Since posting screens within a spoiler is not allowed or my rank is too low or whatever, it messed up my whole posting. so I'll add the assassin part later on...again...(and I friggin' wrote that much just to explain the situation of Z#CW18.cre! hehehe..don't expect or maybe expect less for christs sake for the explanation to "Z#Assas3.cre")
Just a few sidenotes before going into detail and as noted, I guess I made the game myself needlessly hard by using SCS in combination with the cowled wizards, but maybe it helps to fine-tune it or at least I was just bored and wrote some things. Usually you won't or rarely encounter that many in one place.
[oh, and since SCS overhauled Carsomyr, it ain't reliable in stripping off protections anymore...the Save vs spell (0) triggers as good as 0 times..changed it after some test to -4 penalty, to have at least 1 (!) successful dispel every 5-6 hits. Though I doubt that it is even successful against the CW#18 critter..as both are considered lvl 30 - your NPC and the Carsomyr ability..more to that later..and I don't use the abusive weapon from weimar as well: katana of *heyho-you-have-acid-resistance-c'mon-lets-strip-you-off-that-shit-for-once* or Seychoowhatever +cheat - which happen to deal even damage against Mordekains swords! =LOL]
The major problem at first with the cowled wiz. timed encounter were mostly the lack of decent stripping methods, since they appear with tons of pre-casted protection. And I tried to gather my party as soon as I finished (or skipped *whistle*) the boring starter-dungeon after playing at least SoA more than 5times. Henceforth the Wizards started to appear, while my party was ~10/11 at best. And since my only real&effective stripping spell was 'Breach' I lacked the spell-slots to beat more than 1 of those encounter -> needed to rest and raised the chance to get just another encounter right away -> vicious circle it is
I think it went better around ~14/15 with the introduction of Sphere of Chaos (=almighty spell) for both my cleric and wizards (spell-rev replaces confusion for clerics). Since they usually appear scattered Greater Command was less useful but proved to be quite amazing against the assassins (Keldorn -true sight -> cleric G.Command spam = easy win).
That's the level, where things started to be a bit fuzzy but still manageable, cause of the introduction of "Z#CW16.cre", who loved to spam horrid wilting/sphere of chaos and fingers of death. Still not really a biggy, cause I finally had enough spell-slots and Kova catched up in his multi-class to being able to cast some decent stripping spells as well. (you should have seen my spell-books, it was filled with only stripping/CC things and nothing else *lol*)
About Kharen: I really won't complain, since I thought it is or should be that hard, as it was mentioned in several posts
I should add at this point, that the massive amount of XP might be the sole cause of this; while I only cleared Watchers Keep up to level 2, I got insane amounts of XP thanks due beating the endless spam of assassins & cowled enforcer/wizards & the restored reputation-trap-trigger (Gebhard Blucher's Random City Encounters). Each encounter is worth 20-30k XP and this sums up pretty nicely! My imported PC (lvl 9 fighter from BGEE) reached lvl 18 in cleric once I started act III .... ! The others - depending on the class - were about 15-17. So from this point onward I got always the highest scripted trigger from your scripts - but thankfully they didn't occur for quite some time.
Damn, I went off-board. Anyway, 'bout Kharen: the problem is: CreateCreature("Z#CW18",[925.2620],2)
This nasty 'lil creature is getting tuned to the following: [or I'll call her Ms. Nasty from now on...since I can't image her having a husband with that amount of temper in form of spells ^^]
Left the paths intact and the smaller window represent your unmodded Z#CW18.cre and the full view is the
SCS overhauled 'version' - but biffed' due to performance gain. (that's why it is always a bit tricky to do mod changes, but am fine with my install anyway).
Once I figured, that Kharen ain't the real threat in this very encounter, I filled the bridge with Nishruus & Hakeashar - oh, boy are those guys badass! But only work properly, since they could attack right away and not necessary an option to summon in an ongoing fight or those spawns. Cause all 3 wizards were done for good within 2 rounds, I could handle Kharen to my liking. For the sake of my laziness I did the last try/fight fully un-buffed with only the summons; think it was the 4th try.
Assuming, that your cowlies gave me more trouble than anything else, she was more or less easy - even with her obvious permanent Imp. alacrity - sunfire spam. If I'd have protected m'self from fire..than I'd have to fight to not fall asleep at all The resurrection or whatever it was, was a bit shocking in the 2nd try..but it was quite refreshing, as it didn't take much to beat her first - and she doesn't seem to be affected by SCS at all.
In my very first 2 tries I focused her, and this was the major mistake..since he bridge started to getting filled with 2 (!) Bhalor, 1 Pit Fiend and something else..guess it was 1 o 2 of those stupid overhauled nasty morde-swords. (not sure if I hate the new overhauled fiends more or the mordekains)
[I think for a party or a player, who doesn't like an obnoxious challenge or plays once in a while or just love your mod..this fight is really quite something - even unmodded - to be honest]
*snip* cause Underdark and stuff went smooth! Back in Athkatla we are...finally; I was filled with happiness to be able to craft all the new shit! (Teleomortis +4 for Kyo = that is beyond badass-ness! Keldorn was happy too, cause he got some new shiney upgraded armor :>
Yet, I wasn't aware of the Mistress' of Doom that awaited me, once I zipped in to my stash to gather materials and things - I happen to place in all games the crap in front of the copper coronet ^^ and I like that place anyway.
Ms. Nasty already awaited my cheerful arrival with a couple of common fellows, just to beat the living sh*t outta me! I try to recreate it with an older savegame and a couple of pics at how those encounter usually proceed: [unbuffed in this case..since I'd take a quicksave...go on or prepare myself, since I know it will trigger anyway and going into some building is a no-go, since summons seems to crash the game, as they try to follow you as well]
Ooooh, YES, this is illustrious taken and should give you an insight, WHY the heck I was so damn pissed ^^ (no offense meant)
Uhm, and since I just wanted to show-off my party too..the first one is a full screen *whistle* (re-colored some character/armor, so they look different and m0ar sexy)
That's the init-encounter after like 2~ seconds, since the scripts from SCS take some time to fire off for 4 mages; note the protection and that it is only for _1_ mage, and he barely is level 17!
Now, Ms. Nasty-uber-Annoying thought it'd be pointless to let their lower brethren take off the load of her and started to re-act properly:
Her inits: (I f* hate prot/divination] all previously cast of course, since the player does so as well :>
And that's how it does look like, once she starts dominating the battlefield...don't mind the 2 time-stops, cast within the minimum of time-delay and don't really mind the 3 friggin' GATES (!!)
If I further let it running without doing anything: (guess, what!? RIGHT - another fiend joins the battle...johohohohoho and a bottle o' rum ^^ and don't mind the couple o' moves shown in the previous pic...they know tons of friggin' crap to be a major pain in the butt; aura of flaming death is one of it)
That is just about ONE wizard, that according your comment ain't gonna appear or should not?! At this point I have to say sorry, cause I never paid much attention and thought all 3-4 of them are level 30, but it is only 1! (taken from "PursuitC.baf" and Ms. Nasty is the only one able to cast timestop+gate!)
IF AreaType(City)
Delay(10)
Range([PC],20)
Global("KKCowl", "GLOBAL", 1)
XPGT(Player1, 2999999)
!ActuallyInCombat()
InParty("Kova")
// XPLT(Player1, 3000000)
!RealGlobalTimerNotExpired("Pursuit","GLOBAL")
THEN
RESPONSE #100
SetGlobal("KKCowl", "GLOBAL", 0)
DisplayString(Myself,@16)
RealSetGlobalTimer("Pursuit","GLOBAL",600)
Wait(1)
CreateCreatureObjectOffset("MAGE18A",Myself,[100.100])
CreateCreatureObjectOffset("COWENF3",Myself,[-100.100])
Wait(1)
CreateCreatureObjectOffset("Z#CW16",Myself,[-100.-100])
CreateCreatureObjectOffset("Z#CW18",Myself,[100.-100])
END
Still, Divination stuff and so on is no big deal, since SCS let me counter it, but the endless time-stoping crap prevents it and once 4 demons are on the dance-floor I can't do a thing, since they just hunt down Tyris and/or Kova and thanks to their stupid disease - once hit - my STR goes bottomline and I can't move ^^
And to be absolutely honest and while trying for once to measure the difficult level of certain mods against vanilla SoA (or maybe ToB as well), I take into account my endless SoA games and how obviously balanced this mod is in that case...it is seriously fine and does NOT need any tuning.
Doing it the hard way with SCS/tactics/spell-rev and some or any (FUCKING ^^) encounter after underdark in athkatla gave me quite a headache.
Heck, Demogorgon = LOL..irenicus in spellhold (and partially in hell) = LOL..your friggin' mage level 30 = NO fun ^^
You can't possibly imagine how often I was fistshaking at that crap of yours ^^ and I'm not sure anymore If i just did it for the sake of your mod or cause I just love your mod ^^
erm, will add the assassin shit later on...don't mind my nostalgic chit-chat
Edited by valky, 05 August 2013 - 09:31 AM.