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BWP v12


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#21 Leonardo Watson

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Posted 22 July 2013 - 12:01 AM

@PutridWalker
Thanks for your detailed report. Most of it will go into the next release.

@phlaphee
The PARSE ERROR with the "Chosen of Cyric encounter" and "Bard High Level Ability revisions" component has nothing to do with the RR mod but it is caused by the Detectable Spells from BPSeries.



#22 phlaphee

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Posted 22 July 2013 - 12:23 AM

Thank you guys for your answers!

 

I'm having a really busy month but as soon as I can, I'll look into correcting the 1PP issue in my install. Leo, I might contact you, should I not manage to handle the changes you described in your post.



#23 Nocat

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Posted 23 July 2013 - 11:21 AM

I have to agree with TDD. It really messes with a lot of what people would consider core mods.



#24 Mad Mate

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Posted 25 July 2013 - 05:40 PM

Just want to report 2 small typo's in the batch:

 

in 3685th line:

findstr /I /M "BRANWENNPC.TP2~.*#.*#0./ POS.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#2./" WeiDU.log

it should be:


findstr /I /M "BRANWENNPC.TP2~.*#.*#0./ POB.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#2./" WeiDU.log

and in 3733rd:

findstr /I /M "DSOTSC.TP2~.*#.*#0./" WeiDU.log

it should be:


findstr /I /M "DSOTSC.TP2~.*#.*#5./" WeiDU.log

Edited by Mad Mate, 25 July 2013 - 05:41 PM.


#25 Usurper

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Posted 26 July 2013 - 04:10 PM

It looks like this BWP v12 doesn't include the latest BPv181. Is that correct?


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#26 Creepin

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Posted 27 July 2013 - 12:44 AM

I have to agree with TDD. It really messes with a lot of what people would consider core mods.
Could you please elaborate on that?
I was always under impression that since the same person, King Diamond, was responsible for coding of the latest versions of core mods (being TDD, SoS and CtB), it could be safely assumed that these are intended to play well together.

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#27 Gaspare

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Posted 27 July 2013 - 04:06 AM

Hello, i'm an old timer user who made a couple mega installs in the past, using BWS. Unfortunately I find BWP a bit more complicated to use, because i have to manually download all the files and I always keep forgetting something that breaks the installation every time.

 

I just wanted to know if there are many other mods, besides BP, which have been updated recently? If not, is it safe to use BWS 11.4 + BP update in order to have a stable standard mega install?

 

Thanks for all you do, your work is really amazing.



#28 Mad Mate

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Posted 28 July 2013 - 09:32 AM

Hi, there is 1 problem in current install order and includes 2 components from B!tweak_lite and Item Revisions:


~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V3 Beta 1.13
~SETUP-BTWEAK_LITE.TP2~ #0 #3 // Sensible weapon restrictions (based on Ghreyfain's Ashes of Embers): 4 14Feb2010

In my current game based on BWP 12, Imoen couldn't use arrows, because Item Revision changed arrow proficiency to "PROFICIENCYLONGBOW - 104" and B!tweak then changed all items with this proficiency (including arrows) to Min DEX&STR=10. That meant that Imoen (STR=9) couldn't use any arrows with her short bow.

In previous BWP 11.4 order was B!tweak first, and then IR and there was no such error. Then again, maybe these mods did change wrongly.

Thank you and I hope this helps somebody.


Edited by Mad Mate, 28 July 2013 - 01:30 PM.


#29 Azazello

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Posted 28 July 2013 - 10:19 AM

Could we leave the TDD bashing - and non-BWP discussion on any particular mod - to a separate thread?

 

I agree on TDD.  I have not installed that for ages because it doesn't play nice with the other mods.
I have to agree with TDD. It really messes with a lot of what people would consider core mods.
Could you please elaborate on that?
I was always under impression that since the same person, King Diamond, was responsible for coding of the latest versions of core mods (being TDD, SoS and CtB), it could be safely assumed that these are intended to play well together.

 


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#30 Leonardo Watson

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Posted 31 July 2013 - 08:45 PM

I have updated BWP guide and Installpack to v12.1 now. No new mods, but only corrections and changes in the install order. I hope all issues described above so far are solved now.

#31 Gaspare

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Posted 31 July 2013 - 11:25 PM

Thank you !! Did you add by chance also a few/all of the suggestions described in http://www.shsforums...12/#entry560221 (excluding TDD of course which is a matter of personal taste) ?



#32 PutridWalker

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Posted 01 August 2013 - 08:09 AM

Thank you !! Did you add by chance also a few/all of the suggestions described in http://www.shsforums...12/#entry560221 (excluding TDD of course which is a matter of personal taste) ?

He did include some of my suggestions. You could just download the PDF and look yourself what will be installed or not :) if you wish to further customize the components, you will have to edit the batch.

 

@Leonardo

Some things are still wrong in the PDF:

 

In Tobex, you have disabled "Disable Silence On Charm", while my suggestion regarded "Disable Force Inventory Pause" (the Yasraena incompatibility).

 

The description of Garricks Infatuation is still wrong. You write this:

This mod is technically not compatible with BG1NPCSoA because you would have the NPC twice.

Which is wrong. Garricks Infatuation does not add a new NPC, it simply adds new talks to Garrick in BG1. Moreover, it does not add anything at all in BG2. BG1NPCSoA adds only NPCs to BG2. This means that these 2 mods have nothing to do with each other, and are not incompatible.


