 2015 - 11:53 PM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1747 pikachu01

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Posted 24 November 2015 - 11:58 PM

Deselecting all NPCs and NPC mods (except Banter ones) and using Recommended setup in BG2EE, I get this:

 
ERROR: Cannot find 0 rows with at least 65 columns.ERROR: [weapprof.2da] -> [override] Patching Failed (COPY) (Failure("Cannot Set 2DA Entry"))
ERROR: Failure("Cannot Set 2DA Entry")
Give Nalia Adventurer Kit (NPC Kitpack) was not installed due to errors.
 
You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.
 
If you don't want to spent time for that now, you can also continue without the component or exit the program. The BiG World Setup will continue with the installation of that component.
Enter [r]etry, [c]ontinue or [e]xit.
[e]
 
 
 
ERROR: Cannot find 0 rows with at least 65 columns.ERROR: [weapprof.2da] -> [override] Patching Failed (COPY) (Failure("Cannot Set 2DA Entry"))
ERROR: Failure("Cannot Set 2DA Entry")
Add Red Wizard to Edwin's Kit Description (NPC Kitpack) was not installed due to errors.
 
You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.
 
If you don't want to spent time for that now, you can also continue without the component or exit the program. The BiG World Setup will continue with the installation of that component.
Enter [r]etry, [c]ontinue or [e]xit.
[e]
 

Let me know if you need my logs, but I think one of the NPC mods are required for these "NPC Kitpack" changes.



#1748 Creepin

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Posted 25 November 2015 - 12:01 AM

That's a fair perspective.  Since you have expressed your resistance to the idea, don't worry:  I will not make any of these mods mandatory if even a single person says no.
Thank you, I'm happy to hear it. Sorry for my overreaction: in recent years I grew dependent on BWS to do Megamod for me, so any chances of it becoming worser in any aspect make me nervous.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#1749 agb1

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Posted 25 November 2015 - 12:10 AM

Give Nalia Adventurer Kit (NPC Kitpack) was not installed due to errors.
Add Red Wizard to Edwin's Kit Description (NPC Kitpack) was not installed due to errors.
 

Let me know if you need my logs, but I think one of the NPC mods are required for these "NPC Kitpack" changes.

Please make a --change-log for "weapprof.2da" and upload it for us to look at.

 

Instructions in the FAQ here:  http://www.shsforums...amods/?p=504049

 

Edit:

 

Edwin is a BG1 NPC, so if you are not using EET that component of NPC Kitpack should be hidden.  I will make that change.  Edit2:  momentarily forgot Edwin reappears in SOA.  Never mind this...

 

Nalia is a BG2 NPC so I would expect that component to work.  Therefore asking for change log to see what happened.


Edited by agb1, 25 November 2015 - 12:13 AM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1750 agb1

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Posted 25 November 2015 - 12:15 AM

That's a fair perspective.  Since you have expressed your resistance to the idea, don't worry:  I will not make any of these mods mandatory if even a single person says no.
Thank you, I'm happy to hear it. Sorry for my overreaction: in recent years I grew dependent on BWS to do Megamod for me, so any chances of it becoming worser in any aspect make me nervous.

I understand.  I couldn't stand installing BWP manually.  I got involved in BWS mostly because I wanted more of the new mods added to it so I taught myself how to do that.  Then it ran away with me...


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1751 agb1

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Posted 25 November 2015 - 12:42 AM

More BWS updates:

 

Spoiler

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1752 The Imp

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Posted 25 November 2015 - 12:49 AM

What about BGT-weidu itself?
NO. NO. NO !
Incase you are still clueless, we do not want to prevent people from using the BWS if they do not OWN a BG1 copy. Or do we ? No.

If you are going to have the Trimpack you are going to want the Generalized Biffing... or at least download it and make a clear mark that the install the player is about to make, doesn't include it and that they should use it.
The later portion is for the players that don't actually want the BWS install take years and then when they still need to adjust something that they can't inside the BWS. Like Widescreen mods display proportions, Level 1 NPCs install options etc ... things the BWS can't handle ...aka the best option would be to make the Generalized Biffing install de-selectable. But still part of the "minimum install".

