I had Dark Horizons questions, but it appears there is no section for that.........where can I post a question for that here ?
Well here in the Megamod Help forum or in the mods own forums. It kinda depends on the question...
Posted 03 November 2013 - 06:22 AM
I had Dark Horizons questions, but it appears there is no section for that.........where can I post a question for that here ?
Well here in the Megamod Help forum or in the mods own forums. It kinda depends on the question...
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 03 November 2013 - 11:45 AM
I do not know if this is a BWP problem or not. I will try here first and see if anyone else has a similar problem.
Using BWP latest version, including BiG World Installpack v13.0.6. I am using SCS v21 and SCSII v21 instead of Stratagems II v24 because I had difficulty with that mod. Else all mods are the latest versions.
Almost Everything installs. The last line in the WeiDU.log file is:
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
This is normal for my game.
The last line in BiG World Debug.txt is:
SUCCESSFULLY INSTALLED Generalized Biffing
This is the same line in the DOS window. The trouble is the installation hangs at this point and does not continued to the end.
I have the following errors reported in BiG World Debug.txt:
1) A parsing error in [DSoA/Kangaxx/baf/KRLICH/baf]
2) A compiling error in [ub/Minsc/Dialogue/wwunderpants.d]
Neither of these should be fatal.
I edit BiG World Install.bat. The files BiG World Install.bat. v13.0.5 and BiG World Install.bat.v13.0.6 look the same to me. I am assuming some other file in BiG World Installpack v13.0.6 was changed.
I would appreciate any help with this problem. In the meantime I will revert back to BiG World Installpack v13.0.5 as that did work before.
Thanks again for any help,
Tom
Posted 03 November 2013 - 12:24 PM
...
Well, the last mod installed... so what's the problem then ? Yeah, I assume it's that the DOS window doesn't close or something... but you can do that with pushing the red back ground white X, or with "exit" and ENTER button.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 03 November 2013 - 04:11 PM
Hi The Imp:
I am fairly good at programming DOS, so I looked at the remaining lines of code and do not see any critical problems so far. However, in BiG World Install.bat, there are some checks that look like it could be useful to have that information, a list of conflicts that is also useful , and the deletion of some data files. At the same time, I have not looked at config.bat which is the program that is called from BiG World Install.bat. I also have not located the location of the file that contains the data line "SUCCESSFULLY INSTALLED Generalized Biffing".
To me, this is too many loose ends. Especially since v13.0.5 did not do this.
So I will look further and let everyone know if I find anything.
Tom
Edited by tomkaz, 03 November 2013 - 04:12 PM.
Posted 04 November 2013 - 12:17 AM
H... I also have not located the location of the file that contains the data line "SUCCESSFULLY INSTALLED Generalized Biffing".
Hey to you tomkaz...
Well, there should be a file called setup-generalized_biffing.debug in your game directory(yes, you can open the file with Notepad), it will definitely have that line... if he mod was installed. And the "BiG World Debug.txt" also should have it.
Edited by The Imp, 04 November 2013 - 12:18 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 04 November 2013 - 03:47 AM
I know this problem. It has nothing to do with the install.bat. I assume you have not disabled your virus scanner?
Posted 04 November 2013 - 06:09 AM
Hi Leonardo:
First let me congratulate you on the BWP files. I learned to program DOS on an Apple ][ + operating system and got away from it for a long time. In going through the BWP files, I have learned many new techniques and tricks from your style of programming. You did a really great job. Without BWP, it would not be possible to install a mega-mod game.
Aside from the DOS files, the amount of work that you do "correcting" the mod components and restraining the installation of conflicting components is simply amazing.
I have done some checking into the problem of the "SUCCESSFULLY INSTALLED Generalized Biffing" line. I am slow at this as it takes me about six hours to start with a fresh BGII - SoA game and install all the mods. I have a game with ~190 mods. I installed one with BiG World Installpack v13.0.5 and the other with BiG World Installpack v13.0.6. The one with v13.0.6 gives the Successfully... line and hangs up there. The one with v13.0.5 does not and finishes the BW Install.bat installation. I guess you already know this.
As to anti-virus programs. I use Avast. Avast really hates some files. It always prevents stratagems.exe (from v24) from loading. I also had problems with a file named dll (I forgot which mod it is in). However, when Avast checks these for malware, it says they are clean. Anyway, a long time ago, I learned to disable Avast before I do anything with Baldur's Gate games.
I tried installing stratagems II v24, but it hangs after component 8030 (I think this is the one). I looked on the Giberlings 3 site, but did not find a place to report this.
Thanks again for BWP,
Tom
Posted 04 November 2013 - 02:09 PM
%IFS%generalized_biffing.exe %TXT% | findstr @090 | %C%
Edited by dabus, 04 November 2013 - 02:14 PM.
Posted 04 November 2013 - 04:15 PM
Hi dabus:
Thanks for the information.
My brain is not functioning well lately. Neither is my computer. You did trigger some things I do that do save a lot of time.
1) I put all my mod folders and files (I have ~190 mods) that need to be put into ...\BGII - SoA\ into a folder called Game Files. Then i zip this to a file called Game Files.7z. This takes 26 minutes to make the zip file. To copy the folders and files from the folder Game Files to ...\BGII - SoA\ takes Windows XP 1.5 to 2 hours using the copy command. To unzip the folders and files from Game Files.7z file to ...\BGII - SoA\ takes about 20 minutes. Great time savings.
2) After installing Baldur's Gate and Shadows of Amn, I make all the adjustments to the games so they work with BGT. Then I create zipped files called Baldur's Gate.7z and BGII - SoA.7z. When I need to reinstall the game, it takes about 5 minutes to reinstall Baldur's Gate and about 7 minutes to reinstall BGII - SoA.
