Next few problems that I'm can't figure out (probably because it's midnight and I've been working on it all day)
1: Placement. I can't get her to move anywhere except nearer to the wall. I want her over near the dwarf for the Illium quest. Here's my AR script:
IF
Global("AZURAExists","AR0406",0)
THEN
RESPONSE #100
SetGlobal("AZURAExists","AR0406",1)
CreateCreature("AZURA",[1483.1954],3)
END
She spawns in the same location that Auren Aseph does, and, no matter how I change those values, she won't move to where I want her to (on the other side of the fire pit, where you find Lehtinen.) I've managed to make her move closer to the wall nearest her, but not the direction I want.
2: Fate Spirit summoning, can't figure that one out for the life of me. Tried using the fatesp script from SilverStar mod (with my character name subbed in), but it didn't work.
fatesp script:
EXTEND_BOTTOM FATESP 6
IF ~!Dead("NF#Azura")
!GlobalGT("Silvermorph","GLOBAL",0)
Global("SilverFMT","GLOBAL",0)
!InMyArea("NF#Azura")
Global("NF#AzuraSummoned","GLOBAL",0)~ THEN REPLY ~Bring me Azura, the Half-Drow Dark Ranger.~
DO ~CreateVisualEffect("SPPORTAL",[1999.1228])
Wait(2)
CreateCreature("NF#Azura",[1999.1228],0)
SetGlobal("NF#AzuraSummoned","GLOBAL",1)~ GOTO 8
END
I'm not sure how to compile this one in the tp2 script, either.
AR4500 script:
SC
CR
CO
TR
16399 0 0 0 0 "GLOBALNF#AzuraSummoned" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
TR
6451 0 0 0 0 "" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 "NF#Azura"OB
TR
CO
RS
RE
100AC
30OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
2 0 0 0 0"GLOBALNF#AzuraSummoned" "" AC
AC
36OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
0 0 0 0 0"" "" AC
RE
RS
CR
CR
CO
TR
16399 1 0 0 0 "GLOBALNF#AzuraSummoned" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
TR
16399 0 0 0 0 "GLOBALNF#AzuraSpawnPlane" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
CO
RS
RE
100AC
272OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
0 1999 1218 0 0"SPPORTAL" "" AC
AC
63OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
2 0 0 0 0"" "" AC
AC
7OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
0 1999 1218 0 0"NF#Azura" "" AC
AC
259OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 "NF#Azura"OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
2250000 0 0 0 0"" "" AC
AC
30OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
1 0 0 0 0"GLOBALNF#AzuraSpawnPlane" "" AC
RE
RS
CR
SC
I don't really know how to explain how this one works -_-' Since it's not a "normal" character spwan like finding her in the Copper Coronet, I'm not entirely sure how this code should look.
3: Bodhi kidnap. I haven't tried anything for this one, but some tips would be helpful.
4: Epilogue. Obviously, I gotta have my epilogues.
I can't find tutorials for either 3 or 4. Unless their under a different title that I don't know so I can't put into google.
5: General ToB content, how do I tell BG2 to differentiate it from SoA.
I'll take any tips I can get to make this character awesome There are still two more that want me to do them....
Also, I am trying to add a subrace to the subrace mod by finnjo@suomi24.fi, but I'm running into the problem that I cannot read the .spl files. I've got everything working except actually giving my race advantages and disadvantages. I imagine I'd probably be able to figure it out if I could read the .spl files, but I can't.
Lastly, what's the etiquette on making my character banter with other people's mods? Do I always need permission, or is that only if I'm making a crossmod banter pack? I don't want to step on any toes ._.
Thank you very much in advance for all the help