Edited by PutridWalker, 01 August 2013 - 08:20 AM.


#33 phlaphee

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Posted 01 August 2013 - 10:57 PM

I've tried to install BWP 12.1 yesterday, and this time things went really OK. I have two minor issues:

- I'm still encountering the same issue with KitTomes 2.01, but since it has been stated it's a problem of the mod itself, it's none of Leo's concern.

- I'm still getting the parse error with 'Chosen of Cyric encounter' and 'Bard High Level Ability revisions'. But there are also two more mods with parse error this time arround: 'BP-Series Party AI for BGEE' and 'Shadow Thief Improvements'

 

But overall things seem to have installed correctly and I'm probably gonna be testing this one.

 

Besides the Weidu Log and debug files, I've included the list of modifications I make to the install.bat, maybe that helps.

 

Thanks all for your help!

Attached Files



#34 The Imp

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Posted 02 August 2013 - 09:17 AM

BiG World Debug.txt 19.45MB 0 downloads ... it would be better to download that if it was a 200kb .zip archive file instead of a 20Mb .txt text file...

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
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#35 coineineagh

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Posted 02 August 2013 - 05:14 PM

I'm embarassed to say I can't open the BWP pdf, because the download seems to be broken. I tried it with winrar and other programs, and .gzip format should be compatible. Version 12 and earlier downloads all give me the same message, and versions older than 9 aren't available. I wouldn't bother the forum if I hadn't tried everything I can think of myself to solve this issue.

I have an old download of BWP data (5.2), but it doesn't have any info on mods like Tales of Anegh, Tales of the Deep Gardens, BG1NPCSoA, DarkHorizons, and Vecna. If anyone could give me hints about where these would go in the install order, I'd be most grateful.

 

Also, I still have Improved Anvil 4.2, which seems to be less risky than newer versions to include in a megamod. I know installing this is not reccommended, but *if* I did it anyway, where/when would it be best to include it?

 

If someone would be so kind as to post the Weidu.log from the most recent BWP 12, which I'm unable to open and read, it would answer most of my questions.


Edited by coineineagh, 02 August 2013 - 07:54 PM.


#36 The Imp

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Posted 02 August 2013 - 08:25 PM

I'm embarassed to say I can't open the BWP pdf, because the download seems to be broken. I tried it with winrar and other programs, and .gzip format should be compatible.
The file is a .pdf ... it won't be openable with an archive tool, it will be openable Adobe reader, a pdfreader or other programs... it's essencially just a fancy MSWord -file.

Edited by The Imp, 02 August 2013 - 08:27 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#37 coineineagh

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Posted 02 August 2013 - 08:29 PM

http://www.shsforums...d-v121-english/

This downloads in a .gzip file. I've recently opened other .gzip files, but this one registers as unrecognizable format or broken to my winrar and other unpack programs...

If someone can copy-paste the weidu.log found in the PDF for me, I'd be mucho obliged.



#38 Leonardo Watson

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Posted 02 August 2013 - 09:31 PM

 

In Tobex, you have disabled "Disable Silence On Charm", while my suggestion regarded "Disable Force Inventory Pause" (the Yasraena incompatibility).

 

How stupid I was! It's corrected now.
 

 

- I'm still encountering the same issue with KitTomes 2.0.1, but since it has been stated it's a problem of the mod itself, it's none of Leo's concern.

 

I forgot to upload Fixpack v12.1. That solves the problem.
 
 
- I'm still getting the parse error with 'Chosen of Cyric encounter' and 'Bard High Level Ability revisions'. But there are also two more mods with parse error this time arround: 'BP-Series Party AI for BGEE' and 'Shadow Thief Improvements'

 

Ahgrr! The IDS-problem again! Some mods override the IDS file instead of patching it. A few mods try to add missing entries again. Depending of the mods you have installed or left out you may have or have not a complete stats.IDS
I try to make a workaround for that but it may take some time. It seems my last update to v12.1 was too fast and too little careful.
 


#39 coineineagh

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Posted 02 August 2013 - 09:39 PM

BiG World Project Guide, Patches and Tools Download:
http://kerzenburg.ba...oads.php?cat=10

 

Without even replying, you solved it for me. A direct link to the pdf is on that website. Thanks for all the great stuff, Leonardo!



#40 Gaspare

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Posted 02 August 2013 - 11:43 PM

 
 
 
@PutridWalker
Baldur's Gate trilogy Graphics overhaul:

It is currently incompatible with Gavin NPC (causes crash in Beregost), but Yovaneth is working on including a fix (a hotfix is already out). And on a smaller note, you list version 1.4 but that is for TuTu only. BGT version is (I think) v1.0.

 

 

What kind of crash is it? Is it related to transition from day to night? Because I'm having an "assertion failed in Ctiledobject.cpp at line 179" crash error if I try to go to Beregost area during night or if I already am in Beregost during night. I have installed both Gavin and BGT graphic overhaul. So far the crash doesn't happen if i visit Beregost during day (as The Imp has suggested me in another thread, thanks!! :) ). Coul that be related to gavin NPC and  BGT overhaul?

 

Does BWP 12.1 already install the hotfix for that?


Edited by Gaspare, 03 August 2013 - 12:33 AM.