3) To delete BGII - SoA when it gets corrupted, I use DOS. Open the Command Prompt (DOS window) and change the directory to the one that contains the BGII- SoA folder. Then type: RD /S "BGII - SoA" return and enter yes when asked. You need 1 space between RD and /S and 1 space between /S and "BGII - SoA". You need quotes around BGII - SoA, else the spaces in the folder name mess up the RD command. It takes <10 minutes to remove the game. Windows XP takes over an hour is you use the delete command. The god (or bad) thing about using DOS to delete the .../BGII - SoA/ folder is that the registry entries are not removed. This means as soon as you install BGII - SoA from the zip file, you can play the game.
Tom
Posted 04 November 2013 - 04:35 PM
Hi All:
More problems. I installed the game with BiG World Install.bat v13.0.5 and all went well. No installation problems. I started the game and before I got out of Candlekeep, the game crashed. As i enter the Infirmary, the game crashes and I get the message:
An Assertion failed in ChVidImage.cpp at line number 1921. Programmer says: .BAM is corrupted (GetFrame()failed)
Since this happened in Candlekeep, I am assuming this is a problem with my original Baldur's Gate or BGII - SoA games. Does anyone have a suggestion as where the problem is?
I also had problems with AVAST. It is now removed. In removing corrupted BGII - SoA games, DOS and WIndows XP could not remove 2 folders that I think pertained to with multi-player games. I cannot find them now since I used BiG World Clean-up.bat. This is what makes me believe this problem could be with my original games.
Another thought came to mind. Which is the best version of WeiDU,exe to use? Currently I have been using version 23400. There are other versions throughout the mods, but I have changed all to version 23400 so as not to have any confusion.
Thanks for any help,
Tom
Posted 04 November 2013 - 09:06 PM
Hey all...........Well my little Impish friend. I have some good..........very odd, but good news. The xp fixing file worked!.........whats weird it I have not touched it since I posted the last post. It just kicked in about 30 minutes ago!..........I have never seen it. I guess its a late bloomer!..........
Posted 04 November 2013 - 10:34 PM
Posted 05 November 2013 - 01:31 AM
I seem to have a great game going. I just have one problem so far. It seems like one of the mods has changed the web spell graphics to something that looks more akin to an ice storm. I noticed also that a lot of spiders have a swirling animation that surrounds them. This play through was the 1st time I used spell revisions and the lost crossroads spell pack, so I assume that is what did this. Is there any thing I can do to fix this? Maybe a fix I could put into the override folder?
Posted 05 November 2013 - 08:08 AM
I seem to have a great game going. I just have one problem so far. It seems like one of the mods has changed the web spell graphics to something that looks more akin to an ice storm. I noticed also that a lot of spiders have a swirling animation that surrounds them. This play through was the 1st time I used spell revisions and the lost crossroads spell pack, so I assume that is what did this. Is there any thing I can do to fix this? Maybe a fix I could put into the override folder?
Well it's the Lost Crossroads SP that makes those... you can try(make sure you have a backup ! ... that is if you have 30 GB's to spare as you might need the game folder) and then go to the <game folder>/SpellPackB6/Backup/ -folders and then mess with the files there in, by placing them to the <game folder>/override/ -folder... I can't be more specific without the exact knowledge of what mods you have installed , as you need to use a Infinity Editors tools(setup help) to find them with their searches etc... as you have to find out the correct spell files and go from there. And know that this will also prevent the changes made by other mods that are installed later.
Edited by The Imp, 05 November 2013 - 03:26 PM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 05 November 2013 - 01:36 PM
I appreciate you pointing me in the right direction. I will try that.
Posted 21 November 2013 - 04:58 AM
Hallo Leonardo,
My Ajantis mods changed:
Sir Ajantis for BGII mod: setup name is now ajantisbg2 (former c#ajantis_sva). Portrait choices are no longer part of the mod (i.e. the last player input needed during install is now gone).
Ajantis BG1 Expansion: portrait choices are no longer part of the mod (i.e. no more player choices during install requested).
Alternate Ajantis portrait choices are now a separate mod. If you want to include it, there is two different packages for original BG(II) and BG(II):EE. Best if installed after the Ajantis BGII mod, because it gives portrait choices for BG1 and BGII (the latter only, if the Ajantis BGII mod is installed). The default portrait is included in the BGII mod.
Ajantis Portrait Pack for original BG(II)
Ajantis Portrait Pack for BG(II):EE
[This thread should be stickied, I think.]
Edited by jastey, 21 November 2013 - 04:58 AM.
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
Posted 21 November 2013 - 05:45 AM
I seem to have a great game going. I just have one problem so far. It seems like one of the mods has changed the web spell graphics to something that looks more akin to an ice storm. I noticed also that a lot of spiders have a swirling animation that surrounds them. This play through was the 1st time I used spell revisions and the lost crossroads spell pack, so I assume that is what did this. Is there any thing I can do to fix this? Maybe a fix I could put into the override folder?
i got this too, its not lost crossroads, i managed to track it down to lolfixer doing something with spell resources. i was getting the swirling animation around everything even invisible stuff which led me to believe they were suppose to be some hidden scripting events which have had the spell animation added to them.
Posted 21 November 2013 - 04:55 PM
can i use BWP13 to install Sword Coast Stratagems 27?
who knows
Posted 28 November 2013 - 04:09 AM
What's the progress on making BWP BG:EE compatible?
Posted 28 November 2013 - 04:27 AM
What's the progress on making BWP BG:EE compatible?
Erhm, you do understand that the BG:EE cannot be used as a part of the current BGT ? And that would result as the negative to all the fronts.
We'll be hoping for the miracle of The BGT:EE some day, no it has NOT crossed my desk as a being in developed project, so..
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.