Jump to content


Photo

BWP v13


  • Please log in to reply
252 replies to this topic

#61 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 16 September 2013 - 10:17 AM


So, as I take it, 1000/1001 is skipped due to BWP Installpack settings, not as an inner working of fixpack tp2. Do you know, by a chance, what is the reason why it is skipped? Is it just "because, that's why", or there's any compatibility issues?

Well dah, read these instructions on editing the .bat, the BWI.bat is far more higher level of programming but the example should lead you to a path that educates you more. The link is from my FAQ... so you really just had to read that. :P


Got to admit that now that I dig a bit deeper I begin to understand the value of understanding BWInstall.bat scriptures. Any chance there's some in-depth manual on it? Stuff like
%IFS%bg2fixpack.exe %IF% ".\override\cdbehbla.pro" copy ".\override\cdbehbla.pro" "%TEMP%" | %M%
is really hart to decipher :)

Edited by Creepin, 16 September 2013 - 10:17 AM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#62 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 16 September 2013 - 10:47 AM

If setup-bg2fixpack.exe exists and if ".\override\cdbehbla.pro" exists then copy ".\override\cdbehbla.pro" to a temp folder (while using mtee to record the entire operation)

 

:cheers:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#63 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 16 September 2013 - 10:48 AM

Ok, now here's a really weird one:
BWP Pdf lists BGTNEJ2 (clause 4.7 of Pdf) & BGTNEJ (4.8 ) as being installed before TDD (5.1)
However, as far as I was able to understood BW Install.bat, TDD is actually installed before BGTNeJ2 & BGTNeJ instead.

Is it some dire mistake in BWP Pdf, or it's rather dire mistake in my understanding of BW install.bat? :)

 

If setup-bg2fixpack.exe exists and if ".\override\cdbehbla.pro" exists then copy ".\override\cdbehbla.pro" to a temp folder (while using mtee to record the entire operation)
  :cheers:

 

Thanks Lollorian! :)

And this temp folder is defined somewher before this line, or derived from something in this line?

For comparison, BWS code is much clearer on this (for me, at least):

CMD;IF EXIST ".\override\cdbehbla.pro" copy ".\override\cdbehbla.pro" ".\BiG World Fixpack\_temp\override";;;;D:bg2fixpack(0)


Edited by Creepin, 16 September 2013 - 10:52 AM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#64 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 16 September 2013 - 10:57 AM

All the %XXX% variables should be defined at the start of any of the BAT files :P

 

EDIT: Also I'd think the PDF is updated at every major release (v12 -> v13) and won't probably include the changes in the minor releases (v13 -> v13.0.1)


Edited by Lollorian, 16 September 2013 - 11:00 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#65 Februarius

Februarius
  • Member
  • 50 posts

Posted 19 September 2013 - 09:56 AM

Can someone confirm to me that this line in BWP install:


:: The components 3031 "100% spell learn" and 3190 "Rest Anywhere" can be considerd as a cheat an thus are skipped.
:: Call %INST% BG2_Tweaks "3031 3190"

actually means this components wont be installed. I am asking this because of misleading info in BWP manual:

 

InstallComponent 3190 [RestAnywhere (Japheth)]?        [Install]
This component can be considerd as a cheat an thus is skipped by the install.bat.

 

One more question. Will some components be installed if the conflicting mods are not present. For example will ITEM REVISIONS ''thieving in armour'' be installed if the FULL PLATE is not present. Actually will this happen with all components that have SKIPPING comment in manual? What's the diff between skipping and not installed?



#66 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 19 September 2013 - 10:06 AM

Can someone confirm to me that this line in BWP install: ... actually means this components wont be installed. I am asking this because of misleading info in BWP manual:
I can do that, as the "::" actually removes the command line from the .bat process ... so yeah.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#67 Februarius

Februarius
  • Member
  • 50 posts

Posted 19 September 2013 - 10:35 AM

I asumed that because all other comments in code had ''::'' in front. It was PDF manual that got me confused, so I wanted to be sure before I do another install. Thank you for your confirmation.

 

Also like Creepin I'v been playing with bwp_istall.bat last couple of days. Mostly I removed mod components that I dont like or think they are cheats. Manual did help to pick mods and components, unfortunately it doesent describe all mechanics of installation. It would be great if there was some guide for this. To better understand dependecies between mod components and install process.


Edited by Februarius, 19 September 2013 - 10:36 AM.


#68 nil9

nil9
  • Member
  • 6 posts

Posted 19 September 2013 - 11:52 AM

After 5 yrs of trying off and on, I finally got a stable BWP install going. I played all night, and the only error I got was when I closed the program. I am so elated!

 

In all seriousness, I did run into some of the AI scripts not working, like the standard attack. I am sure I will run into something eventually

but just wanted to say how great I think this project is.



#69 Februarius

Februarius
  • Member
  • 50 posts

Posted 20 September 2013 - 08:35 AM

Last night I installed version 13 for the first time. It took me three days to prepare. I went through manual step by step and through every mods readme, about every component. I selected and grouped mods together and after that edited install.bat to exclude few components. I did standard installation, and mostly used recomended mods + couple of standard ones (mostly content wise). I also excluded all conflicting mods. But, even with all this my Installation was stopped three times because of error. Luckily I was given option to continue with install process.