Edited by The Imp, 25 November 2015 - 12:56 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1753 pikachu01

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Posted 25 November 2015 - 01:13 AM

Give Nalia Adventurer Kit (NPC Kitpack) was not installed due to errors.
Add Red Wizard to Edwin's Kit Description (NPC Kitpack) was not installed due to errors.

 

Let me know if you need my logs, but I think one of the NPC mods are required for these "NPC Kitpack" changes.

Please make a --change-log for "weapprof.2da" and upload it for us to look at.

 

Instructions in the FAQ here:  http://www.shsforums...amods/?p=504049

 

Edit:

 

Edwin is a BG1 NPC, so if you are not using EET that component of NPC Kitpack should be hidden.  I will make that change.  Edit2:  momentarily forgot Edwin reappears in SOA.  Never mind this...

 

Nalia is a BG2 NPC so I would expect that component to work.  Therefore asking for change log to see what happened.

This is with a clean install or with my current installation without the 2 "NPC Kitpack" modules?

 

Sorry, noob here. Would appreciate the help given here :) Thanks!

 

Ok, this is with my current installation without the 2 "NPC Kitpack" modules:

 

https://drive.google...iew?usp=sharing - weapprof.2da

 

[WeiDU.exe] WeiDU version 23800
 
 
 
Mods affecting WEAPPROF.2DA:
00000: ~NPCKIT/NPCKIT.TP2~ 0 2800 // Give Sarevok a Proper Deathbringer Kit: v4 BWP Fix
00001: ~RR/SETUP-RR.TP2~ 0 0 // Proper dual-wielding implementation for Thieves and Bards: v4.90b1
00002: ~RR/SETUP-RR.TP2~ 0 4 // Bard kit revisions: v4.90b1
00003: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 0 2040 // Universal Clubs: v16 BWP Fix
00004: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2 BWP Fix
00005: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2 BWP Fix
 

Edited by pikachu01, 25 November 2015 - 01:17 AM.


#1754 agb1

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Posted 25 November 2015 - 04:12 AM

Thanks. It looks like a pure bug in the NPC Kitpack. On the G3 forums, subtledoctor just reported another bug in the "specialist mage descriptions" component of the NPC Kitpack.

@Lollorian maybe you can take a look?

I will mark these components as Expert in BWS until we have fixes (either a new release of NPC Kitpack or patches incorporated in the BiG World Fixpack).

@pikachu01 consider installing NPC_EE on your current game (it can be installed last, manually, even after generalized biffing) if you really care to change Nalia's kit to Adventurer (requires Song & Silence mod to be installed first for the kit).

http://www.github.co...ledoctor/NPC_EE

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1755 The Imp

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Posted 25 November 2015 - 04:26 AM

From looking at that weapprof.2da, I'll just say that it's likely that it just lacks a proper line ends. At least the Notepad can't read them, and that's bad sign for .2da files...

Edited by The Imp, 25 November 2015 - 04:31 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1756 agb1

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Posted 25 November 2015 - 04:28 AM

@Imp Thanks for taking a look. Did you compare the original 2da from before NPCKitpack installed the deathbringer kit? Maybe that component is also borked.

Edited by agb1, 25 November 2015 - 04:29 AM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1757 agb1

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Posted 25 November 2015 - 04:41 AM

Quoting Imp:  If you are going to have the Trimpack you are going to want the Generalized Biffing... or at least download it and make a clear mark that the install the player is about to make, doesn't include it and that they should use it. The later portion is for the players that don't actually want the BWS install take years and then when they still need to adjust something that they can't inside the BWS. Like Widescreen mods display proportions, Level 1 NPCs install options etc ... things the BWS can't handle ...aka the best option would be to make the Generalized Biffing install de-selectable. But still part of the "minimum install".

 


Remember that BWS first asks the user to select what type of game they want to install. BG1, BG2 or BGT are options. The BGT is only a fixed mod (can't deselect) if you choose BGT and provide a valid path to BG1 and BG2 installs.

So when I talk about adding mods to minimal, it is still conditional on what game type the user has chosen. It just doesn't allow users to deselect it in the "choose your components" tree-view.

