Yup, Gwendolyne kindly offered to help me test the visuals since I don't know how to do wallgroups just yet.
Bizzare! What I did when determining scale was grab a sprite from Infinity Explorer, something along the lines of "hmf..something" (human female), such as that sprite's walking animation. Then I'd base that sprite on the rendered area for scaling.
This is Baldur's Gate II right? I recall BGI had bigger sprites maybe? (I always used Tutu). Worse case scenario, I'd just have to re-render and re-scale. Still helpful to figure this out before I go off and make more areas.
Edited by Corby, 27 July 2013 - 05:44 PM.