 

Here are the components that did not install:

 

1.JA#BGT_Tweak

-Turambar's slow drow weapon disintegration

 

2. aTweaks

- Mod-added fiends are also affected

- PnP Undead

- PnP Mephits

- PnP Fey creatures

- PnP Elementals

- Simple Cleric/Paladin script

 

3.  BG2_tweaks

-  Sensible Entrance Points

 

According to manual and my mod selection, there was no reason for this components not to install.

I guess I didnt lost too much with these not installing.

 

edit: I did a quick play testing and first thing I noticed, there is no new GUI from 1PP.


Edited by Februarius, 20 September 2013 - 09:37 AM.


#70 -Guest-

-Guest-
  • Guest

Posted 20 September 2013 - 12:42 PM

Hey, Februarius. I am a total noob at this, but I got a pretty good tactics install going, every mod on this site but the ones listed as expert. I used the website "http://kerzenburg.ba...16c463ffa2d8ad3" along with the manual.

 

I basically avoided any mod listed as expert on this site, except "oversight 13" and just followed along with the manual. I have been playing the crap out of it, on day 25. I have had one bug with a shop keeper not being able to identify a infravision ring. I got a CTD for that, but the next shop keeper did it.

 

The AI scripts do not work very well, few work at all. I seem to have solved that by just copying the ones from my SOA back up. Also make sure you downloaded the latest BWI, he updated a typo on the 17th.



#71 Februarius

Februarius
  • Member
  • 50 posts

Posted 20 September 2013 - 02:06 PM

I did all that, dont worry, but thank you anyway. I avoid tactics setup. It tends to shift the game from exploration, story and conversation, to more fighting experiance. I do like challange but dont want my game to focus on fighting. Actualy now I'm more in a mood to understand what is connected to what in BWP installation, rather then playing it. I know it is impossible but I want to have as much control as I can over what is installed. Balance + new content is what I want the most. No overpowered items, no super tough fights, no teleport spells and no stupid rules and endless bags popping all over the sword coast. I just want that old feeling of nostalgia and some new adventures.  

 

But enough of my daydreaming, tell me did you have any errors during installation? Do you have new GUI from 1PP installed?



#72 -Guest-

-Guest-
  • Guest

Posted 20 September 2013 - 05:28 PM

I installed everything that was listed on kerzenburg, except mods listed as expert. Ya know, I really am not sure if I have the GUI or not. It is not listed in the log. I know the other 1pp stuff is there. The GUI I have just looks like the one from BG2, as far as I can tell. No errors in the install.



#73 Februarius

Februarius
  • Member
  • 50 posts

Posted 21 September 2013 - 12:35 PM

I did another install today. I checked everything and again exactly the same components didn't installed:

 

 aTweaks

- Mod-added fiends are also affected

- PnP Undead

- PnP Mephits

- PnP Fey creatures

- PnP Elementals

- Simple Cleric/Paladin script

 

The rest of the mod components installed fine. My only guess is that something is missing from mods that I havent used. It is strange that with standard setup and fewer mod I get error during installation. Oh, well, they don't affect gameplay that much so I decided to exclude them by editing the install.bat file.

 

Finaly I am ready to begin my game! Just one more thing. Do I play the game by running baldur.exe or TobExLoader.exe? What's the difference?



#74 -Guest-

-Guest-
  • Guest

Posted 21 September 2013 - 12:59 PM

I use Gog's version. So for me I have a icon on my desktop and there is a exe called Baldur's Gate 2 Complete. I have the disks from long ago but never use them anymore. WIsh I could help you with that.



#75 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 21 September 2013 - 01:23 PM

Do I play the game by running baldur.exe or TobExLoader.exe? What's the difference?
The actual answer is NEITHER... you run the game with the BGMain.exe . the baldur.exe runs a front-end -program that runs the BGMain.exe, but for more reasons than 1, you shouldn't start the game with that.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#76 Februarius

Februarius
  • Member
  • 50 posts

Posted 21 September 2013 - 01:47 PM

So what's the purposue of TobExLoader? Is it used by modders or something else?



#77 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 21 September 2013 - 01:56 PM

So what's the purposue of TobExLoader? Is it used by modders or something else?
Whether you're running bgmain.exe or tobexloader.exe, tobex will be loaded and active. Just stay away from baldur.exe, and you're fine.

Edited by Creepin, 21 September 2013 - 01:57 PM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#78 Februarius

Februarius
  • Member
  • 50 posts

Posted 21 September 2013 - 02:05 PM

When the cd is in it always autoruns baldur.exe and I always start the game like that. Huh didn't have a clue. What's the problem with baldur.exe?


Edited by Februarius, 21 September 2013 - 02:06 PM.


#79 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 21 September 2013 - 11:52 PM

What's the problem with baldur.exe?
Of what I've experienced myself: when you just copied BG folder (from a clean vanilla backup, for instance) without actually installing it, baldur.exe won't see the game and offer you install as the only option. Bgmain.exe, however, will run the game just fine.
I believe this is either because baldur.exe looks for absent registry entries while bgmain don't care, or because nocd crack affects directly bgmain, while baldur.exe continue to look for absent cd in drive.

Edited by Creepin, 21 September 2013 - 11:56 PM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#80 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 22 September 2013 - 02:06 AM

no because if you move game folder, you will also have to correct baldur.ini to be able to run game
That was so obvious that I didn't bother writing it down :)
However, even after correcting baldur.ini the issue I mentioned stays.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)