Generalized biffing is currently fixed/mandatory for all game types, but users can choose the smaller mode of just biffing certain files (sounds etc.) or the larger mode of biffing all files. It seems from the discussion here that people might want BWS to install without generalized biffing at all. Can we identify certain combinations of mods or some other condition that should make biffing mandatory, so it becomes a dependency rule instead? An important benefit of having it in the minimal set now is that novice users who do not know its importance cannot skip it and hurt themselves.


Edited by agb1, 25 November 2015 - 04:44 AM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1758 Roxanne

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Posted 25 November 2015 - 04:51 AM

Quoting Imp:  If you are going to have the Trimpack you are going to want the Generalized Biffing... or at least download it and make a clear mark that the install the player is about to make, doesn't include it and that they should use it. The later portion is for the players that don't actually want the BWS install take years and then when they still need to adjust something that they can't inside the BWS. Like Widescreen mods display proportions, Level 1 NPCs install options etc ... things the BWS can't handle ...aka the best option would be to make the Generalized Biffing install de-selectable. But still part of the "minimum install".

 


Remember that BWS first asks the user to select what type of game they want to install. BG1, BG2 or BGT are options. The BGT is only a fixed mod (can't deselect) if you choose BGT and provide a valid path to BG1 and BG2 installs.

So when I talk about adding mods to minimal, it is still conditional on what game type the user has chosen. It just doesn't allow users to deselect it in the "choose your components" tree-view.

Generalized biffing is currently fixed/mandatory for all game types, but users can choose the smaller mode of just biffing certain files (sounds etc.) or the larger mode of biffing all files. It seems from the discussion here that people might want BWS to install without generalized biffing at all. Can we identify certain combinations of mods or some other condition that should make biffing mandatory, so it becomes a dependency rule instead? An important benefit of having it in the minimal set now is that novice users who do not know its importance cannot skip it and hurt themselves.

My argument earlier was that the main benefit of biffing is to clean up override and thus make loading times significantly shorter. If you go for minimal install, the benefit from biffing is not there. I do not know if it is size or number of files in override that are criteria to say biffing makes sense for the install. (Well, you can argue as well that regardless - it never hurts)


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1759 Lollorian

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Posted 25 November 2015 - 04:54 AM

- Trimpack: Does anyone ever skip this? (no for reasons mentioned before, it is useless unless you have one of the mods it affects installed)
- Innate Fix (overridden by lolfixer)
- Lolfixer (like roxanne mentioned, some components can be considered tweaks - the fixers can be useful though)
- Unique Containers (no, new content)
- Sword Coast Map Labels (no, new content)
- BP-BGT-Worldmap (no, new content)
- BGT Graphics Overhaul (extended night and BG map fixes) (yes if bgt is installed)
- 1pp (no, some might prefer the bg2 paperdolls)
- Thrown Hammers (no, new content)
- Almateria's Restoration Project (except the Alternate Slayer Change component) (i almost border on yes with this one. But no, new content)
- Wheels of Prophecy (no, new content)
- BG2 Unfinished Business (except Cat and Mouse component) (no, new content)
- ktweaks RP fixes component (no, new content)
- BG1NPC (yes if bgt is installed)
- BG1UB (yes of bgt is installed)
- Lure of Sirine's Call (no, new content)

Ok i assumed the list was for Recommended not minimal - updated comments.

Like the imp said, even bgt should not be mandatory.

Minimal can be just bg2fixpack + tobex + genbiff for performance and fixes - for a first time player

Edit: fucking mobile site.. Will fix post after getting home

EDIT2 : Done :)


Edited by Lollorian, 25 November 2015 - 07:42 AM.

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#1760 agb1

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Posted 25 November 2015 - 04:59 AM

@Lollorian your comments make sense to me except yes for BG1NPC/BG1UB if no for Almateria's Restoration Project.  Can you explain your reasoning?

 

Does anyone have an objection to making the "BGT Graphics Overhaul (extended night and BG map fixes)" mandatory when user selects BGT game type?


Edited by agb1, 25 November 2015 - 05:01 AM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip